The Dying of the Light (Gorkon)
2401, Episode 24 |
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USS Gorkon | ||
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The Dying of the Light
The Story:
Stardate 240103.21 to 240205.05
What began as an investigation into the criminal actions of a high-ranking officer has become a desperate search for a way to put the universe right. Commodore Daffyd Johnson sabotaged a secret Starfleet technology depot, stealing a variety of tech—which included a time travel device. The Gorkon chased him down, but not enough time to stop him from using the device.
He travelled to an unknown point in the past, while the Gorkon was in the event horizon of the rift, and protected from the changes to the timeline as they happened. As a result, the crew found themselves in a bold new 2401, where the Borg had conquered the known galaxy... and it was not a fresh conquest. The Gorkon’s initial attempt to discover the extent of the situation and how it had happened was disrupted by a Borg attack.
In the intervening time on Nassau, the crew have done their best to learn about the Borg in this timeline. Research and scavenging have armed them with a great deal of information about the Collective and the situation beyond Ma No Umi. But there is one glaring omission —— what changes Johnson enacted on the timeline. The crew’s various attempts to uncover that information have led to a single conclusion; only the Borg know, and they don’t keep that information aboard their ships.
With no other option, landing parties boarded Unimatrix Seventeen to steal the information they needed. The teams split up with different tasks; stealing the information, stealing a Sphere with a time travel device, sabotaging the Unimatrix to assist in their escape, and distracting the Borg from what all the other teams were up to.
They headed back in time to 2367, to find Johnson and his accomplice and to put the timeline right once and for all.
After trialling experiences, each team returned to the Gorkon at the end of their assigned task, and with their objectives achieved, the ship made its way back to the rightful time. They emerged (to their surprise) amidst a battle in a temporal rift, caused by Johnson's use of the time travel device. With time bought by the near-sacrifice of the USS Triumphant, the USS Hawking sealed the rift, and the crisis—present and past—averted. They were back and safe...a year after their initial disappearance.
Locations
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Depot 39 Corridor
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Assimilated Planet, New Cyndriel
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Nassau, Ma no Umi
Depot 39
- Theft: A ship of some kind has been stolen, according to an eyewitness. However, the databases containing all the information on the ships and items stored in the depot have been corrupted, and exactly what is missing is currently unknown.
- Sabotage: To facilitate the theft, Johnson (and accomplices, perhaps) has sabotaged several areas of the station, taking some systems offline, disrupting others, and booby trapping yet more.
New Cyndriel
- Lost to the Borg: New Cyndriel, originally a peaceful colony of some many millions, a popular destination for sunseekers, outdoorists, and artists who came to enjoy its unspoiled beaches, forests, and landscapes. Now assimilated by the Borg, and the shell of its former beauty. Instead dull, polluted and sickly looking.
Nassau
- Nassau is a massive rogue asteroid within Ma No Umi. Once a base of operations for the Orion Syndicate, it now houses the survivors of the Borg conquest. Its erratic path through the plasma storms and gravitational anomalies of the region makes it very difficult to find, and the Borg do not seem inclined to bother. To provide protection from even the worst plasma storms, the base itself is located in the tunnels and caverns deep below the asteroid's crust.
Unimatrix Seventeen
- Minimal internal security; the prevailing theory is the Borg believe it’s not required because of the low chance of infiltration and a reliance on the drones;
- A half-built sphere with a time travel drive is docked with the Unimatrix; it’s unclear if it’s a build in progress or one abandoned once it became obvious it wasn’t necessary.
Unnamed Planet
- Johnson’s known location in the Finale, an uninhabited planet where his destroyed camp was later found by the Nassau survivors.
Weapons Platform
- A Frankenstein of secret, stolen technologies, designed to destroy the Borg Cube responsible for Wolf 359.
Notable Characters
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Commodore Daffyd Johnson
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Captain T'Veran
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Keibren Denshar
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Valla sh'Revas
So far:
- Commodore Daffyd Johnson: A human man in his late 50s/early 60s with greying auburn hair, pale, freckled skin and blue eyes. He has two children, a son and a daughter. He was a well-regarded Starfleet officer with a career spanning over thirty years, trusted to oversee one of Starfleet’s most secret facilities. His whereabouts are unknown.
- The Nassau survivors found the ruins of his camp a few years back. Evidence suggested he destroyed it to prevent the Borg from assimilating any of the tech and knowledge from the Prime timeline. From the scraps they could salvage, it appears the Omega Borg timeline was not the change he had hoped to make.
- Captain T’Veran: A Vulcan woman of unknown age, with soft, gentle features and tawny skin. She has a respectable, if mostly administrative, career. She was last seen midway through her normal shift, several hours before the “nighttime” theft.
- Richwine: A Depot 39 Officer.
- Kael Tam: Dead in the Prime timeline. An unjoined Trill in his early 50s. In the Gorkon’s home timeline, he was killed in action aboard the ship. He is the leader of the survivors gathered in Nassau.
- Lena Josett: An ex-Borg Bajoran/Cardassian woman. In the Gorkon's home timeline, Lena was away from the ship and as such was not caught in the event horizon. In the Johnson Timeline, she was once an assimilated drone, now living amongst the civilians of Nassau.
- Keibren Denshar: An Antosian Starfleet Officer in one life, a Borg drone in another. After being found by Orson Marshall's away team in a critical condition, disfigured and disconnected from the Collective, he was transported to the Gorkon's primary sickbay where Miaxdiso Avoi telepathically discovered his real name and the repeated mentions of the planet New Cyndriel. Intelligence now has it that he is an accomplice of Johnson's, biding his time in the past on New Cyndriel ready to pull the trigger on an unknown Plan B.
- Valla sh'Revas: A Cardassian agent genetically altered and disguised as an Andorian in 2367.
Mission Summary
Click sub-headings below to expand or collapse.
Act One: At the Foot of the Mountain
The Gorkon has divided into four away teams with unique goals and objectives. In Act 1, they must each carefully navigate a station potentially full of booby traps and officers loyal to the charistmatic commodore. With limited information due to the highly secretive nature of Depot 39, it won't be so straight forward. But the end goal is clear: find out who is involved, where they are and why they are involved, so that Johnson and the stolen ship can be tracked down.
Decipher
- Figure out what Johnson’s doing—what he took and where he’s going.
Information loading...
Locate
- Locate (arrest?) the possible accomplice—initial investigations showed that the commander of the facility, Captain T’Veran disappeared several hours before the theft. She and the Commodore were known to be close friends, and she is wanted for questioning.
Arriving at Depot 39 and weary of any traps that they might come across, the team consisting of Neathler, Finch and Whitlock headed towards Captain T’Veran’s quarters to search for any clues where the missing Vulcan was hiding. A half-empty cup filled with a beverage and an abandoned game was all they found at first sight. After the arrival of Sienelis, their investigation revealed some Vulcan blood, some traces of DNA and that one of the latest appointment was with someone with the initials C.P.
They met the exhausted Chief Medical Doctor with those exact initials, in sickbay. It took some persuading before the man confirmed that the blood found was that of Captain T’Veran who also had acquired a medkit from sickbay. Following more leads on the blood, revealed a secret cabinet leading to a hidden passageway. The team entered the passageway, only to find a deadly trapped corridor at the end, which Whitlock activated in his haste. Crossing a horizontal ladder, Sienelis disabled the trap following the shouted instructions from Finch at the other side of the corridor.
It was here that, for a reason still unknown, T’Veran revealed herself to the team and led them to another dark room where they came to the agreement, the team would take the captain to the safety of the Gorkon. Thus T’Veran showed them the way to the cargo bay and its transporter. - by Samira Neathler.
Investigate
- Investigate the theft—just how did he bypass the security systems and persons in place at the facility?
- Team: Tahna Meru, Gnaxac, Ayiana Sevo, Isabelle Basilia
Tahna Meru, Ayiana Sevo, Gnaxac, and Isabelle Basilia investigated the Commodore's tactics on board the station. From physical evidence and logs in the security center, they determined the Commodore had spent months learning and coordinating the station's security response. In tracing a path he might have taken (and despite nearly getting spaced by a trap on the way there) they found a secret room where he'd stashed equipment he intended to use for the heist, including a PADD loaded with a complex virus. In ops, they were able to look into the PADD further, determining it simulated a security breach and gave anyone using the PADD access to the station's computers while they were locked down during the security breach.
In an attempt to trace other PADDs with the virus on the station and uncover potential accomplices, they made their way to the science wing. There, they found the Commodore had stolen a prototype Molecular Phased Mineral Extractor, which could allow him to steal things without even having to break a lock, and a potentially incriminating data chip. They returned to the Gorkon to confirm their findings. - by Tahna Meru.
Repair
- Repair the damage done—Johnson corrupted computer logs, took systems offline, and possibly left booby traps to enable his escape and cover his tracks. Make the facility safe and secure again.
- Team: Vylaa zh'Tisav, Cory Stoyer, James Bowers
The repair team of zh’Tisav, Stoyer and Bowers began at the stations main computer core. After finding a monitoring device, they used it’s design to develop a rudimentary program by which to detect the traps left behind by the Commodore. They realized they wouldn’t be able to repair the computer directly, and moved on through the stations dark maintenance corridors.
They safely circumvented one trap, only to set off an explosive one while trying to access a subprocessor, barely making it out alive. After making emergency repairs to the fire supression system as well as the plasma distribution system the team made their way to the stations lounge, where they located another bomb. This time they were able to neutralize the trap and enact some much needed repairs.
Their quest to repair the station next led them deeper into the station to the shuttlebay deck. Two of the stations personnel followed them there, trapping them on malfunctioning gravity plating. They confronted the suspicious pair, learning they were following them on the Commodores orders, andtook them into custody. One was sent to the Gorkon’s brig while the second remained as the teams “minesweeper.” They continued fighting through the Commodore and his lackey’s traps to finish their repairs by restoring the main computer to a functional state. - by Vylaa zh'Tisav
First Interlude
"After our time on Depot 39, our intrepid heroes have put right some of Johnson’s sabotage and discovered some of his plans. Alas, but too late—the Gorkon arrives just a fraction too late to stop him using his temporal device. Caught in its wake, they watch the universe change in front of their eyes into one conquered entirely by the Borg." The Federation is gone, and the Gorkon is the last bastion of a time which never happened. In this interlude, the crew must process and reconcile their new reality, in different locations across the ship.
