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{{Template:ILI|
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image = [[Image:180px-Renegade Ferengi 1.jpg]]|
|image = [[Image:180px-Renegade Ferengi 1.jpg]]
fedstatus = Neutral |
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4letter = FNGI|
|4letter = FNGI
origin = [[ma:Ferenginar|Ferenginar]]|
|origin = [[ma:Ferenginar|Ferenginar]]
encountered = First encountered by the [[ma:Enterprise (NX-01)|Enterprise NX-01]] ([[ma:ENT|ENT]]: ''[[ma:Acquisition|Acquisition]]'')|
|encountered = First encountered by the [[ma:Enterprise (NX-01)|Enterprise NX-01]] ([[ma:ENT|ENT]]: ''[[ma:Acquisition|Acquisition]]'')
techlevel = N-|
|T/E rating = T0 NR
|}}
|techlevel = N-
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A greedy [[ma:Humanoid|humanoid]] race re-encountered in 2364 in the [[ma:Delphi Ardu system|Delphi Ardu system]] ([[ma:TNG|TNG]]:
==Introduction==
:'''''See also:''' [[Ferengi Rules of Acquisition]]''
A humanoid race whose culture is obsessed with the accumulation of wealth, the '''Ferengi''' were re-encountered in 2364 in the [[ma:Delphi Ardu system|Delphi Ardu system]]. Although several deep space incidents occurred before, this was the first face-to-face encounter.


''[[ma:The Last Outpost|The Last Outpost]]''). Although several deep space incidents occurred before, this was the first face-to-face encounter. Possessing a rigid and inflexible code requiring males to relentlessly seek profit while females are left naked and submissive. They appear as short humanoids with skin tones ranging from dull yellow to dark brown. The males have charactaristically very large ears while the females have extremely small ears. Coming from a political alliance just beyond [[ma:Klingon Empire|Klingon space]], they have no firm alliances and prefer to maintain buisness with all sides. The [[ma:Klingon|Klingons]] detest the [[ma:Ferengi|Ferengi]], however, and hold a trade embargo on them. Some rogue Ferengis pursue profit as pirates. This is legal only through a loophole in their laws. Ferengi's have no telepathic abilities and cannot be scanned because of their four-lobed brains.
Possessing a rigid and inflexible code requiring males to relentlessly seek profit while females are left naked and submissive, they appear as short humanoids with skin tones ranging from dull yellow to dark brown. The males have characteristically very large ears while the females have extremely small ears. Coming from a political alliance just beyond [[ma:Klingon Empire|Klingon space]], they have no firm alliances and prefer to maintain business with all sides. The [[ma:Klingon|Klingons]] detest the [[ma:Ferengi|Ferengi]], however, and hold a trade embargo on them. Some rogue Ferengis pursue profit as pirates.


Known Rules of Aquisition
This is legal only through a loophole in their laws. Ferengis have no telepathic abilities and cannot be scanned because of their four-lobed brains.


Below are listed some of the more commonly known 'Rules of Aquisition':
==Home System==
*'''Quadrant:''' Alpha
*'''Class:''' M
*'''Official Name:''' Ferengi Commerce Authority
*'''Capital:''' Ferenginar
*'''Population:''' 78.2 billion
*'''Points of Interest:''' Sacred Market Place, where the Tower of Commerce is situated. (This is also where the Grand Nagus lives). Weevilville: A Discount Shopping Area.
*'''Planets within the Alliance:''' Balancar, Sepia, Rog, Tarahong, Lappa, Thalos, Kholfa, Irtok, Volchok, Clarus


==Home World==
'''Climate:''' Although Ferenginar is renowned for its fetid swamps and constant rain, the planet also counts several places worth visiting. Among those, are: the Gothis Mountains, The Bowog Bog and its Dam (where eelwasser was discovered), the Caverns of Sogg (site of the most ancient Ferengi writing), and Mount Tutatuband, with its Volcanic Mountain.


1.  Once you have their money, never give it back.
==History==
Ferengi have always been driven by profits, and even at the dawn of their civilization, communities were divided in warring commerce zones. This long distant period is known as the 'Barter Age'.


