Cart'hen III: Difference between revisions

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Living as nomad's or in tiny communities scattered over the deserts are about 25,000 of which 15,000 are native's and the rest are mostly escaped prisoners from the Klingon penal colony or other newcomers to the planet who could not afford to leave or survive in the cities.
Living as nomad's or in tiny communities scattered over the deserts are about 25,000 of which 15,000 are native's and the rest are mostly escaped prisoners from the Klingon penal colony or other newcomers to the planet who could not afford to leave or survive in the cities.
===Mith===
By far the largest city on the planet it also has the only thing even closely resembleing a commercial space port. As well as the only buildings that could even be considered skyscrapers. Towering over the city are 5 large gray towers. The tallest reaching to an impressive 55 floors of which 40 of them are above ground.
This city was built on the site of the first strip mining operation run by the Klingons after they took control of the planet. The surface of the planet was dug into to create a depression over 1 km wide and more than 150 feet deep. It is within this excavation that the city has been built and grown.
Over 3/4 of the city proper is actually below ground, built into the tunnels and mine shafts left behind by extensive excavations. This warren of passages, chambers and ramps are mostly slum like liveing conditions for almost 9/10ths of the cities population. Below this are the current mine works, slowly tunneling ever deeper. The top 7 levels in the tallest tower belong to the city council.
The Tal Shiar, Romulan secret police have a listening post on the top 5 floors of one of the towers. Their agents move freely within the various communities poseing as refugees or escaped prisoners of the Romulan Empire.
====Council of 11====
This council has 11 members representing the 11 most powerful factions in the city. Each of these factions has their own armed forces, HQ and plans. This elite 11 are made up of members from corporations, gangs, fanatics and syndicates.
On stardate 238504.04 a major upheaval took place within the government of the city of Mith. The leader of their council of 11, a suspected criminal by the name of Gavik was assassinated.
What followed was a period of infighting and assassination attempts that slowly ran it's course. The new Council of 11 now has 6 new members. These new members are [[Crossbones Han'drin]], the son of [[Lord Han'drin]], the Leader of the [[Black Daggers]], a branch of the [[Orion Syndicate]], [[Scavs]] a gang leader, [[Rat'sk]] a gang leader, [[Gronk]] a gang leader, [[Del'ack]] a gang leader and [[Barbee]] a gang leader.
====Enforcers====
The council employs a group called the Enforcers, almost like a police force, they are well armed, dress like a police force but are in reality simply the councils club, with which they control all the other mobs, factions, gangs and corporations with in the city.
Their HQ is a large solid stone building called the Hall of Justice. It's outer walls are over 3 feet thick and it is 4 stories tall. The top level is mainly offices and communications. The bottom level has the prison and inmate questioning chambers. The rest of the building is a barracks that house most of the Enforcer staff.
The Chief Law Enforcer is a man called [[Chalf]], he is tall, stocky with scared hands and a broken nose. His short dark hair is shot through with gray and his eye's are hard. His face is grim and he stays in excellent physical shape.
===Pilith===
Was built on the location of the Klingon's second strip mining operation on the planet. The large depression is over 1 km wide and 250 feet deep. On the surface out side the depression are large slag heaps. Inside the depression lies about half the city built up around the one major road 30 feet wide that from the surface down to all the major mine shafts.
The other half of the city is below ground. Both upper and lower city sections are a confuseing mass of alleys, twisting streets, garbage, refuse, slums, crime, shops and bars. Those that live in the upper city are better off than those who live in the lower section.
The city is governed by a coalition of mining interests, criminal factions and labour groups.
===Toith===
The smallest of the cities on the surface of the planet is also built within the depression created by the Klingons strip mining efforts. A smaller depression it is only about 1/2 a km wide and 180 feet deep. Just over 2/3rds of the city is below ground.
The youngest of the cities, it is also the only one laid out in anything even closely resembleing order. Part of that may be becouse the city has been governed right from the start by only 3 factions. These 3 factions have never had a falling out and work well together.
That is not to say that the city is clean or modern looking. The building are still constructed of native materials for the most part. Over 90% are only 1 level tall, but it is easy to tell the 3 districts apart.
