Sufar: Difference between revisions

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{{NCETOC}}
{{Solerian Sector}}
{{Solerian Sector}}


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*'''Ship Facilities:''' Sufar has two major land-based starports
*'''Ship Facilities:''' Sufar has two major land-based starports


'''Other Details:''' Sufar is a modest stopping point along the Kaen'anti Bypass and is one of the major [[antigravs|antigrav]] manufacturing centers in [[Solerian Sector]]. The world has a high degree of axial tilt, resulting in extreme seasonal changes; the frigid winters last nearly five standard months in all but the equatorial regions, while the sweltering summers last as long and are just as unpleasant.
'''Other Details:''' Sufar is a modest stopping point along the [[Kaen'anti Bypass]] and is one of the major [[antigrav]] manufacturing centers in [[Solerian Sector]]. The world has a high degree of axial tilt, resulting in extreme seasonal changes; the frigid winters last nearly five standard months in all but the equatorial regions, while the sweltering summers last as long and are just as unpleasant.


The major population centers are in the northern continental mountain chains, centered around the mining complexes and antigrav manufacturing plants. A dozen factory-complexes are owned by Unda-Tist, while smaller local companies like Qesya Transport and LagorMotors manufacture their own vehicles and supply parts to the Unda-Tist plants.
The major population centers are in the northern continental mountain chains, centered around the mining complexes and antigrav manufacturing plants. A dozen factory-complexes are owned by [[Unda-Tist]], while smaller local companies like [[Qesya Transport]] and [[LagorMotors]] manufacture their own vehicles and supply parts to the [[Unda-Tist]] plants.


The equatorial regions are sparsely populated, with agricultural complexes dominating the lowlands and plains areas. The numerous mountain chains remain untouched. A prime industry is ranching various herd animals, whose meat and hides fetch good credits in cities to the north, as well as on the heavily industrialized worlds like [[Lagor Ciro]] and [[Kolig]]. Vegetable and fruit growing complexes span the wetlands.
The equatorial regions are sparsely populated, with agricultural complexes dominating the lowlands and plains areas. The numerous mountain chains remain untouched. A prime industry is ranching various herd animals, whose meat and hides fetch good credits in cities to the north, as well as on the heavily industrialized worlds like [[Lagor Ciro]] and [[Kolig]]. Vegetable and fruit growing complexes span the wetlands.
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Outside the cities, the northern continents remain wild. Dangerous predators still prowl the mountain passes, preying on herd animals and sometimes venturing to the city outskirts.
Outside the cities, the northern continents remain wild. Dangerous predators still prowl the mountain passes, preying on herd animals and sometimes venturing to the city outskirts.


[[Peirs, Brol|Brol Peirs]] established a particularly despotic regime on this world because the antigrav plants were important to his military build-up. He instituted martial law in the cities and forced the local plants to begin manufacturing combat antigrav craft; Unda-Tist, because of its wealth and influence, was spared this coercion. The result is a restless population, frightened yet angry and eager for revolt.
[[Peirs, Brol|Brol Peirs]] established a particularly despotic regime on this world because the antigrav plants were important to his military build-up. He instituted martial law in the cities and forced the local plants to begin manufacturing combat antigrav craft; [[Unda-Tist]], because of its wealth and influence, was spared this coercion. The result is a restless population, frightened yet angry and eager for revolt.


[[Category:Solerian Sector Planets]]
[[Category:Solerian Sector Planets]]
[[Category:Planets]]
[[Category:Class M planets]]

Revision as of 16:04, 20 June 2007

Solerian Sector

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  • Planet Name: Sufar
  • Location: Solerian Sector
  • Class: M
  • System Data: Sufar has one moon
  • Gravity: 1.0 G
  • Year and Day: 405/28
  • Atmosphere: Nitrogen-oxygen atmosphere with ozone and carbon dioxide content, at Earth-normal pressure
  • Hydrosphere: Moist, with 70% surface water
  • Climate: Warm and temperate
  • Sapient Species: 400 million, mostly Caraadians
  • Technological Classification: Rating N- on the Richter Scale
  • Government: subjugated world of the Peirs Coalition
  • Culture: Agriculture, Manufacturing
  • Affiliation: Peirs Coalition
  • Resources: raw materials, antigravs, meats and hides
  • Ship Facilities: Sufar has two major land-based starports

Other Details: Sufar is a modest stopping point along the Kaen'anti Bypass and is one of the major antigrav manufacturing centers in Solerian Sector. The world has a high degree of axial tilt, resulting in extreme seasonal changes; the frigid winters last nearly five standard months in all but the equatorial regions, while the sweltering summers last as long and are just as unpleasant.

The major population centers are in the northern continental mountain chains, centered around the mining complexes and antigrav manufacturing plants. A dozen factory-complexes are owned by Unda-Tist, while smaller local companies like Qesya Transport and LagorMotors manufacture their own vehicles and supply parts to the Unda-Tist plants.

The equatorial regions are sparsely populated, with agricultural complexes dominating the lowlands and plains areas. The numerous mountain chains remain untouched. A prime industry is ranching various herd animals, whose meat and hides fetch good credits in cities to the north, as well as on the heavily industrialized worlds like Lagor Ciro and Kolig. Vegetable and fruit growing complexes span the wetlands.

Outside the cities, the northern continents remain wild. Dangerous predators still prowl the mountain passes, preying on herd animals and sometimes venturing to the city outskirts.

Brol Peirs established a particularly despotic regime on this world because the antigrav plants were important to his military build-up. He instituted martial law in the cities and forced the local plants to begin manufacturing combat antigrav craft; Unda-Tist, because of its wealth and influence, was spared this coercion. The result is a restless population, frightened yet angry and eager for revolt.