Training Tutorial 1: Difference between revisions

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changes to script format
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(changes to script format)
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As you dive in to creating your first sim, you're going to use the "third-person omniscient" but from the perspective of your character. That means that as you write the story, you're going to focus first and foremost on what your character is thinking, seeing, experiencing, and seeing, while removing things that your character wouldn't have access to. But you're going to write as if you were a God, watching your character. For example, you could write something like:  
As you dive in to creating your first sim, you're going to use the "third-person omniscient" but from the perspective of your character. That means that as you write the story, you're going to focus first and foremost on what your character is thinking, seeing, experiencing, and seeing, while removing things that your character wouldn't have access to. But you're going to write as if you were a God, watching your character. For example, you could write something like:  


  ::Cadet Wolf watched as the training officers marched into the holodeck. He was nervous, but also excited. This was finally his chance to prove himself!::
  Cadet Wolf watched as the training officers marched into the holodeck. He was nervous, but also excited. This was finally his chance to prove himself!


Other characters are also going to write from their perspectives as we go along, and it's okay to integrate what your character would see of other characters:  
Other characters are also going to write from their perspectives as we go along, and it's okay to integrate what your character would see of other characters:  


  ::Cadet Crusher fidgeted with the tricorder on his belt. The guy next to him, Wolf maybe?, looked way too eager – and nervous!::
  Cadet Crusher fidgeted with the tricorder on his belt. The guy next to him, Wolf maybe?, looked way too eager – and nervous!


But you would never include other characters' thoughts in your character's sim – because how would your character know those thoughts, unless he or she was a telepath? (And even in that case, you'd rewrite those thoughts from your character's perspective, like: "::Wolf couldn't help but hearing Crusher's critical thoughts about him.::" We'll have more on this below.)
But you would never include other characters' thoughts in your character's sim – because how would your character know those thoughts, unless he or she was a telepath? (And even in that case, you'd rewrite those thoughts from your character's perspective, like: "::Wolf couldn't help but hearing Crusher's critical thoughts about him.::" We'll have more on this below.)
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For example, if someone else writes:  
For example, if someone else writes:  


  ::Cadet Wolf shifted nervously at his station, and then leaning in close to peer at the viewscreen. He did his best to appear more calm and composed than he felt as the Romulan Warbird decloaked in front of them.::
  Cadet Wolf shifted nervously at his station, and then leaning in close to peer at the viewscreen. He did his best to appear more calm and composed than he felt as the Romulan Warbird decloaked in front of them.


You could integrate the parts of that action which your character could see, and be aware of, into your response. So you might write:  
You could integrate the parts of that action which your character could see, and be aware of, into your response. So you might write:  


  ::Mei'konda glanced at Cadet Wolf – was it his imagination, or did Wolf look tense?::
  Mei'konda glanced at Cadet Wolf – was it his imagination, or did Wolf look tense?


===HOW TO FORMAT YOUR SIM===
===HOW TO FORMAT YOUR SIM===
You've probably noticed there are a lot of signs and symbols in the first sim that went out. This is called the "script format." This type of writing has its roots in theater, and is an action-oriented way of writing. Everyone in the group sims this way. Let's go through the import stuff you need to write your first sim:  
You've probably noticed there are a lot of signs and symbols in the first sim that went out. This is called the "script format." This type of writing has its roots in theater, and is an action-oriented way of writing. Everyone in the group sims this way. Let's go through the import stuff you need to write your first sim:  


'''Actions are always contained between double colons.'''
'''Narration is written normally as you would see in a novel.'''


  e.g. ::The captain shook his head in disbelief, and turned to leave his quarters.::
  e.g. The captain shook his head in disbelief, and turned to leave his quarters.


'''Internal dialogue (your characters thoughts) is contained between oO and Oo. These are simply upper, and lower case letter O.'''
'''Internal dialogue (your characters thoughts) is contained between oO and Oo. These are simply upper, and lower case letter O.'''
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  e.g. ~ Captain, where are you? ~
  e.g. ~ Captain, where are you? ~


'''To show your character’s speech, begin the line with your character’s last name. Some ships use UPPERCASE letters, others use standard case.'''
'''To show your character’s speech, begin the line with your character’s last name.'''


  e.g. PICARD: All hands, brace for impact!
  e.g. Picard: All hands, brace for impact!
or, Picard: All hands, brace for impact!


'''Communication via personal communication badges is represented by =/\= ( = / \ = ) and is again preceded by the speakers name.'''
'''Communication via personal communication badges is represented by =/\= ( = / \ = ) and is again preceded by the speakers name.'''


  e.g. PICARD: =/\= Picard to the bridge. =/\=
  e.g. Picard: =/\= Picard to the bridge. =/\=
 
Actions or stage directions that are written within lines of dialogue are placed between double colons.
 
e.g. Picard: ::reading PADD:: It says here you graduated top of your class, ensign. ::places PADD down on his desk:: I look forward to seeing you on the bridge.


===FINISH WITH YOUR SIGNATURE===
===FINISH WITH YOUR SIGNATURE===

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