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==Physiology== | ==Physiology== | ||
Bzzit Khaht come in only one sex, although reproduction requires intercourse between two individuals to accomplish full crossing over of chromosomal material. Following conception, either parent may carry the child. Bzzit Khaht have only one child at a time, birthed live. The young Bzzit Khaht spends four years as a nymph, during which time it must spend all its time underwater. | Bzzit Khaht come in only one sex, although reproduction requires intercourse between two individuals to accomplish full crossing over of chromosomal material. Following conception, either parent may carry the child. Bzzit Khaht have only one child at a time, birthed live. The young Bzzit Khaht spends four years as a nymph, during which time it must spend all its time underwater. | ||
Bzzit Khaht evolved from amphibious apex predators. Vision, taste, and hearing out of water are greatly reduced as compared to the human norm. The sense of smell is highly advanced. Baroreceptors (pressure sensors) are much more sensitive than human standard. Thermoreceptors (temperature sensors) are also highly developed, likely as a holdover from early days of evolution when they ventured regularly onto volcanic land in pursuit of prey. | Bzzit Khaht evolved from amphibious apex predators. Vision, taste, and hearing out of water are greatly reduced as compared to the human norm. The sense of smell is highly advanced. Baroreceptors (pressure sensors) are much more sensitive than human standard. Thermoreceptors (temperature sensors) are also highly developed, likely as a holdover from early days of evolution when they ventured regularly onto volcanic land in pursuit of prey. | ||
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==Religion & Mythos== | ==Religion & Mythos== | ||
Bzzit Khaht beliefs in antiquity were originally based upon periodic volcanic activity, and consisted of several polytheistic traditions. The original deities in most of these traditions were in some way based upon the twin parents of the species, Sea and Sky. | Bzzit Khaht beliefs in antiquity were originally based upon periodic volcanic activity, and consisted of several polytheistic traditions. The original deities in most of these traditions were in some way based upon the twin parents of the species, Sea and Sky. | ||
Modern bzzit khaht are about 80% religious, and most follow one of four different disciplines based upon muddied versions of the original beliefs, all four of which have expanded to include the rest of the universe - a universal protecting Sky and a universal life-giving Sea, although the original, Yalena-bound terms are no longer used. | |||
Modern bzzit khaht are about 80% religious, and most follow one of four different disciplines based upon muddied versions of the original beliefs, all four of which have expanded to include the rest of the universe - a universal protecting Sky and a universal life-giving Sea, although the original, Yalena-bound terms are no longer used. | |||
Despite their beliefs in gods and theism, the Bzzit Khaht mythos has no place for an afterlife. Instead, when a Bzzit Khaht (or any other sentient, or indeed living thing) dies, its sacred energy flows from one form to the next. To be consumed is the greatest honor for a Bzzit Khaht, and ritualistic cannibalism is one of the greatest honors, bestowed only upon the highly gloried. | Despite their beliefs in gods and theism, the Bzzit Khaht mythos has no place for an afterlife. Instead, when a Bzzit Khaht (or any other sentient, or indeed living thing) dies, its sacred energy flows from one form to the next. To be consumed is the greatest honor for a Bzzit Khaht, and ritualistic cannibalism is one of the greatest honors, bestowed only upon the highly gloried. | ||
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==Culture== | ==Culture== | ||
Bzzit Khaht are not warrior-poets, and not really either separately, either. Creation of lasting tangibles underwater was always difficult and they do not have much lasting art. Clothing was a detriment to underwater travel, though they did fashion temporary, algae-based attire to protect their skin from the sun for land-based living. | Bzzit Khaht are not warrior-poets, and not really either separately, either. Creation of lasting tangibles underwater was always difficult and they do not have much lasting art. Clothing was a detriment to underwater travel, though they did fashion temporary, algae-based attire to protect their skin from the sun for land-based living. | ||
Their mating rituals have long been seen as complex and artistic, though they don't regularly display them or see them as art themselves. Mating must be done in the water and consists of hours of partner acrobatics and two-piece harmonies, most of it ritualistic and yet apparently encoded since bzzit khaht are either unwilling or unable to perform it outside of mating.<p> | Their mating rituals have long been seen as complex and artistic, though they don't regularly display them or see them as art themselves. Mating must be done in the water and consists of hours of partner acrobatics and two-piece harmonies, most of it ritualistic and yet apparently encoded since bzzit khaht are either unwilling or unable to perform it outside of mating.<p> | ||
