Necessity James: Difference between revisions

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{{Nessastats}}
{{Nessastats}}


===Physical Attributes===
* '''Build''': Lean, powerful but not overtly muscular. Looks, at a glance, to be able to handle herself in a physical confrontation better than many of her race and gender but not especially menacing overall.
* '''Build''': Lean, powerful but not overtly muscular. Looks, at a glance, to be able to handle herself in a physical confrontation better than many of her race and gender but not especially menacing overall.
* '''Face''': Not overly attractive, nor unattractive. Hardly ever wears any kind of cosmetics, even when off duty. Usually wears either a dour expression or a mischievous smirk instead. Looks young for her age.
* '''Face''': Not overly attractive, nor unattractive. Hardly ever wears any kind of cosmetics, even when off duty. Usually wears either a dour expression or a mischievous smirk instead. Looks young for her age.
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* '''Voice''': Gruff (for a Terran female), fairly hoarse and raspy.
* '''Voice''': Gruff (for a Terran female), fairly hoarse and raspy.
* '''Speech''': East London accent (similar to cockney, but doesn't use rhyming slang). Often uses obscure or antiquated military phrases (such as 'five-by-five' to indicate she's understood something). Often refers to people as "love" or "darlin'" with no discrimination in species, gender or even rank, but these should not be taken as terms of endearment.
* '''Speech''': East London accent (similar to cockney, but doesn't use rhyming slang). Often uses obscure or antiquated military phrases (such as 'five-by-five' to indicate she's understood something). Often refers to people as "love" or "darlin'" with no discrimination in species, gender or even rank, but these should not be taken as terms of endearment.
* '''Overall Physical Ability''': Slightly more agile, sure-footed and athletic than your average Terran female of her age as a result of her childhood 'upbringing' which generally revolved around stealing things and running away from trouble. Otherwise, nondescript.
===Mental Attributes===
* '''Handedness''': Predominantly left-handed, though she instinctively leads with her right. For example, she would attempt to catch an object thrown at her without warning or shield her eyes from a sudden bright light with her right hand, but would draw and shoot a phaser or type on a console keyboard with her left. She's not truly ambidextrous (she's a much better darts player with her left than her right, and can't play the guitar right-handed, for instance), Counsellors believe that her reflex right-handedness is a betrayal by her body of an early decision she took to intentionally train her left hand, possibly as an adolescent form of 'rebellion' (statistically, the large majority of humans are right-handed).
* '''Handedness''': Predominantly left-handed, though she instinctively leads with her right. For example, she would attempt to catch an object thrown at her without warning or shield her eyes from a sudden bright light with her right hand, but would draw and shoot a phaser or type on a console keyboard with her left. She's not truly ambidextrous (she's a much better darts player with her left than her right, and can't play the guitar right-handed, for instance), Counsellors believe that her reflex right-handedness is a betrayal by her body of an early decision she took to intentionally train her left hand, possibly as an adolescent form of 'rebellion' (statistically, the large majority of humans are right-handed).
* '''Quarters''': Regimental organisation (or regi-*mental*, as her former room-mate calls it). She has scant few decorative possessions, and is obsessive-compulsive about the position and order in which those few are kept. This is at odds with her generally lackadaisical demeanour off-duty, and is often a source of amusement for people who get to know her.
* '''Favorite Room''': Anywhere that features a lively atmosphere with lots of people. The hustle and bustle of cantinas, bars and crowded markets make her feel at ease. She doesn't actually enjoy socialising all that much, other than with established acquaintances, but gets anxious when alone for extended periods. As with most aspects of Nessa's personality, she is paradoxically most comfortable when alone in a crowded room.
* '''Mannerisms''': Nessa rarely laughs aloud, instead she'll normally just grin widely, and wink at the person she finds funny. This is not because she has no sense of humour, but to Nessa the grin is a form of communication in and of itself, and she has a variety for different circumstances.
* '''Mannerisms''': Nessa rarely laughs aloud, instead she'll normally just grin widely, and wink at the person she finds funny. This is not because she has no sense of humour, but to Nessa the grin is a form of communication in and of itself, and she has a variety for different circumstances.
* '''Religion/Spiritual Devotion''': None as yet. Nessa's mind is not necessarily closed to this kind of thinking, but she needs something tactile and physical to believe in. She refuses to believe in spiritual, incorporeal beings that she cannot prove exist, and finds people who do foolish but is never one to bring the subject up.
* '''Religion/Spiritual Devotion''': None as yet. Nessa's mind is not necessarily closed to this kind of thinking, but she needs something tactile and physical to believe in. She refuses to believe in spiritual, incorporeal beings that she cannot prove exist, and finds people who do foolish but is never one to bring the subject up.
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* '''Temperament''': Might seem dour and angsty to some on the outside, but she's learning to be more optimistic and positive. Not especially quick to anger these days (thanks largely to her time at the Academy), but she's known to lash out venomously if you manage it.  
* '''Temperament''': Might seem dour and angsty to some on the outside, but she's learning to be more optimistic and positive. Not especially quick to anger these days (thanks largely to her time at the Academy), but she's known to lash out venomously if you manage it.  
* '''Mental problems (complexes and phobias)''': Mild OCD related to personal and professional possessions, mild paranoia concerning her worth and place in the universe. Has a complex pertaining to relationships (she's working on it when it comes to friendships, but it's easier to get close to a prisoner in isolation than to Nessa on a romantic level). Has a form of synaesthesia due to past drug-related experiments in her youth, usually only 'kicking in' whilst daydreaming or asleep. See below for details. Acquired an acute claustrophobia when alone in a room, due to her traumatic false-incarceration in a Federation prison in 2389. Furthermore she has developed a near-phobic level of alcohol and narcotics; having left that life behind her, she is constantly terrified that one shot of Nausicaan vodka will send her straight back to her old addicted self, and therefore avoids it with extra fervour. She's ok with people around her drinking, as long as they don't try to pressure her into it, but drugs are a different matter.
* '''Mental problems (complexes and phobias)''': Mild OCD related to personal and professional possessions, mild paranoia concerning her worth and place in the universe. Has a complex pertaining to relationships (she's working on it when it comes to friendships, but it's easier to get close to a prisoner in isolation than to Nessa on a romantic level). Has a form of synaesthesia due to past drug-related experiments in her youth, usually only 'kicking in' whilst daydreaming or asleep. See below for details. Acquired an acute claustrophobia when alone in a room, due to her traumatic false-incarceration in a Federation prison in 2389. Furthermore she has developed a near-phobic level of alcohol and narcotics; having left that life behind her, she is constantly terrified that one shot of Nausicaan vodka will send her straight back to her old addicted self, and therefore avoids it with extra fervour. She's ok with people around her drinking, as long as they don't try to pressure her into it, but drugs are a different matter.
* '''Physical Ability''': Slightly more agile, sure-footed and athletic than your average Terran female of her age as a result of her childhood 'upbringing' which generally revolved around stealing things and running away from trouble. Otherwise, nondescript.
* '''Quarters''': Regimental organisation (or regi-*mental*, as her former room-mate calls it). She has scant few decorative possessions, and is obsessive-compulsive about the position and order in which those few are kept. This is at odds with her generally lackadaisical demeanour off-duty, and is often a source of amusement for people who get to know her.
* '''Favorite Room''': Anywhere that features a lively atmosphere with lots of people. The hustle and bustle of cantinas, bars and crowded markets make her feel at ease. She doesn't actually enjoy socialising all that much, other than with established acquaintances, but gets anxious when alone for extended periods. As with most aspects of Nessa's personality, she is paradoxically most comfortable when alone in a crowded room.


