Alternate History (Artemis): Difference between revisions

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Updated Mission Summary for Team Artemis
m (Added notable sim for Artemis team)
(Updated Mission Summary for Team Artemis)
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Left behind in the ruins of the Fifth Chalice - the bar where (in an alternate future) the crew of the ''Artemis''-A were enjoying an award ceremony - [[Addison MacKenzie|Captain MacKenzie]] and her team is tasked with the attempt at retaking their futuristic vessel, currently in orbit of the planet and beset by Dominion forces. Realizing that they currently stand out like sore thumbs on the streets of the occupied world, their first order of business is finding a clothing store to procure disguises.<br><br>
Left behind in the ruins of the Fifth Chalice - the bar where (in an alternate future) the crew of the ''Artemis''-A were enjoying an award ceremony - [[Addison MacKenzie|Captain MacKenzie]] and her team is tasked with the attempt at retaking their futuristic vessel, currently in orbit of the planet and beset by Dominion forces. Realizing that they currently stand out like sore thumbs on the streets of the occupied world, their first order of business is finding a clothing store to procure disguises.<br><br>
However, not long after arriving at the store and examining their options, [[Vitor Silveira|LT. Silveira]] reveals a concealed Jem'Hadar soldier who'd been following the officers into the store and the encounter immediately turns violent. The Tactical Chief of the ''Artemis'' deals with the situation in short order, before the group must turn their focus onto their next move: How to get to the ''Artemis''? [[Hallia Yellir|LT. Yellir]] reckons that the only 'safe' way to do so is to commandeer a landlocked vessel in one of Betazed's shipyards, and the group heads off to do just this.
However, not long after arriving at the store and examining their options, [[Vitor Silveira|LT Silveira]] reveals a concealed Jem'Hadar soldier who'd been following the officers into the store and the encounter immediately turns violent. The Tactical Chief of the ''Artemis'' deals with the situation in short order, before the group must turn their focus onto their next move: How to get to the ''Artemis''? [[Hallia Yellir|LT Yellir]] reckons that the only 'safe' way to do so is to commandeer a landlocked vessel in one of Betazed's shipyards, and the group heads off to do just this.<br><br>
Getting to the shuttles prove a greater issue than getting to the shuttleport itself, but after employing some rather loud 'Vulcan lockpicking', [[Kel Solas|Ensign Solas]] manages to gain the team access to the shuttleport, but now, the team is even more of a timecrunch than before. Surely, the loud groaning of metal being forcibly folded in on itself is bound to alert guards? In the haste brought about, [[Hallia Yellir|LT Yellir]] locate a spaceworthy shuttle that should serve their purposes, but it's locked. And a Jem'Hadar squad is heading their way quickly. [[Hallia Yellir|The Lieutenant]] and [[Kel Solas|Ensign Solas]] manage to pry the shuttle doors open in time, and soon, the Betazoid shuttle veers off into the Betazed night sky, upwards towards the Dominion blockade surrounding the planet. Meanwhile, on the ''Artemis'' itself, Assistant CMO [[Kyle Morgan|Morgan]] comes face-to-face with the commanding Jem'Hadar, Tark'iqbar, who seems particularly obsessed with the idea of capturing the elusive [[Addison MacKenzie|Captain]].<br><br>


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