Their four most popular languages are all based upon combinations of vocalization and gestures. | Their four most popular languages are all based upon combinations of vocalization and gestures. | ||
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==Customs== | ==Customs== | ||
The custom of the clerical apprenticeship is the largest, and one that about 90% of the population practices: during the apprenticeship, the Bzzit Khaht individual will spend time in learning and meditation with nymphs its own age; it is a kind of school, though it is much more practical and based in histories than the analogy might predict. It is done entirely underwater, before the Bzzit Khaht nymph gains the ability to live on land, for the last three years of the nymph cycle. After the apprenticeship is complete, many Bzzit Khaht continue to be clerics; many groups are devoted to roaming the stars, not as missionaries but as peacekeepers and mediators. Most Bzzit Khaht do not leave Yalena, as they are uncomfortable out of water for too long. | The custom of the clerical apprenticeship is the largest, and one that about 90% of the population practices: during the apprenticeship, the Bzzit Khaht individual will spend time in learning and meditation with nymphs its own age; it is a kind of school, though it is much more practical and based in histories than the analogy might predict. It is done entirely underwater, before the Bzzit Khaht nymph gains the ability to live on land, for the last three years of the nymph cycle. After the apprenticeship is complete, many Bzzit Khaht continue to be clerics; many groups are devoted to roaming the stars, not as missionaries but as peacekeepers and mediators. Most Bzzit Khaht do not leave Yalena, as they are uncomfortable out of water for too long. | ||
It is customary for a dedicated contingent to serve the Federation since the [[ma:http://memory-alpha.org/wiki/Star_Trek_IV:_The_Voyage_Home|Whalesong Crisis of 2286]]. | It is customary for a dedicated contingent to serve the Federation since the [[ma:http://memory-alpha.org/wiki/Star_Trek_IV:_The_Voyage_Home|Whalesong Crisis of 2286]]. | ||
==Technology== | ==Technology== | ||
Bzzit Khaht technology is a mix of oddities. Their weapons technology progressed quickly, although it was and is based solely upon tangible projectiles. Medicine and the biological sciences interested the bzzit khaht far more than the intricacies of particle or quantum physics, and their interest in those and other more esoteric sciences lagged, even after Federation membership. | Bzzit Khaht technology is a mix of oddities. Their weapons technology progressed quickly, although it was and is based solely upon tangible projectiles. Medicine and the biological sciences interested the bzzit khaht far more than the intricacies of particle or quantum physics, and their interest in those and other more esoteric sciences lagged, even after Federation membership. | ||
They have tamed their world somewhat, with several islands serving as spaceports and cities for off-world visitors and their own land-based pursuits, including the building of starships. | They have tamed their world somewhat, with several islands serving as spaceports and cities for off-world visitors and their own land-based pursuits, including the building of starships. | ||
==Economy== | ==Economy== | ||
Minimal on-world, negligible off-world. Bartering between groups and corals is still the norm, and tangible currency never achieved a foothold because of the difficultly of keeping and collecting it in an underwater environment. Groups work together to achieve large goals, such as building complex starships, although the debts some incur are often severe and require years or decades of reparation in the form of service or foodstuff exchange. | Minimal on-world, negligible off-world. Bartering between groups and corals is still the norm, and tangible currency never achieved a foothold because of the difficultly of keeping and collecting it in an underwater environment. Groups work together to achieve large goals, such as building complex starships, although the debts some incur are often severe and require years or decades of reparation in the form of service or foodstuff exchange. | ||
Because of the lack of a standard economy, several races and polities keep trading outposts on Yalena for a very small rental fee. Notably, the [[Ferengi]] have purchased an entire island for their own pursuits. | Because of the lack of a standard economy, several races and polities keep trading outposts on Yalena for a very small rental fee. Notably, the [[Ferengi]] have purchased an entire island for their own pursuits. | ||
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[[Category:Non-Canon Species]] | [[Category:Non-Canon Species]] | ||
[[Category:Intelligent Lifeform Index Species]] | [[Category:Intelligent Lifeform Index Species]] | ||