2.   You can't cheat an honest customer, but it never hurts to try
It's only about the 9th millennium B.C, that the Ferengi culture took a new, more organized disposition, with the production of the Rules of Acquisition, developed by Grin. This set of directions seemed to have given the Ferengi an even better sense for greed and trading; and from then on, they took or purchased most of the technology that they needed to conquer the stars.


3.   Never spend more for an acquisition than you have to.
According to early documents, the Ferengi boldly acquired warp technology by selling several ice moons, (which they had no use for), to the Breens. The name of the hero who performed this feat is Daimon Greko, who became incredibly wealthy after making this stupendous acquisition.


4.   A woman wearing clothes is like a man in the kitchen.
The Ferengi-Lytasian conflict is the only interstellar war fought by the Ferengi Alliance. It began when during a first contact ceremony, Grand Nagus Zek was humiliated, receiving only a meaningless gift (An empty sac). It will surprise no one to read that it ended in a fury of merchandising, so that the selling of souvenirs could bolster morale.


5.   If you can't break a contract, bend it.
The Borg's designation for the Ferengi was '''species 180'''. As it is a fairly low number, it suggests an early encounter.


6.  Never allow family to stand in the way of opportunity.
'''2151:''' Starfleet's first unofficial encounter, when four Ferengis boarded '''Enterprise NX01'''.


7.   Keep your ears open.
'''2355''': '''Captain Jean Luc Picard''', then C.O. of the '''USS Stargazer''' met the Ferengi.


8.  Small print leads to large risk.
'''2364:''' First official contact with the Ferengi in the '''Delphi Ardu system'''.


9.  Opportunity plus instinct equals profit.
In '''2374''', under the influence of several Ferengi, including Quark and his mother Ishka, Grand Nagus Rom amended the Bill Of Opportunity (a document that defines who can seek profit, and under which conditions), allowing women to wear clothes, and to establish business of their own.  


10. Greed is eternal.
Prior to that date, woman had no rights within Ferengi society. Women brave enough to flouter the rules of their people had to disguise themselves as men to get a chance to be heard in the business world. One such woman was '''Pel''', who was able to take part in the first transaction between the Alpha and Gamma quadrants. She successfully signed a contract with the [[Karemma]] which later led the Federation to initiate a first contact with the Founders. This in turn led to the Dominion war.


11. Latinum isn't the only thing that shines.
==Government==
Ferengi are governed by the Ferengi Alliance, an organization that's administered by the '''Grand Nagu'''s.


12. Anything worth selling is worth selling twice.
There are several agencies within this Alliance:


13. Anything worth doing is worth doing for money.
The '''Ferengi Commerce Authority''' (FCA), which controls and enforces business practise among Ferengi and other species. The extent of those proceedings are often abstruse, but they are administered by relentless FCA agents, known as '''Liquidators'''.


14. Anything stolen is pure profit.
The '''Board of Liquidators'''. This is the ruling board of the FCA. Among its numerous powers is the one to accept or reject the appointment of a Grand Nagus.


15. Acting stupid is often smart.
Lesser known bodies include: The Ferengi Gaming Commission, The Ferengi Health Commission and The Ferengi Trade Mission.


16. A deal is a deal ... until a better one comes along.
==Description==
Ferengi tend to be short. Their skin is bright orange, and they only have hairs on their ears and nostrils (those can grow to spectacular length in old age). They also have a large skull, with a four lobed brain, a protuberant wrinkled nose and sharp crooked teeth.


17. A contract is a contract is a contract, but only with a Ferengi.
Their most noticeable trait is of course their very large ears. The bigger they are, the more important a Ferengi will feel. Those ears are exceptionally sensitive to the touch, and allow Ferengi to perceive sounds beyond the reach of most species.


18. A Ferengi without profit is no Ferengi at all.
They have thick metallic-blue (or green) nails.  


19. Satisfaction is not guaranteed.
==Physiology==
Ferengi physiology is similar to that of their distant relatives, the [[Dopterians]].


20. When the customer is sweating, turn up the heat.
Average life-span: 140-150 years.


21. Never place friendship above profit.
They have two lungs arranged vertically and ascending ribs.  


22. A wise man can hear profit in the wind.
Their heart rate is faster than that of Humans and their blood is of a yellow color, but it turns dark blue-green when it oxidizes.


