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==How Communicators Work== | ==How Communicators Work== | ||
The personal communicator has a case made from duranium. The heart of the communicator is the STA (Subspace Transceiver Assembly). This incorporates a low-power subspace field emitter and an analogue to digital voice encoder. The STA is also used in other devices such as the PADD and tricorder. | |||
Voice inputs are received by a monofilm pickup microphone. All Starfleet communications are encrypted, the voice signals are modified by the encryption assembly. The encryption algorithms used by Starfleet are changed on a random schedule. | Voice inputs are received by a monofilm pickup microphone. All Starfleet communications are encrypted, the voice signals are modified by the encryption assembly. The encryption algorithms used by Starfleet are changed on a random schedule. | ||
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=Personal Phasers= | |||
==Current Issue Models== | |||
The Phaser is the primary sidearm of Starfleet Personnel. Three types of personal phasers are currently in issue. These are the TYPE-I, mainly used as a back-up weapon or in critical diplomatic situations, the TYPE-II the usual armament for away teams, and finally the TYPE-III phaser rifle, used for missions where hostile retaliation is expected. | |||
[[Image:Phaser03.gif]] | |||
TYPE I | |||
[[Image:Phaser12.gif]] | |||
TYPE II | |||
[[Image:Phaser14.gif]] | |||
TYPE III | |||
==How It Works== | |||
The phaser energy is released through the application of the Rapid Nadion Effect (RNE). Rapid nadions are short-lived subatomic particles possessing special properties related to high-speed interactions within atomic nuclei. Among these properties is the ability to liberate and transfer strong nuclear forces within a particular class of super-conducting crystals known as "fushigi-no-umi". (The crystals were so named when it appeared to researchers at Starfleet's Tokyo R&D facility that the materials being developed represented a virtual "sea of wonder" before them.) | |||
==How It's Used== | |||
Beam width and intensity are set by the user. The available Beam Intensity settings depend on the type of phaser. | |||
Type-I phasers only have settings 1 to 8, type-II and III have 1-16, but the type-III has much greater power reserves. | |||
==Power Settings== | |||
1 Light Stun | |||
Knocks out base-type humanoids for up to five minutes. 9 Disruption Effects | |||
Damage to heavy alloy and ceramic materials over 100cm thick. | |||
2 Medium Stun | |||
Knocks out base-type humanoids for up to 15 minutes. 10 Disruption Effects | |||
Heavy alloy and ceramic materials over 100cm thick are vaporised. | |||
3 Heavy Stun | |||
Knocks out base-type humanoids for up to 1 Hour. 11 Disruption / Explosive Effects | |||
Ultra dense alloy materials vaporise. Light geological displacement. | |||
4 Thermal Effects | |||
Causes neural damage and skin burns to base-type humanoids. 12 Disruption / Explosive Effects | |||
Ultra dense alloy materials vaporise. Medium geological displacement. | |||
5 Thermal Effects | |||
Causes severe burn effects to humanoid tissue. 13 Disruption / Explosive Effects | |||
Light vibrations to shielded matter. Medium geological displacement. | |||
6 Disruption Effects | |||
Causes matter to disassociate and deeply penetrates organic tissue. 14 Disruption / Explosive Effects | |||
Medium vibrations to shielded matter. Heavy geological displacement. | |||
7 Disruption Effects | |||
Kills humanoids as disruption effects become widespread. 15 Disruption / Explosive Effects | |||
Major vibrations to shielded matter. Heavy geological displacement. | |||
8 Disruption Effects | |||
Cascading disruption forces vaporise humanoid organisms. Maximum setting for type I phasers. 16 Disruption / Explosive Effects | |||
Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers. | |||
=PADDs= | |||
PADD is an acronym for Personal Access Display Device. The PADD is the primary portable computing system used by Starfleet. PADDs can be constructed via replicators, to produce a device to suit that particular user. The PADD contain an STA for communication with other devices. PADDs have variable memory capacities, typically from 15 to 100 kiloquads. | |||
PADDs using bio-neural processors are being tested at this time by Starfleet R&D. PADDs operate using the LCARS operating system. They are highly durable, and can be dropped from heights of 35 m, with a negligible chance of damage. PADDs can be used to control other devices, and are highly integrated into the Starship's computer systems. | |||
A properly configured PADD, with the correct security codes, could theoretically be used to fly a Starship. | |||
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