The first district in houseing, the second is commercial and the third is mining. These 3 divisions match with the 3 factions. The Cril'ik Mining Company controls all the mining interests and facilities. The People is the next faction, a group representing the mine workers, almost like a union. They work with the mining company to ensure that the workers have decent wages and living conditions. A large part of this work force are native's to Cart'hen III.
The last faction is that of [[Mom]]. An elderly Orion female who has a controling interest in every business with in the commercial sector as well as the Cril'ik mining company and the union. She also owns or controls every nightclub, gambling facility, entertainment venue and the entire red light district.
She makes sure that everyone pays on time, that their are no independent criminal activites not sanctioned by her working with in her city. She controls the police, mine guards and her own fairly large army of thugs.
===Kri'dok===
Kri'dok is both a Klingon military base with 20,000 infantry troops and a penal colony pretending to be a mining facility with 5,000 guards and 20,000 prisoners. At any one time their are usually 5 X 5,000 man infantry regiments serveing at this location. They are rotated through the facility in order to recieve training in desert warfare.
This rotation cycle is in 6 month stages. When a regiment first lands at the base it's first duty for the first stage of its stay is as prison guards. This gives them a chance to slowly get use to the heat, dust and intense sunlight prior to starting their actual training out on the desert sands.
After that the next 2 stages involve more complex operations of longer duration out on the desert sands. The 4th stage involves mock combat against the 5th stage troops who will be rotated off world at the end of this training.
The Commander of the senior regiment is in charge of the entire facility. One of his duties is to ensure that the income from the mining/prison is sufficent to cover the expenses for the entire complex.
The military base is almost 3 km from the mining/prison complex and is composed of 4 large reinforced concrete buildings that are identical in design and layout. Each building is about 2,000 meters long by 750 meters wide on the surface with just over 2/3rds of the entire building below ground. Each of these buildings forms the side of a large square around the landing and take off pad for the base.
Each of these buildings is completely self contained with their own mess hall, storage rooms, armoury, barracks, hospital, brig, combat simulator rooms and athletic training facilities below ground. The area above ground holds the administrative and communication rooms. On top of that the entire exterior wall faceing out into the desert has defensive gun turrets every 100 meters. The other exterior walls all have openings for troops to fire out.
The mining facility is mostly below ground but the troops stationed their to act as guards for the inmates have one large barracks building built much like the ones at the base. The only difference with this one is that it has a secondary building 200 meters away that holds the metal for shipping as well as the vehicles used to transport it back to the military base. That and the exterior wall has no gun turrets but does have armoured slits that can be opened to allow the men in side to shoot out.
Around the outside of the huge mine works which are almost a full km in width are a number of small reinforced concrete bunkers. These hold around 10 Klingons at a time. Inside the mines are numerous guard stations and the prisoners are secured in the lower sections of the mines at night. Working conditions are harsh and the death rate can be high depending on the current Commander in charge of the facility.
Prisoners have escaped in the past and for the most part the Klingons don't waste their time hunting for them. Other than a casual search of the surrounding area. For the most part the desert usually kills them before a search party can find them.
===Nor'anda===
This mining colony is totally owned and operated by the Nor'anda Corporation. They actively seek out and recruit workers from far and wide. They offer to pay the cost of travel to Cart'hen III with claims that the worker can quickly pay off the debt and then earn excellent wages. In reality any workers who arrive become little more than indentured slaves. The cost to buy there food and then pay for rent in the company owned flop houses is more than they get paid. Every week they work finds then deeper in debt, with no hope or chance to pay the company back what they owe.
Every single building, shop and business is owned and controled by the Corporation. They control the police, communications, travel and the lives of all the workers. The saying is "Once here, you die here."
The surface complex is scattered over a 1/2 km of land. Here is the storage facilities for metal to be shipped off world and the warehouse's that hold the food, medicine, clothing, etc that the company sells to its workers. The main hospital complex, police facility plus living accomadations for all the supervisors, managers plus skilled workers are also on the surface.
The normal workers employed by the company all live below ground. Most never get to see the surface again unless they manage to escape into the surrounding desert.


===Nomads===
===Nomads===
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