Gemini Simming Style Guide: Difference between revisions

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====Adding to the Story====
====Adding to the Story====
Creativity in your sims is, of course, encouraged! '''There are no set endings, no definite plot twists, and no command hand pulling the strings; each and every one of your contributions, whether your PC is an ensign or a captain, can change the course of the mission!''' In fact, it is required that you add a few lines to the plot to allow for others to respond.
Creativity in your sims is, of course, encouraged! '''There are no set endings, no definite plot twists, and no command hand pulling the strings; each and every one of your contributions, whether your PC is an ensign or a captain, can change the course of the mission!'''
* No sim is complete without adding at few tags at the end of it to allow for others to respond. Just responding to tags doesn't make for a great sim.  Be sure to bring others in on the action!


However, be sure to use some common sense when introducing twists. Does what you're about to add follow logically within the evolving story? As long as that answer is "yes," you should feel free to go ahead and write! The only usual exception to this is when new additions take control of another writer's character out of that writer's hands. For example, you should never injure another character without talking to the character's writer first.
However, be sure to use some common sense when introducing twists. Does what you're about to add follow logically within the evolving story? As long as that answer is "yes," you should feel free to go ahead and write! The only usual exception to this is when new additions take control of another writer's character out of that writer's hands. For example, you should never injure another character without talking to the character's writer first.
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