Act Two: In the End, Survival Is the Only Victory
"But I am going to tell you that you’re not alone. We’re a crew, and we’re a crew who can, and have, achieved the impossible. We will find a way to undo the damage Johnson has done, and we will get home to our families and friends. That’s a promise we make right now, to ourselves, to everyone on this ship, and all those absent who we hold in our hearts." - Quinn Reynolds
The Gorkon is under attack from a Borg Cube, holding her own as best as she can, though she has taken at least one severe blow. In Act 2, the engineers must work together to repair the warp core that has gone offline, as the bridge directs the ships defense with limited options. One team will safeguard civilians, and another prepares for Borg intruders.
Bridge
- Direct the battle.
- Team: Quinn Reynolds, Jo Marshall, Ayiana Sevo, Cory Stoyer
Grappling with an offline warp core, and quickly adapting Borg, Quinn Reynolds directs the bridge accordingly. Using tactics such as evasive maneuvers, tactfully deployed probes, and considering decoys such as meticulously timed shuttle explosions, the team were up against it. With drones being launched from the Cube, landing onto the hull of the Gorkon in an unprecedented move, Helmsman Cory Stoyer continued to weave and heave the ship, forcing the intertial dampeners to play catch up. With a suggestion by Rahkmar to reverse the polarisation of the hull, later used though with not enough of a result, Reynolds suggested sending an electric current through it instead; Ayiana Sevo zapping into quick work, the majority of drones were shaken off. Eventually, the arrival of four ships, Romulan, Klingon and Cardassian in origin, led by Kael Tam appeared, greeting the ship with a data packet containing crucial EMP information to disable those drones that had intruded the lower decks, the final nail in the coffin for the Borgs initial invasion. - by Doz Finch
Corridors
- Prepare for Borg Intruders.
- Team: Samira Neathler, Taelon, Melik Finley, Linna Farvor
While handing out melee weapons to security teams on deck eleven, the team of Neathler, Taelon, Finley and Farvor detected signs of nanoprobes that led them to a Borg node on deck ten. Making sure the node was no longer connected to any of the Gorkon’s computer systems, the node was transported to a closed cybernetic lab where the team went in lockdown.
A machine, setup by lieutenant Taelon, dissected the node piece by piece and the team discovered it was constructed from materials mainly coming from species from the Alpha Quadrant. During the ship’s bumpy ride, Borg drones managed to get onboard and lifting the lockdown, the team went to stop them.
Their journey took them to the daycare where they encountered and killed two Borg drones, only to discover they were former crew members. More Borg signs were detected at Sto’vo’kor and just after the team engaged with the Borg, a pulse disabled the drones, leaving the team behind to do the clean up. - by Samira Neathler.
Science Labs
- Get the civilians to safety.
- Team: Tahna Meru, Vesela Pace, Nera Ay, Solkon
Lieutenant Commander Tahna Meru along with Ensigns Nera Ay, Vesela Pace, and Solkon led the charge in locating civilian scientists and family of crewmembers trapped in the science labs on the lower decks, including Lieutenant Vylaa zh'Tisav's daughter. The group encountered blown conduits and a raging fire on Deck 17, which they successfully put out before locating the civilians in a series of wrecked labs. With the civilians in tow, the group relocated to a storeroom on Deck 18, away from the action, and borrowed a few Bajoran resistance tactics to set defensive traps for the Borg along the way. With no Borg detected on their deck and battles raging overhead, the group used the Gorkon's computers to send out false life signals to lure Borg on the upper decks to less populated areas of the ship. Ultimately four civilian casualties were reported from the science labs, with three others transported to sickbay for treatment. - by Tahna Meru
Main Engineering
- Damage Control.
- Team: Vylaa zh'Tisav, Doz Finch, Gnaxac
With the warp core offline, due to a crack in the intermix chamber established during the fight, as well as damaged dilithium crystals, Lieutenant Gnaxac climbed inside to launch immediate repairs. Lieutenants Vylaa zh'Tisav and Doz Finch arranged his equipment as fires and other mechanical issues raged in their vicinity, leading to at least one fatality. Although tumultuous, the core was fixed, but the reinitialisation delayed as they discovered a second microfracture. To prevent fatigue, Finch and zh'Tisav swapped places with Gnaxac and with use of sealant and a welder, worked quickly to repair it a second time, doing so in difficult heaving conditions as the ships inertial dampeners struggled to keep up with its violent thrust manoeuvres.
Once the core was brought back online, they tracked its progress meticulously, disturbed soon after by the arrival of drones that had infiltrated their deck using unknown micro-transportation technology. A deadly skirmish ensued. With blades, Finch defended Gnaxac from a wandering drone, as zh'Tisav and a security team took on the rest. Once the core was secured and safe again, an EMP reverberated throughout the decks, setting conduits and consoles ablaze in Main Engineering, adding the next stage to their Damage Control: Firefighting. - by Doz Finch
Second Interlude
After a desperate battle with the Borg, the crew of the Gorkon have discovered a tiny ray of hope. Survivors, eking out an existence in the former home of pirate lords: Ma no Umi.
Act Three: As the World Caves In
Despite valiant efforts from many, no one had identified the event—or series of events—Johnson had changed. It was the single most important piece of information they needed; without knowing what he had altered, there was no way to undo it. All the research pointed to a single source of truth, the sole well of knowledge: a Borg Unimatrix. And so here they were, trying to pull a data heist in the very heart of the Collective. - From Vice Admiral Quinn Reynolds - As the World Caves In.
Seeing no alternative route, specialised away teams are dispatched to a certain Unimatrix Seventeen, with the goal of uncovering the specific data containing the turning point of the timeline, to enable them to find some way of restoring it. Infiltrating the complex will involve a number of different meticulous tasks — exfiltrating the historical information, sabotaging the unimatrix's systems, creating diversions to distract any active drones in the area, and stealing a half-built sphere as their conduit to the past.
Data Exfiltration: Unimatrix Seventeen
- Recover the historical information required — but the node it’s stored within is physically hard to access, and they’ll need to overcome various obstacles to reach it.
- Team: Tahna Meru, Greg Aegam, Vesela Pace
As the Data Exfiltration Team prepared for the task ahead on Unimatrix Seventeen, Lt. Commander Tahna Meru noted the minimal security as strange, to which Lt. Commander Greg Aegam confirmed bringing a number of explosives for their potential use. Moving through the complex, they came upon one of the doors through which the "unusual architecture" as described in their brief was expected, and Pace immediately set to work, forcing the doors into maintenance mode in order to get them open. It was upon opening the doors that intense heat barrelled out and innards of the room revealed in the form of an ever-changing series of platforms at odd distances. Putting their heads together, Tahna pondered whether or not there was a pattern to the moving platforms, whilst Aegam suggested moving over to one — that is until the platform dropped violently and turned upside down, causing all of them to rethink their options on how to get through the obstacle course. Thinking back to the Gorkon's last battle with the Borg, Tahna remembered the drones launching themselves onto the hull, and considered whether or not turning the gravity off in the room in a sort of emulation of that event was a possible solution. The room, perhaps spurred on by their presence, then reacted anyway, prompting all platforms in the room to come to a complete stop. It was Pace then who tested the nearest platform by throwing a tricorder onto it, successfully, until eventually standing on one despite Tahna's panic. Seizing the opportunity, the team all did the same, jumping from one dangerous platform to the next, until all three of them had landed on the other side of the room. Just as soon as the team had arrived to the other side, the platforms behind them reacted again, this time forming a large vertical wall moving slowly in their direction. Thinking on her feet, Pace quickly suggested trying her maintenance trick again or making use of phasers or explosives to get the newest door facing them open, but Aegam had another idea, instead opting to cut a nearby cable with pliers. The action did trigger the doors open, but also simultaneously the speed at which the moving wall was moving in their direction.
They escaped the room without being squished, but now found themselves in another corridor within which the ominous sound of ticking could be heard. Proceeding to the next room, the team came upon the source: a "beautiful" obelisk shaped console surrounded by spinning rings. Analytical and tactical brains hard at work, they each tried to understand the purpose of this next obstacle, with Aegam wondering if pressure plates may have been on the ground underneath it. To test it, Tahna Meru slid her tricorder across the floor with no consequence, confirming that they were at least on safe flooring. Soon after, the team felt the room freezing, stuttering and shifting. In the moments that followed, Vesela Pace approached the obelisk and was immediately thrown backwards into the air by a forcefield, not sustaining any notable injuries. Threading things together, Aegam noticed that the ticking was every twenty seconds, a realisation that spurred Tahna into suggesting the connection of all three tricorders together to amplify their scans of the room and get to the bottom of the countdown. Amidst the ticking and freezing and shifting, Aegam and Pace also noticed display screens shimmering and flickering into existence with every shudder of the room, and so Pace set about overloading the forcefield surrounding the obelisk as a way of shutting down whatever was about to happen.
