Workings of the Embassy

Template:Embassy

Introduction

In 2004 the Embassy was just a dream. It began life as a project on the drawingboard, or rather a set of threads on the Forums. This allowed the dream to be shared with all across the fleet and a number of UFoP players worked on its creation long before I even got involved.

By the end of 2004 the dream became a reality. With players throughout the fleet having brainstormed the Embassy's setting, we as a crew took their idea and expanded on their foundations. As we strive to build an entire planet, culture and history we record our facts and our missions here on the wiki.

But the creation is quite like no other -we're planet based, we often do diplomatic, political and science based missions rather than all out action and as such simming on the Embassy can be a little diferent too.

Whether your an experienced Embassy crewmember or a new player joining our little group, there are times when we all need to put our hands on a piece of info telling us what we can do as a player within our group.

This page tries to offer a wealth of information on how to be a player with the Embassy group. The website and the wiki offers a wealth of IC info about the Embassy setting and the Star Trek Universe, but hopefully this page can act as your first port of call when you have a question on being a player or what to do!

-Capt.Rocar Oct 2005.

Aims and Goals

As we began our adventures on Duronis II we had a number of aims and goals which we would work towards. This article details them:

Themes and Plotlines

Also, if anybody is interested in reading the original brainstorming behind the Duronis II Embassy creation then they are available here:

Brainstorming Forums

This can be quite an amusing read. You'll see what we inherited from our friends accross the fleet and perhaps be able to reflect on how our sims and the details in them compare to their original ideas. Perhaps you could even bring back a forgotten idea and get it into one of your posts to make that dream become a reality.

As we move on as a crew their are three main goals which we ought to all walk towards:

  • The Embassy group will always be tolerant and understanding: Open to all races, sexualities, ages, religion and gender etc. This is both IC and OOC.
  • Stay within PG13 but push the boundaries of what we explore in your sims. Theres no reason we cannot have disabled characters, homosexual characters or even extremist characters. Likewise, our writing should explore the issues that affect societies -damaging the environment, poverty, war, drug use etc etc. Anything we see in the news would likely make an aspect of Laundean society worth exploring.
  • Do not be afraid to seek out new ways of simming or offer an original of looking at the Star Trek universe. Everyone can have an idea and its up to Ensigns and Lt.Jg to lead a mission on in its plot just as much as a LT.Cmdr.

Two Tiered Simming System

It is important to understand the two tiered simming system on the Duronis II

New ways of Simming

new way of simming, a new way of thinking, or a new way of looking at the Star Trek universe

The Murder Mystery Sim

Coming Very Soon

Puzzle Sim

Coming soonish

Fleetwide OOC Involvement

Survival Material

Promotions

Details in Sim

Know thy neighbours