Academy Majors and Minors/HCO: Difference between revisions

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* Tactics: Combat, Introduction to Starship Combat
* Tactics: Combat, Introduction to Starship Combat


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[[Category:StarFleet Academy Curriculum|Majors]]
[[Category:StarFleet Academy Curriculum|Majors]]

Revision as of 04:52, 8 February 2014

Academy Library


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Resources

Command

Flight Control (Navigation)

Helm/Navigation Cadet Requirements

Helm and Navigation personnel provide the ship with pilots and co-pilots. They also provide the ship with experienced shuttlecraft and Runabout pilots and co-pilots.

Generally, cadets who major in Helm/Navigation are cadets who eventually wish to become Commanders. Those cadets will also wish to attend Command School.

Appropriate Minors include Operations, and Engineering.

Helm/Nav Major

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To major in Helm/Navigation, a cadet must have the following 18 credits:

  • Astrogation: Navigation of Starships, Sublight
  • Astrogation: Navigation of Starships, Warp Speed
  • Astronomy: Astrophysics, Advanced
  • Astronomy: Stellar Cartography 1
  • Astronomy: Stellar Cartography 2
  • Engineering: Introduction to Warp Systems
  • Engineering: Advanced Warp Systems
  • Engineering: Impulse Systems
  • Engineering: Intermediate Electronics 1
  • Engineering: Deflectors, Weapons and Security Systems
  • Physics: Warp Theory
  • Piloting: Minor Ships
  • Piloting: Major Ships
  • Tactics: Combat, Minor Starships
  • Tactics: Combat, Major Starships
  • Tactics: Combat, Shuttles and Runabouts
  • Tactics: Combat, Phasers and Photon Torpedos
  • Tactics: Leadership

Helm/Nav Minor

To minor in Helm, a cadet must have the following 6 credits:

  • Astrogation: Navigation of Starships, Sublight
  • Astrogation: Navigation of Starships, Warp Speed
  • Piloting: Minor Ships
  • Piloting: Major Ships
  • Tactics: Combat, Introduction to Starship Combat
  • Tactics: Combat, Shuttles and Runabouts

Communications/Operations Cadet Requirements

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Operations majors provide an interface between the day-to-day normal activities of the crew on board ship and the command personnel, as well as providing audio and video communications with personnel on ship and on planets, and provide an interface with StarFleet Command through the subspace radio on board. The communications/operations fields were merged in StarFleet in 2320.

This is the major for cadets who wish to pursue advancement in the command line fields of StarFleet. Operations personnel study a program designed to give them a working knowledge of all other divisions in StarFleet. Ops officers are frequently trained to become commanders themselves. The Ops cadet usually minors in Helm/Navigation, but any other field where a minor is offered is acceptable.

Com/Ops Major

To major in Com/Ops, a cadet must have the following 18 credits:

  • Administration: StarFleet Bases and Outposts
  • Administration: StarFleet StarShips
  • Administration: Deployment
  • Astrogation: Navigation of Starships, Sublight
  • Astrogation: Navigation of Starships, Warp Speed
  • Astronomy: Astrophysics, General
  • Diplomacy: Hostile Species
  • Engineering: Operations and Command Functions
  • Engineering: Life Support Systems
  • Engineering: Deflectors, Weapons and Security Systems
  • Engineering: Base-Mode Operations
  • Language: (Non-Terran, Major Species)
    • Level 2, being of the same language as chosen Core Requirement course.
  • Tactics: Combat, Phasers and Photon Torpedos
  • Tactics: Combat, Introduction to Starship Combat
  • Tactics: Small Units
  • Tactics: Strategy of Battle 1
  • Tactics: Strategy of Battle 2
  • Tactics: Leadership

Com/Ops Minor

To minor in Com/Ops, a cadet must have the following 6 credits:

  • Diplomacy: Hostile Species
  • Engineering: Operations and Command Functions
  • Engineering: Deflectors, Weapons and Security Systems
  • Engineering: Base-Mode Operations
  • Language: (Non-Terran, Major Species)
    • Level 2, being of the same language as chosen Core Requirement course.
  • Tactics: Combat, Introduction to Starship Combat


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Majors & Minors