It was Greg Aegam who volunteered himself to overload the forcefield, giving the scientists the freedom to focus their attention on two of the four flickering displays. Working on their respective tasks succeeded as the last ten seconds came to a finish and the forcefield, along with the incessant ticking, stopped. Borg alphanumeric code appeared then on the consoles, but before they could begin to disseminate it, Aegam found his arm electrocuted, sending him flailing backwards similarly to Vesela Pace’s earlier encounter. Tahna Meru ordered Pace to run a translation matrix on the language, whilst she examined the Tec/Tac Security Chiefs physical state. Pace’s matrix worked and revealed to the team a series of optional doors for them to go through, as well as a map of the area surrounding the data core. They began their expedition, soon followed by a drone, and then discovered that alcoves were stationed within the labyrinth. Following their map, the team arrived at a wall that they weren’t expecting, and began ruminating on how to move beyond it. Pace tried keying in a command in a small grate nearby, to no avail. Realising his injured arm was hindering some of his abilities, Aegam summoned Ensign Kestra Nin to join their away team efforts. Deliberations and contemplations ensued, and the decision was made to attract drones to the area in an attempt to use one of their tubules to access the door. A fight followed with a number of Borg drones, and one particularly violent drone with a saw-like appendage. In the foray, Aegam pressed the drone up against the wall and requested assistance, joined soon after by Nin who aided the man in pinning the drone against the wall. Pace used her rifle and shot at a power pack on the drone's body, causing it to explode. In the moment, two of the drones were thrown to the floor, whilst Tahna was sliced by the last remaining drone with the saw-like appendage. In the aftermath, Aegam guided the team into taking care of the injured first with medkits. Once they were, Pace made use of the inactive tubules from the nearby defeated drone and inserted them into the door, causing its pattern to release and it to finally open.
With his phaser torch raised, Greg Aegam moved in first followed by the team, into a chasmic room with railings protecting them from an engulfing darkness. In front of them were corridors leading to the centre of the labyrinth, all lined with dormant drones sleeping in their alcoves. As they passed through, they noticed that the drones watched their every move, almost like surveillance. They eventually made it inside of the data room within which a floating cube hovered above a central console, their main prize. After a failed attempt at scanning it with a tricorder, the team deliberated next steps, eventually landing on an idea proffered by Vesela Pace to extract nanoprobes from the environment into a tricorder as a means of downloading their prized data. Seeing no other alternative, Tahna Meru wiped all data and connection to the Gorkon from her own and handed it over to the other scientist, as Aegam and Kestra Nin set up pattern enhancers at either side of the door they entered as a means of shielding it, and thereby shocking any drones trying to get inside. A loud bang followed shortly after on the other side. Eventually they opened a door leading out of the heart of the labyrinth and in doing so found themselves greeted by assimilation tubules built into the walls; Nin used her rifle to disintegrate one of them. During this time, Pace managed to download the last of the all important data onto the nanoprobe filled tricorder, noting its large size. On their way out of the central storing place, they came up against one final obstacle: an assimilated Quinn Reynolds in her Borg Queen regalia. Pulling the trigger on her phaser, Tahna reluctantly fired a shot in the Queen’s direction, and just as soon after the team transported out of Unimatrix Seventeen and landed safely back on the USS Gorkon.
Sabotage: Unimatrix Seventeen
- Disrupt the Unimatrix’s systems to cover the various team’s tracks and buy us time afterwards to escape and use the retrieved information.
- Team: Quinn Reynolds, Jo Marshall, Ayiana Sevo
On Unimatrix Seventeen, team Sabotage began by compiling a mental log of the different items they had brought along with them. Commander Jo Marshall had on her person a series of slim infiltration nodes created by Lt. Commander Erin Reynolds, and Lt. Commander Ayiana Sevo a combat knife, grenades and other tools. Their hopeful plan involved injecting the nodes into a nearby junction, but not before affecting a critical power relay first with the intention of resetting numerous areas of the Unimatrix. Noting that the junction was parked in the middle of a stasis cluster, Sevo took on the role of alcove stasis monitoring, with Marshall on node duty. Vice Admiral Quinn Reynolds meanwhile improvised the idea of constructing a surge modulator to avoid other teams within the Unimatrix setting the cascade off prematurely. Getting on with their tasks, Sevo noticed signs of the alcoves finishing their regeneration cycles and did some mitigating, and wondered if Marshall or Reynolds work was perhaps the reason. Having noticed a power fluctuation caused by damage to the EPS network, Reynolds relayed the information to her team, prompting Marshall to suggest rewriting the relay's error-checking algorithms in such a way that the fluctations would look like simple routines. A shuddering of the deck followed the suggestion shortly after, causing the team to work quicker and move to their next location: a distribution node.
Near the node, Ayiana Sevo conveyed readings confirming that the drones in their alcoves were in a semi-permanent regeneration cycle and that the power within their chambers had been priotised to keep them in stasis mode, adding weight to a developing theory that something wasn't quite right with their area of Unimatrix Seventeen. Spurred on by another rumbling beneath their feet, this time with more severity, Quinn Reynolds suggested slipping a series of subtle changes into the complexes code base, adjusting the operating parameters so that they were out of manufacturing tolerance, then widening the range of variances the monitoring systems would accept before action. Sevo, following a similar train of thought, added that they redefined their priorities or tweaked the power settings, causing overloads and drains in various systems. In the minutes that followed, busied by their work, Reynolds confirmed that the skeleton of a Borg Cube was within the framework of the Unimatrix section they were standing in, asking Sevo to investigate it further with it having been the Trill's own earlier deliberation.
In a bid to give them remote access, and some leeway in the activation of their disrupted nodes, Quinn Reynolds turned to Jo Marshall next to see what was possible, with Marshall suggesting they try to connect the nodes together in a sequence. As Marshall set to work on her task, Ayiana Sevo discovered that their section of the unimatrix was indeed derived from a Borg cube, and that the engines were spread throughout in different areas. Marshall also discovered that the Borg were allocating power resources to analysing, rather than actively targeting the various digital shifts and changes taking place in the Unimatrix complex. Noticing a Kriosian drone regenerating with its singular eye open, Sevo noted that its occipital lobe was extremely active, suggesting it was observing their activities. Seeing a link, they mused over the possibility that Unimatrix Zero was still active in this version of reality, and whether or not trying to contact them through the watchful drones, to gain their assistance and allyship, was a viable option. It was Marshall who sent a signal through the system first, to see if they would get a response.
As they discussed options, Quinn Reynolds reluctantly made clear that she had telepathic capabilities and although she preferred she didn’t, could try to reach Unimatrix Zero that way; Jo Marshall then began filtering through safety precautions and approaches, adding the idea of using a controlled frequency dampener as a means of tracking Reynolds' progress. Using her basic knowledge of tri-axillation from the USS Voyagers encounter with Unimatrix Zero, Ayiana Sevo isolated the necessary frequency. Reynolds visited Unimatrix Zero and noted how nobody else was there in the lush environment, struggling to maintain her composure as a non-practicing telepath. Eventually the unassimilated version of the Kriosian drone she had connected with appeared and pushed her out of his paradise. Reynolds later remarked that there had been an unspoken exchange of information, and requested that her team transport out of Unimatrix Seventeen immediately and back to the USS Gorkon.
Diversion: Unimatrix Seventeen
- Create subtle distractions to pull the Borg’s attention away from the areas the other teams are working in.
- Team: Vylaa zh'Tisav, Taelon, Russell Standish
Team Diversion, comprised of Lieutenant Vylaa zh'Tisav, Lieutenant JG Taelon and Ensign Russell Standish, began their mission somewhere within Unimatrix Seventeen similarly to other teams: they began by taking mental stock of the items they had brought along with them. Backup weapons such as chain detonators were brought by zh'Tisav, whilst Taelon had on his person disruption-centric devices known as blossomers. The resident doctor, Standish, meanwhile had brought hyperbiplexuric acid in time release containers, a couple of disintegration field generators and ultrabroad band channel disrupters, as well as a self-replicating plasma orb. Quickly jumping into action, Taelon started with the suggestion of finding a nearby datanode and disrupting that first, to zh'Tisav's agreement who added viniculums and power conduits to the list. On their journey, the team found an EPS conduit behind a grate, something instantly exploited by zh'Tisav who carefully planted a detonator for later explosion. A blossomer, also described as a seed by Taelon, was then dispatched through a wall by the El-Aurian, a disruption device capable of covering its own tracks. As the team moved on they found a data node in a larger room surrounded by data storage, consoles and stasis chambers. As part of an intricate plan to depressurise an adjoining archway and release the drones into nearby space, zh'Tisav rigged the exits to the room to explode on their departure, as Taelon with prevention in mind made use of the acid brought by Standish to burn through the clamps that would have normally released the drones from their alcoves. Taelon shortly after dispatched another of his blossomers into the heart of the central datanode itself to cause additonal disruption. Once the work was done, Standish suggested that the team secure themselves inside the alcoves to stay safe from the blast, an idea met with hestitation from both Taelon whose cybernetic enhancements mad have been detected by the alcove, and zh'Tisav whose towering height she felt may have posed another problem. Protected by a shield created by ARIA — Taelon's assistant android — the team blew the archway, sending several drones into space as planned, before moving onto another area.
The team soon arrived to a tall atrium-like room with walkways crossing over their heads, and alcoves within which drones this time began exiting in response to their diversion tactics earlier on. Eager to avoid detection, the team sealed themsleves off into a side-room, an opportunity seized by Taelon who connected to ARIA with a wire to download a map of the area they now occupied. After finding node 432-587-35D on the map, Taelon told the team they would need to go upwards, something they realised would only be possible through a ventilation shaft above them. Vylaa zh'Tisav, after some thought, suggested using the power lines clamped into the walls as a means of climbing there, uncertain that they had the capability of doing it another way. It was Taelon then who, in agreement, adjusted the idea so that they did use the wires but instead as ropes with Russell Standish in the lead.
Vylaa zh'Tisav clamped her hands together and lifted Russell Standish up onto the cables along the wall that the doctor then scaled with difficulty. Taelon proffered ARIA next who using a built-in cutting beam pried the grate to the shaft open, when the sound of Borg drones trying to get into the room sparked his attention. Standish manoeuvred his way up through the vent as the other two ripped the rest of the cables from the wall for ARIA to carry up to jim. The Human secured the rope in place and then Taelon climbed up next, followed by zh'Tisav, as the Borg drones finally forced their way into the room. They released the cable and crawled for five minutes until zh'Tisav realised that the Borg would be able to predict their next location. They made a detour instead into a maintenance room beneath them, and came upon what appeared to be a docking bay for probes, lined with semi-occupied alcoves along the walls. zh'Tisav noticed hydraulic regulators and believed they would turn into battering rams if the room was depressurised. She asked Taelon to ensure the Unimatrix's tractor beams were disabled to prevent the Borg from pulling them back in.
