Ambrosian: Difference between revisions

283 bytes removed ,  14 June 2019
Removed conflicting data, restructed page, added categories.
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(Removed conflicting data, restructed page, added categories.)
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{{UnderConstruction|Sky Blake}}
{{M118}}
{{Expansion needed}}
{{Template:ILI|
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==Home System==  
==Home System==  
* '''Quadrant''':  
* '''Quadrant''': Alpha
* '''Location''':  
* '''Location''':  
* '''Proper Name''':  
* '''Proper Name''':  
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==Home World==  
==Home World==  
* '''Proper Name''':
* '''Proper Name''': Ambrosia
* '''Diameter''':
* '''Diameter''':
* '''Gravity''':
* '''Gravity''':
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* '''Terrain''':  
* '''Terrain''':  
* '''Population''':  
* '''Population''':  
===Predators===
Ambrosians are generally peaceful, but they are easily capable of defending themselves from the local predators.  The most prominant local predators would be the gangs of Pygmies that rove the forests.  They are typically no more than 3 feet tall, and have only their incredibly sharp teeth to fight with, but have learned to use small weapons (rocks, stolen daggers) to aid them in their hunting.  Most often they simply overwhelm their prey by sheer numbers, and quite literally tear it to bits.  They are capable climbers, and may ambush their prey from the treetops.  They tend to make a "chittering" noise.


==History==  
==History==  
:'''''See also:''' [[Ambrosian Ethereal Creatures]]''


==Government==  
==Government==  
The community is lead by a village elder named Kalavi. Other important positions include the village Witch Doctor and the Captain of the Guards.
=== Elections ===
The village elder is appointed.


==Description==
==Description==


==Physiology==
==Physiology==
The Ambrosians are humanoid.  They have just three fingers.


==Psychology==
==Psychology==
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==Society==
==Society==
The Ambrosians live in a camp hidden deep in the woodlands.  Homes are typically smaller huts, and the main buildings are quite spacious.  Structures are built and often inset around the larger curved trees, which help them survive the violent weather patterns that are common for the planet.  Typically, the common men and women wear simple robes of varying lengths that are tied at the waist.  Those of higher rank and stature may wear more complicated robes, with furs, feathers, and other decorations.  The Witch Doctor is particularly known for his eccentric robes and headdresses.


==Culture==
The Ambrosians play a game called 'Kruxzitz' that is a lot like soccer, though less structured.  Three players to each team, one goalie to each team.  The only purpose is to get the ball past the goalie.  They keep score, but have no limits on 'winning' the game.


==Customs==
Ambrosian technology appears limited to basic metalworks.  Hand weapons such as daggers, knives, and bows are common.


==Technology==
==Culture==
 
The Ambrosians recognize gods that they refer to as the Ingoonothe.  The Ingoonothe live behind a mysterious door that is referred to as a holy place.
==Military==
 
==Starfleet Intelligence Files==
 
 
 
== Physiology ==
The Ambrosians are humanoid.  They have just three fingers.
 
== History ==
Unknown
 
=== First Contact ===
After the [[USS Columbia|Columbia]] was forced to leave a wormhole experiment they emerged near the planet of Ambrosia.  The crew was forced to abandon ship.  Lifeboats crashed onto the surfaceA party lead by Captain [[Avatar, Mal|Avatar]] was confronted by the natives where they were well fed and treated with medicine.
 
== Government ==
The community is lead by a village elder named Kalavi.  Other important positions include the village Witch Doctor and the Captain of the Guards.
 
=== Elections ===
The village elder is appointed.


== Religion and Spirituality ==
Ambrosians typically grow their own produce, consuming natural goods. Higher quality food is reserved for those of high rank or stature. Animals might be eaten should other forms of food be in short supply.  
The Ambrosians recognize gods that they refer to as the Ingoonothe. The Ingoonothe live behind a mysterious door that is refered to as a holy place.


Though the race is fairly young, they have many legends and prophecies that are passed down in writingThe Witch Doctor tends to have a good amount of say concerning these legends, and it may be his duty to maintain the written records.
Elebeasts are horse sized elephant-like animals with a thick fur covering, and can be used for food.  They are commonly used for other duties such as riding or laborSnorgian Croftnurtz's are docile medium sized pig-like animals, and can be eaten or kept as pets.


== Language ==
===Language===
The universal translator was not responsive on Ambrosia leading to a language barrier.  Several keywords that have been learned so far are:
The universal translator was not responsive on Ambrosia leading to a language barrier.  Several keywords that have been learned so far are:


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* Lavilalader: leader
* Lavilalader: leader


== Culture and Society ==
==Customs==
The Ambrosians live in a camp hidden deep in the woodlands.  Homes are typically smaller huts, and the main buildings are quite spacious.  Structures are built and often inset around the larger curved trees, which help them survive the violent weather patterns that are common for the planetTypically, the common men and women wear simple robes of varying lengths that are tied at the waist.  Those of higher rank and stature may wear more complicated robes, with furs, feathers, and other decorations.  The Witch Doctor is particularly known for his eccentric robes and headdresses.
Though the race is fairly young, they have many legends and prophecies that are passed down in writingThe Witch Doctor tends to have a good amount of say concerning these legends, and it may be his duty to maintain the written records.
==Technology==


They have a process of 'bonding' or wedding.  Pregnant women who are not bonded may be killed to avert shaming the family.  Other details are sketchy.
==Military==


Ambrosians are generally peaceful, but they are easily capable of defending themselves from the local predators.  The most prominant local predators would be the gangs of Pygmies that rove the forests.  They are typically no more than 3 feet tall, and have only their incredibly sharp teeth to fight with, but have learned to use small weapons (rocks, stolen daggers) to aid them in their hunting.  Most often they simply overwhelm their prey by sheer numbers, and quite literally tear it to bits.  They are capable climbers, and may ambush their prey from the treetopsThey tend to make a "chittering" noise.
==Starfleet Intelligence Files==
 
After the [[USS Columbia|Columbia]] was forced to leave a wormhole experiment they emerged near the planet of Ambrosia.  The crew was forced to abandon shipLifeboats crashed onto the surfaceA party lead by Captain [[Avatar, Mal|Avatar]] was confronted by the natives where they were well fed and treated with medicine.
The Ambrosians play a game called 'Kruxzitz' that is a lot like soccer, though less structured.  Three players to each team, one goalie to each teamThe only purpose is to get the ball past the goalieThey keep score, but have no limits on 'winning' the game.
 
== Technology ==
Limited to basic metalworks.  Hand weapons such as daggers, knives, and bows are common.
 
== Holidays and Festivals ==
== Food and Beverages ==
Naturally found and grown produce.  Higher quality food is reserved for those of high rank or stature.
Animals might be eaten should other forms of food be in short supply.  Elebeasts are horse sized elephant-like animals with a thick fur covering, and can be used for food. They are commonly used for other duties such as riding or labor.  Snorgian Croftnurtz's are docile medium sized pig-like animals, and can be eaten or kept as pets.
 
== People ==
* Lavilalader Kalavi
* Captain of the Guards
* The Witch Doctor
* Puhvai, a young Ambrosian girl


{{NC}}
[[Category:Non-Reviewed Species]]
[[Category:Non-Reviewed Species]]
[[Category:Species Without Image]]
[[Category:Species Without Image]]
[[Category:Ambrosian]]
[[Category:Alpha Quadrant Species]]
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