Apollo Deck Layout/The Dark Room: Difference between revisions

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** The four walls of the simple room house all the tools of the trade. Holoemitters placed all around the room allow for data to be displayed virtually anywhere, accessible through any of the rooms 6 consoles. In the center of the room, a islnad of sorts housing consoles and a viewing platforms, as well as data storage terminals and information nodes rises up upon entry of the Primary User. When the User exits the room, all surfaces retreat into their holding positions, yeilding the room as a cold black cube with no discernable purpose. Even if someone were to gain entry to the room, they still would not be able to use any of the features inside.
** The four walls of the simple room house all the tools of the trade. Holoemitters placed all around the room allow for data to be displayed virtually anywhere, accessible through any of the rooms 6 consoles. In the center of the room, a islnad of sorts housing consoles and a viewing platforms, as well as data storage terminals and information nodes rises up upon entry of the Primary User. When the User exits the room, all surfaces retreat into their holding positions, yeilding the room as a cold black cube with no discernable purpose. Even if someone were to gain entry to the room, they still would not be able to use any of the features inside.
*Color: When offline, Black. When online, usually dark with neon blue lighting, but due to the holoemitters, can be altered to appear any which way.
*Color: When offline, Black. When online, usually dark with neon blue lighting, but due to the holoemitters, can be altered to appear any which way.
[[Category:USS Apollo]]

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