Actioning their new plan, Taelon entered the system and disabled the beams, noticing the alarms caused by other teams. Russell Standish then utilised the cybernetic leg of a nearby drone to assist Vylaa zh'Tisav with shutting off the hydraulic line; they succeeded and Taelon released the shield, allowing the probes to shoot out one by one in a cacophony of debris and sparks, the ultimate distraction for the local Collective in the space between complexes. Seizing the opportunity, the team then headed off in a lift to the floor with their target communications node, zh’Tisav phasering the ceiling between them and the emerging drones to maintain distance. Once the team found their way to the communications deck via the lift, they discovered that a sleeping drone was actively “watching” the environment around it; Taelon requested a connection with the drone to survey its activities, and Standish after having checked the drones visual stimulus response vocalised his concerns with the idea, wondering if ARIA was the better alternative for the proposal. Before long it became clear that the only viable option was to plant explosives around the node to both disrupt it and rip the deck apart in the process, eliminating the chance of a drone incursion.
Once the explosives were planted, new Borg drones appeared and Taelon found himself caught in a scuffle with one. ARIA launched into action, firing cerulean shots in the direction of the assailants, with little effect. Vylaa zh’Tisav fired her phaser in retort, causing the drone to fall down, and directed her team to the nearest archway whilst she left an arc of plasma in her quake. The team rapidly moved on to the next target, a transporter pad. Here at the transporter pad, Russell Standish sent off a plasma orb that showered the room on impact. Once again, another skirmish ensued between the two parties. This time a Klingon tactical drone appeared, with advanced cybernetics, capable of lifting it off the ground with more flexibility than the other drones. The drone identified zh’Tisav as an aberration of One of Four, ordering that she attended bay 138 for reassimilation. Again, a fight ensued, with zh’Tisav landing the most shattering blows. As the drone spun out of control for a moment, it switched to phased pulses, and that became the cue for the team to make their exit.
The team collectively decided to pursue One of Four — Vylaa zh'Tisav’s Borg drone equivalent — despite the risks it posed, though Taelon voiced his concerns about the viability of the rescue attempt. Able to scan for her lifesign thanks to zh’Tisav’s own organic data in the tricorders, they eventually found the drone, who was armed with an energy weapon and a blade. zh’Tisav charged at her assimilated self and although she dodged the weapons fire, found herself impaled by One of Four’s blade. As they transported back to the USS Gorkon, the Borg drone version of zh’Tisav almost materialised in too, but was blocked by the transporter specialist on duty. One of Four was reduced to subatomic fragments. In Sickbay, Russell Standish took the lead in initiating zh'Tisav's immediate surgery, with Taelon assisting.
Grand Theft Sphere: Half-built Borg Sphere
- here is a half-built Sphere with a drive installed for time travel; it’s our way into the past, but first we have to get it functional and liberate it from the Collective.
Donning environmental suits with built-in manoeuvrability thrusters, tethers and a display screen fixed onto their arm sleeves, team Sphere exited through the cloaked threshold of the Gorkon — made invisible thanks to the Romulan vessel it was latched onto — and began their floating expedition through space towards a half-built Borg Sphere, with the intent to steal it. On a backdrop of scintillating stars, the three officers, held together by one large tether, began by discussing the plan in action. Lieutenant Gnaxac confirmed that he had brought a standard engineering toolkit, whilst Ensign Nera Ay had with him the medical equivalent. Using the targeting reticle technology in their helmets, and their individual tethers, they began their descent with Lieutenant Doz Finch the first to make footfall, her landing hard and stabilised by gripping onto a bit of clefted framework, with the other two officers close behind her. Once the team had secured themselves, now parked on the outer edge of the Sphere facing away from the Unimatrix, they searched for and found an entry point, and soon after used their tethers to climb down into what they discovered was a junction that connected two other corridors. Despite minimal power to the junction, they also found that the environmental conditions were not suitable yet to remove their helmets. Finch this time revealed that she had brought on her person a pair of hover-drones capable of three dimensional mapping, and suggested that both she and Gnaxac release them in the separate corridors whilst Nera tracked the information as it fed into his tricorder. Once settled on a corridor, they pressed forward and eventually came to another unfinished corridor with a giant hole in it, fit for an elevator shaft. Despite how far down the hole went, Finch suggested they didn't backtrack due to the time-critical nature of the mission, and that they instead rappelled down.
As team Sphere rappelled down into the dark and murky depths of the barely-powered sphere, Doz Finch found her tether had caught on a jutted beam, unable to continue any further. Gnaxac nimbly made his way back up his tether, and noted that her tether had become frayed, asking that she remained still whilst he used a laser cutter to pry it free. Finch held onto Nera Ay's tether for support as the Ferengi released hers from the beam, only for a piece of it to fall down past them 60ft into the umbrageous unknown. With safety in mind, Finch points out a nearby level as an alternative detour route, having noticed a series of consoles and shield emitters in the walls. Moving quickly but steadily, they angled and positioned themselves onto an extended ledge that led into the new corridor, and once inside Nera began by activating a console with his gloved hand, instantly bringing up the alphanumeric language of the Borg. Perplexed by the language, the team considered what to do next, when Gnaxac had the idea to interface with the console using his tricorder; it was Gnaxac's algorithm that then activated the environmental technology in their corridor, including shields and air, allowing them to finally remove their helmets. Affected by interference deeper inside the Sphere, Finch's hover-drones went offline, and so the team turned to an internal map of the ship instead able then to get a fuller picture for their next move.
After settling into their new environment, breathing in the rather unpleasant tasting and smelling air, they used the Borg console to chart their next steps, deliberating over another two directions provided by the Sphere’s own map. One involved wading through a conglomerate of alcoves, and another traversing more unfinished sections of the ship, costing them time. They pressed onwards to the alcoves and found themselves in the hollow open space of the Sphere this time, with the cylindrical core looming in view ahead of them. At their destination, the team discovered a console with power lines running from it, and indeed the forecasted alcoves that did, unfortunately, contain some sleeping drones. Gnaxac, using his tricorder again, accessed the console and discovered the codes of “holographic defenses” that were similar to his own, but on a more vicious scale. Seeing the potential in that, Doz Finch asked whether or not Gnaxac could use that to their advantage and send force fields to specific locations in the sphere, such as dead zones, as a means of reinforcing it for travel. Nera Ay, meanwhile, ran scans on the Borg drones in the vicinity. The Bajoran suggested the use of Hansen devices that he’d brought along with him, as well as melting the alcove tubes together to “lock” the drones in place and prevent them from exiting. As both Nera and Finch started working on it, the extra power flowing through the waypoint alerted the drones who began waking up; Gnaxac had taken some creative license with his holographic coding and, using projected creatures and characters from his imaginarium, invoked a chaotic scene with one-eyed creatures, birds and a cowboy, among others, to bag them enough of a window to leave the area. Thanks to the combination of Nera and Gnaxac’s tactics used, they quickly ran for the cylindrical core, followed by a couple of Borg drones who had slipped through the bedlam.
The team passed through a door to the cylindrical core, but quickly discovered that the door wasn't functioning correctly. In a hurry, Doz Finch quickly began dismantling the doors primary wiring from the inside out, using her hands and a decoupler. With an electrical whipping shock, she flew backwards into Gnaxac as the doors slammed shut, sealing them in the corridor that would lead them to the propulsion control room. Despite her injury, Finch and her team pressed on again, and once inside the control room found that it was a vast empty space in blackness, with a platform of consoles elevated in the centre. Once inside, as Nera Ay gave first aid to Finch, the old Human noticed more emitters scattered in patterns across the vast space using her torch, and wondered if the room served as a holographic orrery. Once the first aid was completed, Nera went on to touch one of the consoles, activating a series of holographic platforms and walkways that filled up the negative space of the room, and soon after Finch realised that the bulk of the propulsion and time travel technology was stowed in depositories all around them within the cavernous walls. The room itself was highly interactive, serving multiple purposes and uses, designed with incredible intuition and accessibility; before long they began by initiating the sphere’s shields, followed by its main engines.
As the ship thrummed into life, Nera Ay interacted with and browsed a map of the star system they were in, depicting the sphere in relation to Unimatrix Seventeen — but the burgeoning drones outside grew in size and their attention switched to them instead. Using the node network throughout the sphere, and a medical device capable of emitting Thoron particles brought and proffered by Nera, the team created false lifesign signals in key locations, separating the Borg drones in a bid to trap them in precise areas. Once the bulk of the drones congregated in a heavily shielded zone, one suspected to house a Vinculum and/or Central Plexus, a bulkhead was dropped, an action that surprisingly attracted most of the remaining drones to the same location. Ideas stirred amongst the team as they tried to decide the best course of action — such as jettisoning the drones out into space or sending an electromagnetic surge through the deck to separate them from the Hive Mind. Ultimately the latter was decided by Doz Finch, taking Gnaxac’s concerns into consideration, and the order to action that plan was made, with the added task of using the sphere’s own transportation technology to send the severed drones over to the main Unimatrix complex so that they could steal the sphere once and for all.
In the final moments, Gnaxac suggested holding the drones inside the pattern buffer instead; and so, the team combined all of their ideas into one, and after sending a successful electrical surge through the deck in question, transported the offending drones into the pattern buffer, made possible by a suspended materialisation subroutine. Now they were cleared to lift off, they restarted critical take-off procedures, such as disconnecting the Sphere's docking clamps, reinforcing the shields, bringing the engines to full capacity, and checking the inertial dampeners, and using the onboard starchart they set a course for a sector to rendezvous with the Gorkon.
Secondary Teams
- Split in two, one half of the team works to find Johnson amidst the swarm of drones onboard Unimatrix Seventeen, liberating and transporting viable drone candidates along the way, whilst the other half receives them in the Gorkon's sickbay for rehabilitation.