23. Money can never replace dignity.
Because they are so sensitive to touch and sounds, Ferengi ears are also prone to developing various infections, which can lead to terrible pain.  


25. There's always a way out.
==Psychology==
Ferengi are motivated by their own greed and so whatever they do, it is always done to amass more wealth or to advance their career. Due to this they have a strong dislike for people who seem quite happy with serving other people. On the other hand, greed, deceit, distrust, opportunism and exploitation are seen as enviable qualities among Ferengi.


26. As the customers go, so goes the wise profiteer.
To show how indoctrinate Ferengi are, the most shameful thing that can happen to them is to have their business license revoked.


27. There's nothing more dangerous than an honest businessman.
However, being only interested in commerce, they usually don't take sides during conflicts and can even be used as intermediaries between warring groups.


30. Talk is cheap; synthehol costs money.
==Religion and Beliefs==
Successful Ferengi navigate their way through the Great River of the Continuum, disseminating goods and renewable contracts throughout the galaxy.


31. Never make fun of a Ferengi's mother ... insult something he cares about instead.
At their death, Ferengi are admitted inside the Antechamber of the divine Treasury. This is the place where they get their material wealth assessed by the Blessed Exchequer. Those Ferengi who can show sufficient funds are allowed to bribe their way into the Divine Treasury where they can purchase their rights to another life. This is done under the supervision of the Celestial Auctioneers.


33. It never hurts to suck-up to the boss.
Ferengi who haven't amassed enough wealth during their lives are locked inside the Vault of Eternal Destitution.  


34. Peace is good for business.
==Society==
To Ferengi, their incessant pursuit of wealth isn't a selfish behavior, as they firmly believe that the galaxy is better off with free trade, no matter the ruthless tactics they often employ. Sadly, as they are only concerned by their own profits, Ferengi are more than willing to trade weapons, slaves and drugs. If there is a market for a 'product' somewhere there will be a Ferengi nearby to provide the 'goods'.


35. War is good for business.
Their obsession for commerce also means that they are prepared to do business with absolutely everyone. Due to this, there is no racism within the Ferengi Alliance. On the other hand, until very recently Ferengis were fiercely sexist, and made sure that their women stayed at home, where their sole role was apparently to bring up children.


39. Friendship is temporary; profit is forever.
The vast majority of Ferengi will become ruthless businessmen and women, but there is a minority fringe that has managed to find its fortune in an particularly violent way, where they hire their services as hit men. Those are known as eliminator and are viewed by the general public as eccentrics or psychopaths.


40. She can touch your lobes but never your latinum.
==Culture and Arts==
Ferengi culture abounds in tales and legends, all rooted in their distant past. One of the most prevalent one relates the war between the Gree and the Ferengi. This was a bloody and profitless conflict which, in true Ferengi tradition, ended with a sacred auction. During this event, the winners gained the Divine Right to Rule Ferenginar.


41. Profit is its own reward.
Despite their obsession for trading, Ferengi culture also went through a number of terrible financial disasters. However their propensity to market everything, no matter how inappropriate, means that they always made swift recoveries. It also explains why art in all its forms is just another thing that Ferengi people will create, and exploit. Likewise every Ferengi success story is promptly turned into plays, auditory sculptures, holosuite dramas and songs.


42. What's mine is mine, and what's yours is mine too.
Strategic games are a great way to make easy money, and so it is only natural that Ferengis should be well versed in that sort of entertainment. And here are two games created on Ferenginar:


43. Caressing an ear is often more forceful than pointing a weapon.
Tongo (played with a roulette wheel), where players can evade, confront, acquire or retreat during their turn.


44. Never confuse wisdom with luck.
Dabo, (also played with a wheel), where ten players or so can use their latinum to buy, sell of convert, while being distracted by voluptuous Dabo Girls.


46. Make your shop easy to find.
===Attire===
Every Ferengi businessman and woman, worth his/her weight in latinum likes to express their success wearing bright clothes, and any number of jewels. Some don't hesitate to resort to body piercing to exhibit as much precious metal as they can.


