John Kendrick: Difference between revisions

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; Special Mission (LOA 239902.16 - 239903.18): After the Awards Ceremony aboard Juneau, John receives an urgent call from Starfleet Command. Apparently Command wants him to join the security detail of a Federation diplomatic mission to the Kalari Republic. Starfleet has only recently made first contact with this reptilian race, but his family’s company - the Universal Trading Company - already established a trade route deep into Kalari space years ago, which means Starfleet believes John’s knowledge of the Kalari could prove to be invaluable to the success of their mission. Unfortunately - as John had tried to warn them beforehand - the Kalari weren’t interested in any real diplomatic relationship with the Federation. To them, the Federation and - according to their propaganda - its military instrument, Starfleet, was a virus that infected the galaxy, imposing their rules and values on other civilizations.   
; Special Mission (LOA 239902.16 - 239903.18): After the Awards Ceremony aboard Juneau, John receives an urgent call from Starfleet Command. Apparently Command wants him to join the security detail of a Federation diplomatic mission to the Kalari Republic. Starfleet has only recently made first contact with this reptilian race, but his family’s company - the Universal Trading Company - already established a trade route deep into Kalari space years ago, which means Starfleet believes John’s knowledge of the Kalari could prove to be invaluable to the success of their mission. Unfortunately - as John had tried to warn them beforehand - the Kalari weren’t interested in any real diplomatic relationship with the Federation. To them, the Federation and - according to their propaganda - its military instrument, Starfleet, was a virus that infected the galaxy, imposing their rules and values on other civilizations.   
; [[Finders Keepers_(Juneau)|Finders Keepers]] (239903.19 - 239904.19): Returning to Juneau after his special mission for Starfleet, John finds the ship and crew in the middle of a mission to retrieve an ancient artifact, stolen from the Grace Hopper by a group of pirates. Deep inside an asteroid field in the Xurov system, out of nowhere, a Cardassian freighter appears and it's on a ramming course towards Juneau. Barely able to deflect the attack, John and Major Leix are ordered to beam over to the vessel to further investigate the incident. Aboard the freighter they learn it was a group of pirates who had manipulated the ship's computer to set a course for Juneau, leaving its crew behind as bait. Leix and John manage to rescue the freighter's crew before life support fails.
; [[Finders Keepers_(Juneau)|Finders Keepers]] (239903.19 - 239904.19): Returning to Juneau after his special mission for Starfleet, John finds the ship and crew in the middle of a mission to retrieve an ancient artifact, stolen from the Grace Hopper by a group of pirates. Deep inside an asteroid field in the Xurov system, out of nowhere, a Cardassian freighter appears and it's on a ramming course towards Juneau. Barely able to deflect the attack, John and Major Leix are ordered to beam over to the vessel to further investigate the incident. Aboard the freighter they learn it was a group of pirates who had manipulated the ship's computer to set a course for Juneau, leaving its crew behind as bait. Leix and John manage to rescue the freighter's crew before life support fails.
; Shore Leave (239904.20 - 239906.14):  
; Shore Leave (239904.20 - 239906.14): During shore leave John, together with the rest of the senior crew, makes the transfer to Denali Station and works 26/7 to set up their offices at Soldotna.  
During shore leave John, together with the rest of the senior crew, makes the transfer to Denali Station and works 26/7 to set up their offices at Soldotna.  
; [[A_Web_Unbound_(Denali_Station)|A Web Unbound]] (239906.15 - 239907.31): John joins Commander Qinn’s team as they investigate a Spire on the far edge of the city that had previously been inaccessible but has suddenly opened the door for the new residents of the City. After entering the tower, they find themselves shut in. The crew figures out the tower’s original purpose, namely to serve as some kind of automated maintenance center for the city. Its systems, however, have been degraded after centuries of disuse and lack of maintenance. Establishing communications with the robotic avatar of the AI that runs the facility, the crew assures the system they would help it repair itself. Seemingly satisfied to have new occupants to communicate with, the tower allows the team to leave and return to Denali Station.
; [[A_Web_Unbound_(Denali_Station)|A Web Unbound]] (239906.15 - 239907.31): John joins Commander Qinn’s team as they investigate a Spire on the far edge of the city that had previously been inaccessible but has suddenly opened the door for the new residents of the City. After entering the tower, they find themselves shut in. The crew figures out the tower’s original purpose, namely to serve as some kind of automated maintenance center for the city. Its systems, however, have been degraded after centuries of disuse and lack of maintenance. Establishing communications with the robotic avatar of the AI that runs the facility, the crew assures the system they would help it repair itself. Seemingly satisfied to have new occupants to communicate with, the tower allows the team to leave and return to Denali Station.
; Shore Leave (239908.01 - ):  As shore leave starts, the staff of Denali Station welcomes a new influx of Starfleet officers. John meets one of his new Security officers, Ensign Barric, and unexpectedly has to stand in as examiner for the phaser recertification of officers T’Lea and Yael.   
; Shore Leave (239908.01 - ):  As shore leave starts, the staff of Denali Station welcomes a new influx of Starfleet officers. John meets one of his new Security officers, Ensign Barric, and unexpectedly has to stand in as examiner for the phaser recertification of officers T’Lea and Yael.   