Composed of two objectives and allocated sub-teams, the mission began with scientist Erin Reynolds explaining to their team leader Orson Marshall and the Security/Tactical Officer Xandria Cain that chroniton particles had been detected faintly on the Unimatrix Seventeen complex and that they likely led to Daffyd Johnson. In the Primary Sickbay, Counsellor Ruwon and Diplomatic Officer Miaxdiso Avoi discussed the rehabilitation measures and various possible approaches for the incoming drones, and how to handle those of a particularly violent nature. On the unimatrix, B. Marshall’s team continued through the corridors, with E. Reynolds on plotting duty. They heard the sound of groaning, as if coming from a real person and not an assimilated drone. Upon further investigation what they came upon was a drone slumped in their alcove, stripped of all of their cybernetic components and in visible pain and discomfort. Cain’s quick survey of the area revealed a trail of blood leading from another location, suggesting that the drone’s exterior cybernetics had been removed somewhere else. After some basic first aid treatment from E. Reynolds, they transported the man to Primary Sickbay where he was met by Ruwon, Avoi and Doctor Taeval Sienelis. Taeval immediately whisked to action, identifying the man’s critical condition and some other essential bits of information such as his being an Antosian. Whilst Avoi reluctantly dived deep into his mind, difficult at first due to how much agony the man was in, she discovered key pieces of information. With Ruwon’s guidance, she navigated the telepathic link and discovered within the Antosian man an intense feeling of regret that she couldn’t explain, and later on his actual name and a key location: Keibren Denshar and New Cyndriel. He soon drifted away, and the Betazoid was unable to find out anything more.
Finale: The Place of Blood and Wrath
After pulling off the impossible, we’re now—ironically—in a race against time. The Borg Cube is on its way to Wolf 359. Unpalatable as it is, we have to ensure that terrible loss of life happens, in order to prevent a much, much greater one. - From Vice Admiral Quinn Reynolds - The Place of Blood and Wrath
Using the time-travel device built into the stolen Sphere, the USS Gorkon and its crew go back to a specific point in time: 2367, a day or two before the Battle of Wolf 359. They separate into four different teams, and in four different locations, ready to tackle four very unique objectives to stop Johnson once and for all.
Capture Commodore Johnson: Unnamed Planet
- We know what planet he’s on, but not exactly where he is—or what countermeasures and defences he may have in play.
- Team: Samira Neathler, Vylaa zh'Tisav, Vesela Pace
Down on the unnamed planet—the location of Commodore Daffyd Johnson’s camp—Lt. Commander Samira Neathler led a team of three, with herself, Lieutenant Vylaa zh'Tisav and Ensign Vesela Pace. They initially stood on the edge of a beach ready to begin their search party in the hopes of finding and capturing the Commodore, at first by following faint trace remnants of Chroniton particles. Neathler's scans pointed to an inland forest, and that’s the direction the team headed in first. After some walking through red moss and foliage, Pace detected a lifesign signal first, noting that it wasn’t humanoid, and a silence and stillness soon followed. zh'Tisav, using her Andorian antennae, declared the stillness infrasound that was likely used by a predator watching them in the area. Neathler led the team onwards again, and in a clearing they came upon a moss-covered boulder, exposed in its middle by a water filled divot. zh’Tisav’s analysis of the boulder was that it was made of Kelbonite, a mineral capable of interfering with scans and technology, spawning the theory that he chose that planet specifically because of it.
After reviewing the area around them, the source of the Kelbonite seemed to originate from the mountains further ahead at a slow incline, and so Samira Neathler urged the team onwards. Due to the sludge of the moss, Neathler slipped, leaving an imprint in the ground, and Vylaa zh'Tisav helped her to her feet. It was then that Vesela Pace scoped an alternative and less dangerous path, offering it as a potential alternative to their current, though with the drawback of adding more time to the journey. Taking the longer route, it wasn’t long before zh’Tisav noticed something shining in the form of a ration bar, a piece of evidence that they were indeed on the trail of the Commodore. A quick DNA scan conducted by Pace confirmed it had belonged to him, and so the team carried on, now heading towards a stream noticed by Neathler. Further along Pace also slipped and fell, but in the moment came upon another discovery, a standard Starfleet issue fire starter kit, emphasising again that they were on his trail.
Vylaa zh'Tisav pointed out that she’d detected the presence of another of the creatures using infrasound, and that they ought to stay cautious but let the creatures appear if they chose to. Further up the stream Samira Neathler spotted, on the other side of it, a man-made roof dangling between two boulders, as if someone had tried to create shelter from the elements. They headed in its direction. After assessing the shelter, they decided to cross the river by wading through, zh’Tisav the first to do so. Wading through it, they came to a stop when zh’Tisav then noticed a bipedal creature with long russet hair covering most of its body, and a barrel chest, thick canines stuck upward from a strong, muscular lower jaw, and bright blue eyes within deep sockets. She raised a hand, and the creature mimicked her, suggesting both a level of curiosity and intelligence. Once Neathler had crossed the stream, the creature ran across the stream past the team, before stopping near the trees and wailing. zh’Tisav ran after it, and discovered what appeared to be one of the creatures babies, injured by a phaser blast…one evidently made by Commodore Johnson.
Samira Neathler found that the creatures baby still had a pulse, and asked one of the other team members for a medkit. Vylaa zh'Tisav pondered the ethical consequence of interfering, explaining that helping the animal could result in their own Sigma Iotia II event. After deliberations, Neathler felt it prudent to try to save the creature, weighing the temporal risk as equally the same. She healed the burn wounds and administered pain relief, explaining to Vesela Pace that all they could do was hope the creature had no internal damage. Leaving the creature to rest, the team moved over to a shelter made by Johnson, and zh’Tisav noticed two imprints from the bipedal creatures, and further evidence that the Commodore had lit a fire, sparking a theory that he must have noticed the creatures and then been forced to move on.
Using her torchlight Samira Neathler found something shining, and a quick inspection by Vesela Pace confirmed it was Federation Tech; in Pace’s own words, a souped-up scanner or communicator, something corroborated by Vylaa zh'Tisav who noted a seam along its back, a potential place for a power pack. Thinking ahead of time, Pace proposed they keep it as a bargaining tool for their encounter with the Commodore. Not altogether convinced that it would work as a bargaining tool, zh’Tisav began thinking about the Nassau residents and what they had said regarding the Commodores camp, particularly its obliterated state. Putting two and two together, the Andorian postulated that the bipedal creatures may well have been responsible for it.
Once more, the team moved on, eventually encountering more of the bipedal creatures, this time with more of a communicative exchange. One, an elderly female with a scar across her eye who leaned on a staff, appeared to have the most authority in her group. Asking Vesela Pace to conduct scans, Samira Neathler raised her hands as a show of peace. The elderly creature, and then another male creature, both physically gestured in a certain direction, something Neathler believed was a chance worth taking. On their journey Pace noticed a familiar tree, and Vylaa zh'Tisav confirmed it was one they had already passed, leading them incidentally back to the stream. Despite the fact the creatures had taken them backwards, the team chose to trust the process, and eventually did return to the stream. Following the gestured instructions of the eldest creature, one by one they jumped to the other side of the stream, met by the tribe's raucous shouts.
Alarmingly Samira Neathler received notification on her PADD of someone accessing their shuttle on the beach, followed by the sounds of the engines activating. Realising they needed to act quickly, Vylaa zh'Tisav and Vesela Pace began examining the device they had picked up as they made their way to the beach. Although moved from its original spot, it hadn’t veered far, for it was hovering instead over the shore line nearby. Realising the device used folded space technology, the Andorian postulated that they could utilise a micro localized dimensional rift, projected towards to disrupt the shuttles engine wash and cause it to crash. Swiftly, zh’Tisav interfaced with the device, connecting it to the shuttle remotely, and began affecting its mobility from their nearby position.
The shuttle crashed back to the ground and the team quickly ran inside, encountering Commodore Daffyd Johnson at last. In anger, Vylaa zh'Tisav shook the mangled chair Johnson was wedged in against, and in doing so caused him to fall unconscious from an exacerbated injury he’d received during the crash. Samira Neathler requested a medical kit to initiate first aid, and the team deliberated steps to getting the damaged craft up into orbit, despite a crack in the hull and two leaking batteries.
Aid the civilian freighter: 2367 Shuttlecraft
- The Gorkon’s sensors detected a civilian ship in distress directly in the path of the Cube. Historical records show no civilian ship was lost in this area, so they need to be out of the way before the Borg come through, and we can’t reveal who we really are or what time we’re from.
- Team: Tahna Meru, Ayiana Sevo, Nera Ay, Russell Standish
In an undercover shuttlecraft carefully designed to fit into the 2367 era, and thus the appropriate Starfleet uniform befitting that period of time, Lt. Commander Tahna Meru led a team of four, with Lt. Commander Ayiana Sevo, Ensign Nera Ay and Ensign Russell Standish making up the remaining members. With an objective to protect and safeguard a civilian freighter not known to have historically been destroyed, Tahna asked Sevo to check whether or not the ship was experiencing any technological failures to explain its slow pace and position in the system. For the medical officers, the Bajoran reminded them of the importance of the temporal Prime Directive, before asking for a summary of all they knew regarding the freighter.
Ayiana Sevo revealed that the freighter, known as the Korelath, was Andorian and part of the Andorian Merchant Fleet that was on course to Babel. Nera Ay proposed configuring a false spatial anomaly sign to urge the freighter in another direction, something Tahna Meru agreed with, though the idea was soon subsumed by a red alert on Russell Standish’s console. Although his data initially confirmed a crew complement of 16, it now revealed only 15 present instead, information that he asked Nera to corroborate. Nera’s console however confirmed only 13 lifesigns present, alerting the team to either a discrepancy in the scans or a developing situation on the freighter. Realising interference was the primary cause, Nera adjusted his scans and discovered the missing 3 crew members in the cargo bay of the freighter, a heavily shielded area. Further scanning from Tahna revealed that the crew complement consisted of a myriad of different biolifesigns, including Vulcan, positing the idea that it wasn’t strictly an Andorian ship despite its design origins. Sticking to the spatial anomaly plan, Tahna hailed the freighter, identifying their own shuttle as the Yenisei from Starbase 3, she warned the crew and recommended they increase speed, something the freighter agreed with via audio only. In the moments that followed, now that the “Yenisei” was closer to the freighter and scans were clearer, Standish noted that the lifesigns inside the shielded area of the freighter had fluctuated, before they all disappeared, which sparked a theory in the doctor that the crew could have also been part of the future and the Commodore’s team, hiding something of importance in the shielded bay.
