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==Technology== | ==Technology== | ||
The Mathenites have similar technology to the Federation and are more advanced than the Cardassians and the Tzenkethi, their interstellar neighbors and rivals. Mathenite civil technology is different than that of the Federation and they rely on holography and hard light projectors for interfaces. | |||
==Economy== | ==Economy== | ||
The Mathenite worlds are very wealthy as a whole, though some reap the perks of Colonialism more than others. The Homeworld and the Colony of Viseria are the wealthiest Mathenite worlds and bask in the glory such wealth provides, and also the corruption. Elsewhere, some colonies are simple agricultural worlds with minor mining operations, and some, like Qunulu, are industrial worlds that provide the backbone of the Mathenite production machine. Trade with outsiders and other interstellar governments is done on an individual basis between different corporations and the other power, though since the rise of the Confederacy, all of these deals are subject to oversight. Few deals are ever scrutinized, but now, most Mathenite corporations live in fear of the Confederacy and Colonial Authority, who have the power (albeit, rarely used) to axe deals and 'appropriate' resources, personnel, materials and assets for the good of the Confederacy. | |||
==Military== | ==Military== | ||
The Mathenite military is under the control of the Colonial Authority. Their Navy is expansive and powerful, more than able to secure their borders and protect their ever important trade routes. Larger corporations also employ their own paramilitary forces, though since the rise of the Confederacy, both corporate 'Enforcer Units' and mercenary brigades common on the colony worlds have been integrated into the military proper (forcefully or otherwise). The Colonial Authority's ground forces are well trained and more than used to dealing with tense situations with quick and decisive shows of force. Minor colonial insurrections have been put down brutally in the last few years, as have pirate raids and smuggling. The Mathenite military is famed for 'overkill' and for their brutal application of force in order to prove to the galaxy that the Confederacy is a force to be reckoned with, and the Colonial Authority are both its right and left hands, capable of operating with impunity in the pursuit of the security of the Confederacy. | |||
==Federation Intelligence Files== | ==Federation Intelligence Files== | ||
Before forty years ago, the Mathenite colonies and nations of the homeworld were lucrative, if peripheral trade ventures, and lacked political coalescence save in the application of the enormous wealth their trade routes brought to their worlds. Since the rise of the Confederacy, the Mathenites have quickly formed into an important regional power (or at least, a potential one), in possession of vast wealth, material resources, and a strong and capable military. While Mathenite colonial expansion had tapered off years before the formation of the Confederacy, there is now a concern that the Mathenites might use their new unity to colonize worlds closer to the Federation and the borders of the shattered Cardassian Union. The situation on Nuradem, the colony closest to Federation space, is also of particular interest because of its unique situation and highly valuable resources, not to mention strategic location. | |||
While content before to sit back and let the Mathenite worlds squabble among themselves, and let their colonialism expand unchecked, there is now a pronounced interest among both Starfleet and the Federation Council about the Mathenite Confederacy, which could become a major thorn in the side of the Federation, and draw them into a military quagmire. | |||
==Sources== | ==Sources== | ||
{{MAContent}} | {{MAContent}} | ||
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{{MAContent}} | {{MAContent}} | ||
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