{{Heading|Notable Sims|Gold}}
{{Heading|Notable Sims|Gold}}
===== Cold Peppermint Tea =====
===== COLD PEPPERMINT TEA =====
Stardate 239805.30
;Stardate 239805.30: John visits Counsellor Tierney to talk about the vision he had during the mission on Aturn VII when, deep inside one of the mining tunnels, he was bitten by a tick and fell unconscious. As they discuss the vision, John realizes he still hasn’t gotten over the break-up with his family when he left home to join Starfleet.  
John visits Counsellor Tierney to talk about the vision he had during the mission on Aturn VII when, deep inside one of the mining tunnels, he was bitten by a tick and fell unconscious. As they discuss the vision, John realizes he still hasn’t gotten over the break-up with his family when he left home to join Starfleet.  
* [https://groups.google.com/g/sb118-juneau/c/9o14TN6U8_I/m/_EyMcKxSAQAJ"Part 1"]  
* [https://groups.google.com/g/sb118-juneau/c/9o14TN6U8_I/m/_EyMcKxSAQAJ"Part 1"]  
* [https://groups.google.com/g/sb118-juneau/c/tSY56Fzj4fs/m/PWI3d25sCAAJ "Part 2"]
* [https://groups.google.com/g/sb118-juneau/c/tSY56Fzj4fs/m/PWI3d25sCAAJ "Part 2"]
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* [https://groups.google.com/g/sb118-juneau/c/7CQ3jzqAlok/m/uWmzchzcAgAJ ”Part 4"]
* [https://groups.google.com/g/sb118-juneau/c/7CQ3jzqAlok/m/uWmzchzcAgAJ ”Part 4"]