Russell Standish continued his scans and clarified the bulk of the lifesign signals: Vulcan, Human, Orion and Tellarite, negating the possibility of being telepathically revealed. Noting a lack of change in the freighter's speed and their closing proximity to it, Ayiana Sevo reiterated the importance of deciding what to do next, such as boarding the freighter itself.
As energy readings continued to build up inside the shielded area reaching an unsteady and fluctuating rate, an energy pulse finally emanated from the middle of the freighter, rippling through the shuttle with impact, causing Tahna Meru to initiate the shuttle’s red alert klaxons. Nera Ay called brace. After being thrown at a distance by the wave, Tahna attempted several hails of the Korelath to no avail. Seeing no visual external damage to the freighter, but evidence of all internal systems now offline, she quickly navigated the shuttle back in its direction and began manoeuvring to its docking station, requesting scans from the rest of the team. Nera first began by confirming his own readings, noting a striking resemblance to polaric energy. Adding to that Nera confirmed an atmosphere was still active on the freighter, along with life support systems operating at low levels, and the verifiable presence of only 6 crew members, the rest not on scans. Four were on the bridge, with the other two on the other side of the docking port.
Before going over, Russell Standish conducted further scans of the bridge, singling out the female Vulcan with all of the symptoms of severe distress. An ultimatum came: did the team forcibly beam onto the freighters bridge to initiate medical aid, or did they dock and try a diplomatic route first? Tahna Meru as the team leader opted for dock and diplomacy, and so donning EV suits due to the freighters damaged life support systems, they entered through a corridor. Nera Ay set his tricorder to a continuous scan, and picked up the lifesign of the Orion civilian who on the radar appeared to be heading towards them fast. As the Orion appeared, covered in cuts, blood and a severe burn to the side of his face, he collapsed in front of Standish who immediately began triage and care with a hypospray of pain relief. The man identified himself as Vagun.
Nera Ay noted a number of few things on first review; Vagun had massive blood loss, a handful of broken bones, and serious burns along one side of the body. Once the man had passed out, the decision was made to continue on to the densest areas of polaric radiation, and Tahna Meru mentioned that the team hadn’t inoculated to withstand any of it. After confirmation from Nera regarding the protection provided by the suits, and a timescale added on by Ayiana Sevo, the team moved on. Inside the shielded cargo bay the team came upon a sight of billowing smoke and debris. Wading through it, Nera first spotted a deceased Bajoran woman, and then soon after three civilians hiding in the crumpled shell of an industrial cargo container. After Nera summoned Russell Standish over, Standish immediately ran scans. One female civilian had lost a lot of blood, whilst the other two men had internal damage, such as burned lungs, a broken rib and a lacerated liver, all requiring immediate surgery.
As the search continued, Ayiana Sevo walked over crumbled glass and discovered the remnants of a containment unit for a polaric energy matrix. Soon enough Tahna Meru found the glowing orb responsible and expressed the need to set up a new containment unit, as the matrix was still volatile. After finding a console, Nera Ay transported himself, Russell Standish and the injured to the freighters medbay for surgery. After searching through the room, decidedly less damaged than the cargo bay and with four operational biobeds, Nera noticed another civilian peering around the edge of a doorframe and attempted to make contact. Standish meanwhile summoned an older model autodoc and began surgery on one of the men, a Tellarite, stabilising his condition after the machine identified the problem and chose a surgical solution. Nera meanwhile diagnosed the ship's medic known as Coghlan, noting that he had a burn on the left arm and a variety of smaller cuts, all of which could be treated with a dermal regenerator. He also had two broken ribs and a bruised tibia, with an osteo-regenerator as his treatment.
Tahna Meru meanwhile discovered that the glass surrounding the polaric energy matrix was actually a transparent alloy, and considered whether it could be reshaped into a new container, and then mulled over the conundrum of causing more temporal damage by reporting the polaric event. Ayiana Sevo added it was likely aluminium, but that they didn’t have the proper engineering tools for the task. Sevo additionally stressed the importance of taking great care whilst repairing the containment unit, with there being a risk of fracturing subspace and affecting the path of the Borg cube. Sevo, connecting dots, postulated that the generator was likely continually generating polaric ion energy, and that the containment’s capacitors had filled, causing the explosion in the first place. Before Russell Standish returned to the cargo bay with Nera Ay, Nera replicated hyronalin and lectrazine, enough to inoculate all onboard against radiation exposure.
In the cargo bay, Russell Standish began wondering if their assistance to the freighter was problematic for the timeline; Nera Ay believed it a chance worth taking, and so they began ruminating over ideas on how to contain and/or neutralize it, with Tahna Meru proposing they added so many layers that an explosion couldn’t physically escape the container next time. Ayiana Sevo, unsure about polaric energy and how to contain it, suggested they searched for the original design schematics onboard to aid them in their task. Seeing the need to attend to those injured on the bridge, Standish and Nera pressed on again, walking instead of transporting, and came upon a damaged door. Nera, noticing Emergency Hand Actuators on the floor, used one to pry the door open. Once inside, the team came across three bodies; a Vulcan, Human and a Rigelian sprawled across the captain's chair. One of the original lifesign signals was missing, a fact passed on to the team, and triage began again, with Standish identifying that the Vulcan, revealed as Tsai with some translating from the doctor, had a head injury. In the cargo bay, Tahna searched through the pockets of the deceased Bajoran and found an isolinear chip, asking Sevo if she could access it. Then they pressed on to engineering.
Ayiana Sevo focusedly began her work on extracting information from the chip; a quick examination confirmed that its encryption scheme was contemporary, and so she started with a quantum decryption algorithm to break down its defenses. After heading to engineering, Sevo succeeded in accessing the data and what she found revealed that the Bajoran was indeed carrying the polaric device and had intended to sell it on Orion to aid in the resistance against the Cardassian Occupation, a detour from Babel seemingly plotted by and involving the freighters Captain too. The two doctors returned to engineering and began resetting systems per Tahna Meru’s order, life support and environmental controls being the first to equalise and restart. Nera Ay alerted the team then to signals he had picked up; a hull breach in the crew quarters contained by force fields, and three healthy lifesigns in a maintenance bay. Russell Standish was able to confirm the lifesigns as Cardassian, Human and Baoran, and so urged to get the job done, Tahna reviewed the instructions of the polaric containment structure and then her work, then modifying the holding cells so that the polaric energy would drain into them and then neutralize.
The moment of truth came and on Ayiana Sevo’s activation, the new containment field succeeded. Just a few minutes later and the breakdown of the energy too was a success, tracked by Tahna Meru, notable from an ear-popping sensation. As dangerous as it had been, they had completely succeeded, and now what remained was moving the freighter out of the path of the historical, incoming Borg Cube. As they began planning their next move, Russell Standish detected the final lifesign, that of a healthy and seemingly unailed Andorian who had stowed themselves away inside a ventilation shaft. Hoping to get the freighter moving now the engines were back online, Tahna initiated a freighter-wide announcement, urging the available freighter crew to get it going. Though not convincing enough to pull the Andorian out of the ventilation shafts, Nera Ay initiated a transport instead, with the Chief Science Officers direction.
The Andorian materialised in and immediately took a defensive stance; after some talking down, she revealed herself as Valla sh'Revas, supposedly a member of Starfleet Intelligence. Some questioning later from the team, and a covert DNA scan disguised as something else by Russell Standish revealed the woman as an undercover Cardassian agent. After sending a message out over the ships public announcement system to summon the available crew to their stations, Tahna Meru used a heavy stun setting to render the agent unconscious, and ordered that the team begin the process of initiating the freighters engines to plot a course to Babel, completing their overall mission.
Capture the Co-Conspirator: New Cyndriel
- Keibren Denshar is on New Cyndriel, ready to pull the trigger on Johnson’s backup plan if the weapons platform fails. Find him, and get him off planet, without alerting the authorities or revealing we’re from the future.
- Team: Doz Finch, Taelon, Megan Bendyn
On the popular tourist planet New Cyndriel, during the vibrant Festival of Yelvala, a team of three led by Lieutenant Doz Finch, with Lieutenant JG Taelon and Lieutenant JG Megan Bendyn, mingled in amongst the celebrating crowds in carefully designed elaborate outfits and masks. Finch explained the benefits and drawbacks of the busy festival, and reiterated the importance of the team sticking together. Using equipment specific to the 2367 era, Taelon noted that they had Denshar’s gene sequencing, but that the technology would struggle with the background noise, something either himself or Finch would have to try to compensate for. Taelon enquired about Bendyn’s telepathy, wondering its potential secondary uses as a back up to any unreliable data they acquired. With that in mind, Finch suggested they began by following the crowd in the general direction it headed in. They landed in a main Yelvala-dressed square surrounded by colourful fabric, flowers, banners, bells, balloons and a central fountain that acted similarly to a ribboned maypole. Taelon suddenly found himself swept away by a conga line of dancers clanging bells and flutes, as a distance rapidly grew between him, Finch and Bendyn. Once freed from the foray, his tricorder beeped, indicating something worth investigating in a nearby side street. He summoned Finch and Bendyn to his location.
After corroborating their scans, the team began moving through other side-streets, until the faint signal led them to a merchant selling wreaths. With temporal protocols in mind, Doz Finch carefully began by asking the man, Bramar, about the area, and the man revealed that the main square served as the primary hotel hotspot for tourists. Taelon then mentioned their search for their “Antosian friend”, with Megan Bendyn asking if there was access to any good vantage points to help them. Bramar pointed in the direction of a nearby brewery, and before parting ways gifted Finch and Bendyn with wreaths of their own. As the team moved once again through the vibrant crowds in the direction of the brewery, Finch reiterated details taken from Denshar’s Starfleet personnel file, such as his indigo hair and eyes, and his notable height. The team shortcutted through another back street and scaled old steps to the rooftop, greeted by several more festival goers using blankets to claim their spots.
