Backroom Decisions: Difference between revisions

Added the wikipedia entry for 'groupthink'
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This system is facilitated by a few different features of our community. First, precident. Most RPGs are run in this type of system, and as such we were crafted in this way originally. Second, success of this system in some forms. We see hierarchies all over the world, in corporations and military structures. Third, necessity. For rank promotion to work in any logical manner, there must be one person, or a group of people, who decide who can be promoted. This creates a hierarchy. Fourth, this system arises naturally due to OOC bleed. Because we're working in character during the game, there ultimately arises a situation whereby someone must play the captain of the vessel. That person is given, by [http://www.usemod.com/cgi-bin/mb.pl?TheCollective the collective] a natural facilitator position. Not everyone wants to be a leader, so someone ''must'' be.  
This system is facilitated by a few different features of our community. First, precident. Most RPGs are run in this type of system, and as such we were crafted in this way originally. Second, success of this system in some forms. We see hierarchies all over the world, in corporations and military structures. Third, necessity. For rank promotion to work in any logical manner, there must be one person, or a group of people, who decide who can be promoted. This creates a hierarchy. Fourth, this system arises naturally due to OOC bleed. Because we're working in character during the game, there ultimately arises a situation whereby someone must play the captain of the vessel. That person is given, by [http://www.usemod.com/cgi-bin/mb.pl?TheCollective the collective] a natural facilitator position. Not everyone wants to be a leader, so someone ''must'' be.  


So, we have a hierarchy. Within a hierarchy, decisions must be made. [[Voting]] is one way, and indeed that can happen even within a backroom. But often, voting within those making decisions (especially as a group gets smaller) is simply a formality. Consensus is usually reached by [[Group Think]]. The hierarchy facilitates a situation where those in power feel (and sometimes are) more knowledgable than the collective. As such, they feel charged with conducting business as they see fit, with the intention of doing what's best for the community. In many situation, this directly results in backroom decisions, as those in power consult each other and decide what is to be done without debate or discussion from the collective.
So, we have a hierarchy. Within a hierarchy, decisions must be made. [[Voting]] is one way, and indeed that can happen even within a backroom. But often, voting within those making decisions (especially as a group gets smaller) is simply a formality. Consensus is usually reached by [http://en.wikipedia.org/wiki/Group_think Group Think]. The hierarchy facilitates a situation where those in power feel (and sometimes are) more knowledgable than the collective. As such, they feel charged with conducting business as they see fit, with the intention of doing what's best for the community. In many situation, this directly results in backroom decisions, as those in power consult each other and decide what is to be done without debate or discussion from the collective.


Here's an example: As UFOP began to grow larger, a steering committee called the "[[High Rankers]]" was created which included everyone over the rank of captain. This worked for a few years because this group was relatively small and FltAdml. Wolf tended to do much of the directing. But as the group grew from just a few ships to almost a dozen ships suddenly there were too many voices. Too many cooks, so to speak. So this upper group was split into the [[Captains Council]] and the [[UFOP Executive Committee]] (which evolved into the [[Executive Council]]). This effectively allowed more low-level decisions to occur within the group of captains, while more "important" decisions were relegated to the EC. The EC began to conduct more backroom decisions, however, as they tended to deal with issues of discipline and promotion, both of which they felt should be kept behind closed doors.  
Here's an example: As UFOP began to grow larger, a steering committee called the "[[High Rankers]]" was created which included everyone over the rank of captain. This worked for a few years because this group was relatively small and FltAdml. Wolf tended to do much of the directing. But as the group grew from just a few ships to almost a dozen ships suddenly there were too many voices. Too many cooks, so to speak. So this upper group was split into the [[Captains Council]] and the [[UFOP Executive Committee]] (which evolved into the [[Executive Council]]). This effectively allowed more low-level decisions to occur within the group of captains, while more "important" decisions were relegated to the EC. The EC began to conduct more backroom decisions, however, as they tended to deal with issues of discipline and promotion, both of which they felt should be kept behind closed doors.  
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