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'''[[Daniels, Colt|Colt Daniels]]''': Probably the closest thing Necessity currently has to a 'friend', and even then not very close. The pair hit it off rather well when working together aboard the Victory, and Colt became one of a select few people to call her "Nessa" to her face and not get punched. That probably counts for something.
'''[[Daniels, Colt|Colt Daniels]]''': Probably the closest thing Necessity currently has to a 'friend', and even then not very close. The pair hit it off rather well when working together aboard the Victory, and Colt became one of a select few people to call her "Nessa" to her face and not get punched. That probably counts for something.
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[To Be Expanded]
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==Professional History==
==Professional History==


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===Mission Reports===
===Mission Reports===
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''238906-239001:'' Necessity spent 6 months in a Federation prison accused of smuggling and human trafficking, and was only released in 239001 when the actual smuggler was seized on a cargo ship having surgically altered her appearance to resemble Necessity. Nessa was returned to Starbase 118, and re-assigned to the USS Apollo.
''238906-239001:'' Necessity spent 6 months in a Federation prison accused of smuggling and human trafficking, and was only released in 239001 when the actual smuggler was seized on a cargo ship having surgically altered her appearance to resemble Necessity. Nessa was returned to Starbase 118, and re-assigned to the USS Apollo.


[To Be Completed!]
<h4>USS Apollo</h4>
<h4>USS Apollo</h4>
''Blah-Blah:'' Blah.
''Blah-Blah:'' Blah.
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<h4>USS Darwin-A</h4>
<h4>USS Darwin-A</h4>
''Blah-Present:'' Blah.
''Blah-Present:'' Blah.
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<h2 style="margin:0; background:#FFA500; font-size:120%; font-weight:bold; border:2px solid #000000; text-align:center; color:#000000; padding:0.2em 0.4em;">Appendices</h2><br />
<h2 style="margin:0; background:#FFA500; font-size:120%; font-weight:bold; border:2px solid #000000; text-align:center; color:#000000; padding:0.2em 0.4em;">Appendices</h2><br />


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| <h3>Appendix 1: Synaesthesia</h3>
| <h3>Appendix 1: Synaesthesia</h3>
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| - Counsellor Lisa Hyatt, Starfleet Academy. 228710.13
| - Counsellor Lisa Hyatt, Starfleet Academy. 228710.13
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==References==
==References==