There on the edge of the rooftop the team deliberated next steps, with Megan Bendyn questioning the feasibility of visually scoping Denshar using just their eyes. Taelon suggested that with adjustments to their tricorders they could then split into three and search areas of the parade separately, an idea liked but benched by Doz Finch as a back up plan instead. Noting the aged state of their technology, Finch made mention of the photogrammetric possibilities of the tricorders and how better they could make a map of the hidden areas such as alleys and nearby buildings along with mechanical adjustments, and asked Taelon for his exotechnologist direction to help them better amplify the chroniton trail left by Denshar. Another nymph-like float in shades of green moved through the street below them as they re-began their scans, and after moving about a bit, Taelon managed to find a denser trail leading directly across the busied square to one of the hotels overlooking it, indicating Denshar’s possible location.
The team moved through the square and entered the foyer of the hotel, noting how busy the receptionists seemed to be. Meg Bendyn suggested that they acted as tourists looking to tour the hotel, or to pretend that they wanted to use the hotel to host a celebrity wedding, as possible reasons for their want to walk around. Taelon added that they could simply act as confused visitors if they were cornered by staff. Picking up a trail to the first floor, Bendyn led the way upstairs, where the signal disappeared. Trying to recapture it, Taelon suggested separating again and going upstairs alone to try and find it, asking Doz Finch if the old tricorders were capable of broader scans. With a time constraint, Finch explained switching back to passive neutrino based scans was the only available solution. Taelon added that they might return to their shuttle to make amendments to their equipment, as a potential fallback plan. After pairing her recorder with Bendyn’s to amplify their scans, Finch asked Bendyn to search for the lost signal using the last chroniton flux number they had detected. The signal reappeared and pointed towards a nearby hotel room: Room 121.
Megan Bendyn knocked three times on the door, and then again after receiving no answer. To some surprise, Keibren Denshar did answer, wearing no mask nor elaborate outfit, but sporting his Antosian indigo hair and an orange jacket. After Doz Finch stated they were visiting his room as part of the hotel's festival liaison team, the tricorder carried by Taelon chirped and immediately alerted Denshar to the fact they were Starfleet. Denshar slammed the door shut and ran off towards his balcony, and Taelon forced open the door. As Denshar disappeared over the edge, the hotel room lit up in a blinding electric blue and the team found themselves surrounded, and therefore trapped by, forcefields pulsing wall to wall and floor to ceiling. Finch then asked the team to search the room to aid them in shutting the forcefields down, ensuring that they took care in case of any other dangerous traps.
In Room 121, the search began. Taelon was first to identify an activator near the balcony door, reckoning that Denshar must have hit it on his way out. Using her Ocular Enhancers—contact lenses with magnification abilities among others—Doz Finch examined the activator to figure out how it functioned. Megan Bendyn looked through the room's wardrobe and found an elaborate outfit, suggesting Denshar had plans to join in the festivities. Using a chair to climb to the top of the wardrobe, she had then pulled down a series of papers depicting a strange device that attracted the attention of the rest of the team. Bendyn noted a series of codes that Taelon pointed out were numerical like a cipher. Finch then identified components of the device by eye, believing it to be a self-contained and battery-powered transmitter. After turning another page, the old human then pointed out an image showing a dip in the front of the chassis, believing it to house a biometric system, predicating her theory that it was a communications device that specifically only Denshar could access. Taking advantage of the situation, Finch then proposed the team search for fresh fingerprints and hair strands.
During the ongoing search Taelon discovered a hidden storage space beneath the bed within which the forcefield emitter dwelled. Megan Bendyn had also searched the bathroom and had found additional hair strands to add to and enhance their compiled Denshar DNA. Examining the emitter Taelon had discovered, Doz Finch noted that it had advanced transistor technology and germanium and trace mercassium composites housed in a diode, agreeing that it was a typical emitter with some embellishments. Soon enough the El-Aurian switched the emitter offline, and the electric blue force fields powered down around them. So naturally attention turned back to the room and the cipher, something that Finch believed key to understanding before tracking Denshar again. Bendyn’s excellent search skills reigned supreme again, and the woman pulled out a box that, although seemingly empty on scans, contained something worth examining.
The box was opened and within it an old paperback book was found: “The Strange Case of Dr Jekyll and Mr Hyde”, an Earth story. Soon enough Taelon noted that some pages had been bent inwards, with Doz Finch then opening one to a chapter titled “The Incident at the Window”. Written in the top corner of the page was the words “‘arkets’ hysleria’”, a tech shop on the junction of the Idianly and Japov streets, not far from the hotel. The team quickly collected everything left behind by Denshar, the temporal displacement policy reiterated by Finch, and headed back out into the streets. They followed his trail again, leading them to lush and green courtyards between the buildings; here in the courtyards the team peered into the tech store window, but spooked Denshar for a second time who ran off in response through the buildings front door.
Quick on his tail, Taelon pursued the Antosian through the festival-filled streets, with Doz Finch and Megan Bendyn circling through the courtyards instead. Realising Denshar was heading into another courtyard some streets over, this one derelict and abandoned, the team entered from two different access points, surrounding the man on all angles, preventing him from escaping a third time. There inside the silhouetted courtyard Finch arrested Keibren Denshar for violations against the Temporal Prime Directive. After Taelon suggested they return to their shuttle, it became clear to Finch that their combadges automated transport system was inhibited. Denshar admitted he had activated a scrambler, and that his communications device was in the same location, so spurred on, Taelon chose to initiate the search by retracing their steps, and Finch sent Bendyn with him.
Back in the streets Taelon found the scrambler and the device in a nearby trashcan and switched the scrambler off, using his combadge to inform Doz Finch. Not wanting them to take the device to the shuttle, she requested the two officers remain behind on the planet with the objective of disabling the device, whilst she transported herself and Denshar back up to the shuttle. Taelon and Megan Bendyn searched for a quiet and secluded place and began their attempts at dismantling the device, while Finch quietly and gently questioned Denshar alone over tea, before showing him the catastrophic extent of Johnson’s timeline tinkering.
Eventually Taelon and Megan Bendyn succeeded in disabling the device by prying it open, and were transported to the shuttle by Doz Finch to begin their journey back to the USS Gorkon.
Destroy the Weapons Platform: USS Kahnrah
- Board a Weapons Platform with stolen technology from Depot 39 and destroy it.
- Team: Quinn Reynolds, Jo Marshall, Gnaxac
After communicating with the other away teams, Vice Admiral Quinn Reynolds turned her attention back to her own team, composed of Commander Jo Marshall and Lieutenant Gnaxac. In the runabout cockpit of the USS Kahnrah, Reynolds reiterated the objective: using information taken from Depot 39, they were to gain access to Johnson’s weapons platform and then destroy it to component atoms so that it never fires and that no evidence was left behind of its existence. The first suggestion to bypass the firewall of the weapons platform came from Gnaxac who wondered out loud if convincing it that their shuttle was friendly was possible, an idea that Reynolds immediately added to with two possibilities, the spoofing of their runabout to appear like Johnson’s, or convincing the platform into believing they were authorised users. Gnaxac preferred the latter, noting that he had a bevy of older codes he was able to use to get the job done.
Jo Marshall soon detected a low-powered communications signal emanating from the platform in short repeated bursts. The developing theory being that it wasn’t an active transmission but more of a dead-drop designed for pickup by a receiver. Quinn Reynolds postulated then that only Keibren Denshar could be the reasonable conclusion to who that person must have been, adding credence to the advanced encryptions used to keep the platform out of sight of anyone not involved in his personal mission. Gnaxac and Marshal, busied by their decrypting, considered faster processes, and it was during this time that Marshall noticed something peculiar again. A rhythmic modulation embedded in the signal, suggesting something organic had been installed into the platform. Reynolds considered this, wondering out loud if the system itself contained an organic component, or if it simply indicated that an organic component, perhaps one provided by Johnson or Denshar, was required to activate it. Gnaxac considered running Denshar’s DNA through a reverse simulation of thirty years to capture an approximation of his biometrics from the time of the platform's development. Reynolds affirmed the idea, noting that they already had the Antosian physiological baselines built into their scanning equipment. Before continuing further, Reynolds double checked whether or not the team believed the signal was a beacon.
The signal shifted its modulated pace in another direction to one that was faster and more targeted, confirmed by Jo Marshall as a low-frequency bioscan in a passive mode. Marshall offered to interfere with the signal and hold it off whilst they decided on a bypass plan. After Gnaxac disabled the decryption profile, Marshall initiated the first attempt at accessing the platform, and asked Quinn Reynolds to run interference patterns and generate some gentle static to delay the platform's processing. Soon enough, static immediately filled the consoles and the computer pinged the presence of an unregistered vessel, as the platform ran a sweeping scan of the runabout, intense enough to disrupt their systems. Realising the platform had taken the Denshar profile directly from their computers, they waited with bated breath to see if it was going to blow them up, or grant them access. With great relief, it did the latter.
On approach to the weapons platform now, Jo Marshall detected something surrounding its core. Potential likelihoods being masked shielding or a dampening field, though she couldn’t be certain due to difficulties getting a fixed reading. The platform itself appeared to be a frankenstein blend of Federation and Borg technology; smooth duranium panels, marked by the clean symmetry of Starfleet design, were interlaced with bundles of conduits with a greenish glow pulsing like veins, as the team moved deeper inside the docking port. Once parked, the team began preparing to exit. Quinn Reynolds stowed a phaser, a tricorder and an engineering kit, and a rifle on her person. Reynolds then recommended the team take a first aid kit, and noted that they had thalmerite explosives from the ships armoury with them. As an addendum, she also recommended they set up an automated transport in the event they couldn’t exit the platform by foot, and so Marshall carried a signal repeater, before Gnaxac set the automated transport on a triple-combadge-tap trigger.
