Zakdorn

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Intelligent Lifeform Index


Zakdorn
Zakdorn.jpg
Four Letter Code ZAKD
Federation Status Members
Planet of Origin Zakdor
Encountered A Zakdorn strategist came on board the USS Enterprise, NCC 1701-D for battle training games (Peak Performance, TNG.)
T/E Rating T0/E0
Current Tech Level N+
List of Named Zakdorns
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"An interesting move, foolish but interesting. Checkmate."
a Zakdorn saying.
The Zakdorn are a species of strategists, the ultimate gamer who can often plan 20 to 30 moves ahead. This makes them extremely difficult to beat and many species have avoided any aggressive actions against them for this reason. However the Klingons believe it is a false reputation as they are ill suited to fight in any kind of a physical confrontation. They make fantastic administrators and excel at the duties involved in there complicated positions.

Home System

  • Quadrant: Beta
  • Location: Abin Zak Sector (coordinates B24-0004-1296)
  • Proper Name: Zakdor system
  • Star: It orbits a class K (Orange) star
  • Distance from Star: its orbit is approximately 63 million km
  • Companions: 9 other planets. It is the 4th planet in the system
  • Moons: it has 3 moons.

Home World

  • Proper Name: Zakdorn
  • Diameter: 11,307 km (7,026 miles)
  • Gravity: 0.93 standard gravity with a density of 5.8
  • Axial Tilt: 28.4% with earthlike seasonal effects
  • Orbital Period: 392 days
  • Rotational Period: 36 hours
  • Classification: M
    • Surface Water: 63%
    • Atmosphere: 0.98 is a standard pressure with 73% nitrogen, 23% oxygen, 4% trace gases/chemicals
    • Climate: Mostly a temperate climate with polar caps
    • Population: Just over 7 billion

History

Soon after first contact with the Federation starship USS Gandhi, the Zakdorn became members of the United Federation of Planets in 2344. Known for their pretentious and fussy demeanors, they are nevertheless valued allies, contributing their famed tactical expertise to the defence of the Federation. Historically, other races have been so fearful of the Zakdorn reputation for tactical supremacy that no-one has dared attack them; many Klingons therefore sneer at the reputation, dismissing it as "untested".

For nine millennia, they were regarded by potential foes as having the greatest innately strategic minds in the galaxy. Because of this perception, no one has tested the Zakdorn in combat in recent memory.

In 2365, the master strategist Sirna Kolrami visited the USS Enterprise-D to serve as observer and mediator during a war games exercise in the Braslota system.

They were one of the many species that attended the biennial Trade Agreements Conference held on Betazed in 2366. They operated the Starfleet Surplus Depot Z15 in orbit of Qualor II. Benjamin Sisko and Calvin Hudson were persuaded by Curzon Dax to play a game of dom-jot against two Zakdorn on Pelios Station. The Zakdorn were triumphant and Curzon revealed he had placed a bet on their victory.

Government

The leadership of the people is determined by a very long series of competitions. These start on the day that the new Stratigo is selected and continue for 5 years till the new winner is then determined and becomes the new Stratigo. The next 10 best competitors then become his cabinet and become the leaders of each ministry as selected by the Stratigo.

Description

Zakdorn are humanoids with pouches of thick, fibrous tissue on their cheeks. They have three pouches per cheek. They have pale blue/grey skin with many folds, and the majority of Zakdorns tend to be plump and short, but are not exclusively so.. This has not affected their reputation.

Physiology

The vast majority of them appear to be obese and weak. However they have a fairly complex physiology that is resistant to most diseases and less susceptible to radiation or exposure. They tend to be unusually healthy although they do tend to suffer from a number of weight and eating issues.

Psychology

Their minds are very complex with a natural affinity for organization, analytical thinking and probability calculations. Mental disease is only a problem for the very old. As a people, the Zakdorn were generally replete with self-assuredness and overconfidence.

Religion

The study of old battles and simulations is the closest thing they have to a religion.

Mythology

They repeat, study, and treat old battle simulations and records of actual battles like most other species treat legends and myths. Although in their case they approach it more like a religion as every single citizen has studied the top 10,000 so many times that they have they memorized completely, and in most cases all the variables and possibilities that would have or could have affected the outcome.

Society

They have a very structured society with almost no crime. They also do not have any poverty or hunger. All the people live to a comfortable level that tends to be better than that available to the vast majority of other species of the working class.

Culture

While they do enjoy music, art and other forms of entertainment they reserve most of their down time for strategic contests and games.

Customs

They have a complex series of customs that seem to revolve around their love of strategic competition.

Technology

They are slightly ahead of most Federation member species.

Economy

While many Zakdorn find employment as strategists or planners, the resounding majority serve in bureaucratic or minor political positions. They are almost self sufficient and export very little. They do however import more than they export. These are mostly edibles, wines, ales and other exotic foods.

Military

Zakdorn strategists are of great value to Starfleet's Tactical Command. Other than that they have no military any more. They do maintain 6 very large satellites with extensive defensive capabilities and a large number of long range warning systems around their home world.

Federation Intelligence Files

For more data see the following Federation Intelligence files # TNG-2365-5463, TNG-2366-7316, TNG-2367-9452 and DS9-2369-4190.

Sources

Information for this article was obtained from Memory Alph and Beta as well as the following TV episodes TNG: Peak Performance, TNG: Ménage à Troi, TNG: Unification I and TNG: The Maquis, Part II. Also used with the source book the Last Unicorn RPG module: All Our Yesterdays: The Time Travel Sourcebook.

SDC

This file was updated and approved by the SDC on 30 September 2013

Content from this article may have
come partially, or entirely from
 
Memory Alpha


SPECIES PROFILE UPDATED
This profile was revised by the Species Development Committee.
REV 239112.07
Please add any new information discovered during the course of a mission or shore leave.
SB118-SDC