47. Don't trust a man wearing a better suit than your own.
Some Ferengi wear a headdress, especially when their trade forces them to wear a uniform.  


48. The bigger the smile, the sharper the knife.
Although other species often consider Ferengi to be quite ugly, Ferengi themselves aren't beyond a spot of vanity. This is why surgical procedures is yet another thriving business on Ferenginar, with patients asking for lobs enlargements and the sharpening of their teeth.


50. Gratitude can bring on generosity.
===Language===
The Ferengi alphabet comprise of some sixty symbols, and the letters are written in a hexagon.


52. Never ask when you can take.
Here are a few Ferengi words and expressions:


57. Good customers are as rare as latinum - treasure them.
*Lobekin: Term of endearment
*Lobling: a child
*To have the lobes for something: to be good as something
*Neep-Green: Thank You
*Moogie: Mother
*Hew-mons: Humans
*Nandi: Excellent


58. There is no substitute for success.
===Cuisine===
Ferengi favor slugs, snails, insects and grubs. So they have delicacies such as: Tube grubs, gree worms, Slug steaks, Chiggerburgers.


59. Free advice is seldom cheap.
On Ferenginar people are also hooked to various foodstuff sold by mega corporations, like Slug-o-Cola (the slimiest drink in the world) and Eelwasser, along with various brands of fermented wormwine.


60. Keep your lies consistent.
Beetle-snuff: a fine powder of dried beetle, which some Ferengi like to snort.


61. Never buy what can be stolen.
==Customs==
Usually any custom that can be financially profitable is welcome, as it helps latinum to flow towards the most ingenious merchants.  


62. The riskier the road, the greater the profit.
Naming Day: Where Ferengi male (and now women) are introduced to the world. It is an amazing ceremony, as the newborn receives a free gift. (From which he/she will probably have to pay dividends for a whole long after).


65. Win or lose, there's always Huyperian beetle snuff.
Traditional families, often persist in celebrating the Attainment Ceremony: where young Ferengi gets to express their limitless greed by selling their most treasured possession for profit. But this is generally only for show, as, even if a lobling (child) fails to exhibit enough avidity, every witness will be bribed to make sure that the whole event is seen as being a complete success.  


68. Ear stroking will get you anything.
The Legacy Chest: The gift every Ferengi father leaves behind for his son. With Ferengi being renowned for exploiting their relatives, the content of that chest is often surprising.


69. Ferengi are not responsible for the stupidity of other races.
Plea Bargaining: This allows a Ferengi to give something in exchange for an item that's been taken away (for whatever reason) from them.


70. Get the money first, then let the buyers worry about collecting the merchandise.
Submissive posture: Slight bow, face up: a position that Ferengi use when they are at a financial disadvantage.


72. Never trust your customers.
On Ferenginar, when visiting a house, a guest traditionally pays one slip of latinum, and the host greets their visitor by saying: “My house is my house. As are its contents.


73. If it gets you profit, sell your own mother.
They rub and press their noses together as a mark of affection, especially within family circle.


75. Home is where the heart is, but the stars are made of latinum.
A traditional gesture to close a business consists in placing the back of their hand in contact with that of their trade partner, brushing against one another. Then they bring their palm on their own shoulders. This is a display of trust (during the duration of the contract) and distrust.


76. Every once in a while declare peace. It confuses the hell out of your enemies.
Ferengi equivalent of a handshake: They hold their wrists together, hands apart, with their fingers curled inward, in a grasping gesture.


79. Beware of the Vulcan greed for knowledge.
==Technology==
With the Ferengi's habit to steal everything they need, very few technological discoveries have been made by them. They have nonetheless thrived in certain sectors, like the creation of holosuites, synthetol, and the well known Corporate drink: Slug-o-Cola.


82. The flimsier the product, the higher the price.
It is also surmised that the Ferengi acquired some technologies from the Cardassians whose borders aren't far off Ferengi space.


85. Never let the competition know what you're thinking.
==Economy==
Ferengi live within a ruthless capitalist society, where free enterprise has become the accepted norm, and citizens indulge in what is known as 'pious consumerism', buying, selling and reselling a wide range of products manufactured by huge corporations that advertise their goods absolutely everywhere.