As the team initially explored the corridors of the structure, Jo Marshall noticed a stench in the air, as well as interference with her scans, something Quinn Reynolds found concerning due to the platform having only been constructed days prior. Gnaxac noticed a gust of wind and although reluctant, the team moved in its direction to investigate. They came upon a central thick column of machinery, with a nearby terminal awaiting interaction. At this location Marshall’s tricorder lost power. After checking Gnaxac’s tricorder, Reynolds ordered the team to split up to check out the area. Gnaxac was first to discover a console with a button on it. Marshall headed over, and moments later…the room lurched. Marshall stumbled backwards, holding onto a wall for support, and Reynolds commented that it may have been the platform shutting down systems to prepare for its attack on the Borg Cube. Gnaxac clambered around until he found his flashlight and tricorder, noting that the little machines had turned online again, but that life support was now offline.
Conjuring up ideas and with the necessity to act fast, Quinn Reynolds began the first proper steps to destroying the platform, and recommended they sabotage the connection between the targeting sensors and the weapon’s charging systems, getting it to overload and dump all of its destructive energy into itself. Gnaxac started cutting into the deck plating within which said connection could be found. Once pried free, Jo Marshall looked inside. She confirmed a web of power relays with a cross-linked feedback loop. The team identified a noisy relay, helped along by Gnaxac’s large lobes, and it became apparent that the relay was going to fail; this discovery prompted Reynolds to reconsider their approach, noting that the relay was likely designed to fail on purpose as part of the platforms cascade self-destruction on completion of its Borg cube detonation. Could they break it and run? That became the next question.
The subprocessor at the centre of the purposefully designed self-destruction became the focus of Jo Marshall and Gnaxac’s work, including all of the possible failsafes the Commodore had put in place. And with failsafes at the forefront of her mind, Quinn Reynolds approached the curious central column next with its almost stuttering, glitch-like state; tricorder hard in hand, information fed back and revealed it was actually a forcefield, one she believed likely contained said all important failsafes. Marshall reckoned the team could spoof the field's harmonics enough to get a thin slice of data through, only moments before noticing a power surge charging towards them. Spurred on, Marshall sprang into action, plotting to reverse the modulation of the shield, sending a burst signal back through its emitter, giving them the chance to dump enough false signals into the subprocessor before it locked its target.
Through a cacophony of klaxon sounds and raging machinery, the team managed to pull down the forcefields, disabling the failsafes, and then immediately, and a tad fuelled by adrenaline, transported out and back to their shuttle. Still docked, the shuttle was rocked by an inertial-dampener disabling shockwave and sent hurtling along with other debris back out into space, with all three team members clutching onto whatever they could for dear lives. Despite the onslaught, the shuttle survived, and they quickly returned to their cockpit positions. Quinn Reynolds took them out at a safe distance before sending a volley of micro-torpedos back into the debris, as a last effort to deter the attention of the Borg Cube heading into that soon to become historical area of space.
Seal the rift: USS Triumphant
- The USS Triumphant has been tasked with helping another ship in the taskforce, the USS Hawking, close a temporal rift which is threatening to tear wide open and vomit the chaos of multiple timelines into our universe. That rift also happens to be in the same general area as the Gorkon vanished in, a year ago.
Onboard the USS Triumphant, a team consisting of Captain Walter Brunsig, Commander Jal Desoa, Lieutenant Petra Bjarnadottir, Lieutenant JG Daniel McGillian and Ensign Basso Laika worked tirelessly with the USS Hawking to try to close the temporal rift threatening that region of space, running interference whilst the other ship brought their deflector back online from damage; the region of space, intriguingly, that also served as the last known location of the USS Gorkon. In a blending riff of temporal chaos, ships from other timelines began falling into their own, attacking the Triumphant that attempted to hold them off. On the bridge intruders were swiftly dealt with; Brunsig ordered Bjarnadottir to take McGillian and Basso to clear the rest of the boarding party scattered across the ship as Desoa appeared with Type-3 phaser rifles for them to use. McGillian swiped a communicator from one of the dead intruders, conjuring up the idea to use it to pinpoint the lifesigns of the other intruders, and Basso with a bit of technical wizardry made it happen through a quick tricorder upgrade.
Tricorder enhanced, Basso Laika soon confirmed eight intruders in Engineering, and four in the Medical Bay, suggesting that they headed to engineering first before passing the tricorder to Daniel McGillian who chose to take point. The team reached Main Engineering, and Petra Bjarnadottir noticed the control panel to the room had been locked. Quick rewiring from Ensign Basso and the doors opened to a foray of red phaser fire, McGillian immediately covering fire. Bjarnadottir and Basso seized the opportunity and circled to the back of the warp core where they found four survivors, with two wounded.
Petra Bjarnadottir ordered Basso Laika to use a wide-beam setting to take out the visible assailants, which she did, eliminating some below and one near them in the upper gallery. Daniel McGillian was then ordered by Bjarnadottir to help those who were unconscious, and for Basso to focus on the conscious which the pair did with steadfast focus; doors parting to admit a small team of medics in, the team, with Bjarnadottir’s direction, headed for the bridge, but on their way were caught up in the rupture of an EPS relay. After diving to the floor, the team quickly realised that the fire suppression system had failed, now surrounded by raging flames, and they each grabbed respirators and extinguishers from a nearby locker to tackle the situation themselves.
Walter Brunsig and Jal Desoa continued to support and defend the busied USS Hawking in its attempts to bring its deflectors back online, to initiate a cascade against the rift. Through the rift, the USS Gorkon emerged, and at this moment the Triumphant lost warp and impulse, confirmed by its helm officer Risha. Despite only having thrusters left, the USS Gorkon grabbed the triumphant in its tractor beam and carried it to safety as the Hawking unleashed its cascade barrage against the rift to close it at last. Brunsig, due to his shoulder injury, fell unconscious in the foray.
Notable SIMs
Act One & Interlude
- Vice Admiral Quinn Reynolds - Follow the Wrong God Home, And We May Miss Our Star - Written by Quinn Reynolds.
- Lieutenant Luis Louis - What's in a name - Written by Samira Neathler.
- Lieutenant Vylaa zh'Tisav - Who Turned On The Lights? - Written by Vylaa zh'Tisav.
- V.Adml. Reynolds, Lt. Cmdr. Nealther, & Cmdr. Marshall - ‘Til But One Ember Remains - Written by Quinn Reynolds, Samira Neathler & Jo Marshall.
Act Two & Interlude
Openings:
- V.Adml. Reynolds & Cmdr. Marshall - In the End, Survival Is the Only Victory - Written by Quinn Reynolds & Jo Marshall.
- Lt. Commander Tahna Meru - The Blueshirt Brigade - Written by Tahna Meru.
- Lt. Commander Samira Neathler - No trespassing allowed - Written by Samira Neathler.
- Lieutenant Gnaxac - T-T-Time - Written by Gnaxac.
Key Moments:
- Vice Admiral Quinn Reynolds - All Around Me Are Familiar Faces - Written by Quinn Reynolds.
- Vice Admiral Quinn Reynolds - Data, Data, Data - Written by Quinn Reynolds.
- Vice Admiral Quinn Reynolds - Frankenlena - Written by Quinn Reynolds.
- Lt. JG Taelon - Angry Bugs - Written by Taelon.
Act Three
Openings:
- Vice Admiral Quinn Reynolds - As the World Caves In - Written by Quinn Reynolds.
- Lieutenant Doz Finch - A Simple Case of Floating Through Space - Written by Doz Finch.
- Lieutenant Vylaa zh'Tisav - Subtlety Is Not A Tall Andorian - Written by Vylaa zh'Tisav.
- Lt. Commander Tahna Meru - Data Heist - Written by Tahna Meru.
Key Moments:
- Lt. Commander Tahna Meru - Damn. - Written by Tahna Meru.
- Ensign Miaxdiso Avoi - A Frightening Filigree - Written by Doz Finch.
- Vice Admiral Quinn Reynolds - Through the Looking Glass - Written by Quinn Reynolds.
Finale
Openings:
- Vice Admiral Quinn Reynolds - The Place of Blood and Wrath - Written by Quinn Reynolds.
- Lt. Commander Tahna Meru - Blast To The Past - Written by Tahna Meru.
- Lieutenant Doz Finch - A Man Among Masks - Written by Doz Finch.
- Lt. Commander Samira Neathler - Going for a hike - Written by Samira Neathler.
- Captain Walter Brunsig - The Chaos Left Behind - Written by Quinn Reynolds.
Key Moments:
- Commander Jo Marshall - Tell Starfleet I Want Hazard Pay - Written by Jo Marshall.
- Lt. Commander Tahna Meru - Let's Blow This Generator - Written by Tahna Meru.
- Lieutenant Doz Finch - When All Is Right and Just - Written by Doz Finch.
- Commodore Daffyd Johnson - I Did What I Had To Do - Written by Quinn Reynolds.
- Keibren Denshar - Between Ages and Across Time, Part l and Part ll - Written by Doz Finch.
- Commander Jal Desoa - Staggered Titans - Written by Jo Marshall.
Mission Reports & News
- Stardate 240105.30: Distrust and annoyance grow with crew of Depot 39 as investigation continues
- Stardate 240106.13: Gorkon investigates decorated Commodore Daffyd Johnson linked to technology theft
- Stardate 240108.23: USS Gorkon caught in temporal crisis faces off against Borg in altered timeline
- Stardate 240109.19: USS Gorkon outsmarts second Borg Cube with help from unexpected allies
- Stardate 240111.22: Cooperation between Nassau News and Federation News Service in the making
- Stardate 240112.31: Crew of the USS Gorkon still seeks refuge
- Stardate 240201.25: Tourist hotspots in a Borg ruled world
- Stardate 240202.23: Gorkon Crew Undertakes High Stakes Mission in Borg Controlled Universe
- Stardate 240203.30: Disturbing Reports From Unimatrix Seventeen Seep in as Teams Return to the Gorkon
- Stardate 240204.19: Gorkon Crew Finally a Step Closer to Home, or Are They
- Stardate 240204.28: Starfleet Suspends Search for Missing USS Gorkon