 
===== WANDERERS =====
===== Wanderers =====
;Stardate 239808.03 - 239808.31: John meets the crew of The Wanderer, a freighter in service of the Universal Trading Company.
Stardate 239808.03 - 239808.31
John meets the crew of The Wanderer, a freighter in service of the Universal Trading Company.
* [https://groups.google.com/g/sb118-juneau/c/lrUgIRCIZp8/m/HXG71NXuAQAJ "Part 1: The Cardassian"] - 239808.23: As John beams over to Lightside Station for a night out, he spots a Cardassian whose uniform draws his attention.
* [https://groups.google.com/g/sb118-juneau/c/lrUgIRCIZp8/m/HXG71NXuAQAJ "Part 1: The Cardassian"] - 239808.23: As John beams over to Lightside Station for a night out, he spots a Cardassian whose uniform draws his attention.
* [https://groups.google.com/g/sb118-juneau/c/O9yXzqAX0IE/m/wGYBHigtAAAJ "Part 2: The Wanderer"] - 239808.25:  John follows the Cardassian back to O’Callahan’s pub and meets Captain Hennessey and the crew of The Wanderer, a ship in service of his father’s company.
* [https://groups.google.com/g/sb118-juneau/c/O9yXzqAX0IE/m/wGYBHigtAAAJ "Part 2: The Wanderer"] - 239808.25:  John follows the Cardassian back to O’Callahan’s pub and meets Captain Hennessey and the crew of The Wanderer, a ship in service of his father’s company.
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* [https://groups.google.com/g/sb118-juneau/c/3TOTBRm58XY/m/u32VNDn7AQAJ"Part 5: Resolutions"] - 239808.31:  John strikes a deal with the Balerians and trades his his golden chronowatch – a gift from Wren, his father’s accountant, for his 14th birthday – for Wanderer’s shipment of honey.
* [https://groups.google.com/g/sb118-juneau/c/3TOTBRm58XY/m/u32VNDn7AQAJ"Part 5: Resolutions"] - 239808.31:  John strikes a deal with the Balerians and trades his his golden chronowatch – a gift from Wren, his father’s accountant, for his 14th birthday – for Wanderer’s shipment of honey.


===== The Gain of Time =====
===== THE GAIN OF TIME =====
Stardate 239809.01 - 239809.05
; Stardate 239809.01 - 239809.05: T’Lea hunts down her arch nemesis Dal Selta, the Cardassian who murdered her mother, all the way down to the planet Phorth only to find out that her mother is still alive – and even more shockingly, works together with the Dal to complete the gateway to travel back in time and save the Romulan Empire from the supernova. Still on The Wanderer, Kendrick asks Captain Hennessey to set course for Phorth. As T’Lea knows she’s suffering from the effects of Pon Farr, before she lands on Phorth, she sends a message to John urging to come and find her.  
T’Lea hunts down her arch nemesis Dal Selta, the Cardassian who murdered her mother, all the way down to the planet Phorth only to find out that her mother is still alive – and even more shockingly, works together with the Dal to complete the gateway to travel back in time and save the Romulan Empire from the supernova. Still on The Wanderer, Kendrick asks Captain Hennessey to set course for Phorth.
As T’Lea knows she’s suffering from the effects of Pon Farr, before she lands on Phorth, she sends a message to John urging to come and find her.  
* [https://groups.google.com/g/sb118-juneau/c/SbavrcEBoDo "The Gain of Time, Part 5"]
* [https://groups.google.com/g/sb118-juneau/c/SbavrcEBoDo "The Gain of Time, Part 5"]
* [https://groups.google.com/g/sb118-juneau/c/t3zEMsrS5CE "he Gain of Time, Part 6"]
* [https://groups.google.com/g/sb118-juneau/c/t3zEMsrS5CE "he Gain of Time, Part 6"]
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* [https://groups.google.com/g/sb118-juneau/c/GNH6RdZYIlM "The Gain of Time, Part 9"]
* [https://groups.google.com/g/sb118-juneau/c/GNH6RdZYIlM "The Gain of Time, Part 9"]


===== Important Moments =====
===== IMPORTANT MOMENTS =====
* [https://groups.google.com/g/sb118-juneau/c/6wz4ItV_Lp0/m/kzX2-IasAgAJ "Prison Break"] - 239804.22:  Doctor Rel, Commander T’Lea and John find themselves locked up inside DaiMon Kaybay’s brig. T’Lea uses a faux Vulcan nerve pinch on both John and Rel as a ruse to escape, but as she suffers from Pon Farr - unbeknownst to John - he is bonded to her.
* [https://groups.google.com/g/sb118-juneau/c/6wz4ItV_Lp0/m/kzX2-IasAgAJ "Prison Break"] - 239804.22:  Doctor Rel, Commander T’Lea and John find themselves locked up inside DaiMon Kaybay’s brig. T’Lea uses a faux Vulcan nerve pinch on both John and Rel as a ruse to escape, but as she suffers from Pon Farr - unbeknownst to John - he is bonded to her.


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