89. Ask not what your profits can do for you, but what you can do for your profits.
There are five stage of acquisition: Infatuation, Justification, Appropriation, Obsession, and Resale. Failing in any of those steps is a sure recipe for financial disaster.


94. Females and finances don't mix.
The currency on Ferenginar is the Gold Pressed Latinum, (a specially treated metallic compound, said to be impossible to replicate or counterfeit). It exists in several denominations: a slip, a strip, a bar, a brick and a nugget. 20 strips make a bar.


95. Expand or die.
==Military==
Although Ferengis aren't a warlike people, they nonetheless have a Fleet, and ranks too; bearing in mind that those are often bought, and not earned.


97. Enough ... is never enough.
*Daimon: equivalent of a Federation Captain
*GuiMon: equivalent of a Federation Admiral
*GuiMon-in-Chief: Supreme Commander of the Ferengi Fleet, who only answers to the Grand Nagus and the highest regulators of the FCA.


98. Act without delay! The sharp knife cuts quickly.
To protect and defend its business interest, the FCA uses D'Kora-class marauders. Those are as powerful as a Galaxy-class starship, but with only half as many crew.


99. Trust is the biggest liability of all.
==Federation Intelligence Files==


101. The only value of a collectible is what you can get somebody else to pay for it.
{{References}}
*[[http://en.memory-alpha.org/wiki/Ferengi]]
*[[http://www.ex-astris-scientia.org/schematics/ferengi_ships.htm]]


102. Nature decays, but latinum lasts forever.
103. Sleep can interfere with opportunity.
104. Faith moves mountains ... of inventory.
106. There is no honor in poverty.
109. Dignity and an empty sack is worth the sack.
111. Treat people in your debt like family, exploit them.
112. Never have sex with the boss' sister.
113. Always have sex with the boss.
116. There's always a catch.
117. You can't free a fish from water.
119. Never judge a customer by the size of his wallet.
121. Everything is for sale, even friendship.
123. Even a blind man can recognize the glow of latinum.
125. Count it.
135. Never trust a beneficiary.
139. Wives serve, brothers inherit.
141. Only fools pay retail.
144. There's nothing wrong with charity ... as long as it winds up in your pocket.
146. Necessity is the mother of invention. Profit is it's father.
153. Sell the sizzle, not the steak.
162. Even in the worst of times someone turns a profit.
169. Competition and fair play are mutually exclusive.
172. If you can sell it, don't hesitate to steal it.
177. Know your enemies ... but do business with them always.
181. Not even dishonesty can tarnish the shine of profit.
184. See 191
189. Let others keep their reputation. You keep their money.
190. Hear all, trust nothing.
191. A Ferengi waits to bid until his opponents have exhausted themselves.
192. Never cheat a Klingon ... unless you're sure you can get away with it.
194. It's always good business to know about new customers before they walk in your door.
200. If you're going to have to endure, make yourself comfortable.
202. The justification for profit is profit.
203. New customers are like razor toothed grie-worms. They can be succulent, but sometimes they bite back.
211. Employees are the rungs on the ladder of success. Don't hesitate to step on them.
212. Never give away for free what can be sold.
214. Never begin a business negotiation on an empty stomach.
216. Never gamble with an empath.
217. You can't free a fish from water. OR Sometimes what you get free costs entirely too much.
218. Always know what you're buying.
219. Possession is eleven-tenths of the law.
223. Beware the man who doesn't make time for oo-mox.
229. Latinum lasts longer than lust.
236. You can't buy fate.
239. Never be afraid to mislabel a product.
242. More is good ... all is better.
255. A wife is a luxury ... a smart accountant a necessity.
261. A wealthy man can afford anything except a conscience.
263. Never allow doubt to tarnish your lust for latinum.
265. The customer is always right ... until you get their cash.
266. When in doubt, lie.
284. Deep down everyone's a Ferengi.
285. No good deed ever goes unpunished.


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[[Category:Intelligent Lifeform Index Species]]
[[Category:Permitted]]
[[Category:Permitted]]