Special Activities Unit: Difference between revisions

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(Created page with "<span style="color:red">This page is still being drafted and some information may change</span> Each unit consists of a 4 man team (1 officer and 3 enlisted), referred to as ...")
 
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<span style="color:red">This page is still being drafted and some information may change</span>
<span style="color:red">This page is still being drafted and some information may change</span>


==The Unit==
Each unit consists of a 4 man team (1 officer and 3 enlisted), referred to as operators, tasked with operations both supporting the base and also acting on the wider interests of the federation.  Trained in different situations but concentrating on operations behind enemy lines and undercover operations, from CQ to snipping.
Each unit consists of a 4 man team (1 officer and 3 enlisted), referred to as operators, tasked with operations both supporting the base and also acting on the wider interests of the federation.  Trained in different situations but concentrating on operations behind enemy lines and undercover operations, from CQ to snipping.


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For covert operations they have access to selected weapons and equipment that cannot be traced back to the federation but still comply with all the federation rules on weapons. The weapons are equivalent to type I to type III phasers only and are strictly restricted.
For covert operations they have access to selected weapons and equipment that cannot be traced back to the federation but still comply with all the federation rules on weapons. The weapons are equivalent to type I to type III phasers only and are strictly restricted.
Each member of the SAU has a small, micro transceiver system injected into them allowing them to communicate with the rest of the team with giving away their position through normal comm or voice. The systems carrier wave is designed to look like back ground radiation make it have to detect but also giving it limited range. It comprises of two parts a sub-dermal sub-vocal microphone place next to the vocal cords and a speaker transmits directly into the inner ear so it cannot be over heard. The sub vocal com system is shown by =S= around the message rather than the normal =/\=. Due to bandwidth limitations the system only uses a single channel so everything said over can be heard by everyone with the system. Everyone using the system is expected were possible to use two way communication procedures as defined by Starfleet.


Conceded man at arms, SAU do not normally take on other duties like basic guard or ceremonial. Due to their undercover nature operational SAU have a relaxed code of personal appearance but must follow the full marine regulations when in dress uniform or other official marine action.
Conceded man at arms, SAU do not normally take on other duties like basic guard or ceremonial. Due to their undercover nature operational SAU have a relaxed code of personal appearance but must follow the full marine regulations when in dress uniform or other official marine action.
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2nd Special Activities Unit ([[USS Columbia]])
2nd Special Activities Unit ([[USS Columbia]])
== Sub-Vocal Communication ==
Each member of the SAU has a small, micro transceiver system injected into them allowing them to communicate with the rest of the team with giving away their position through normal comm or voice. The systems carrier wave is designed to look like back ground radiation make it have to detect but also giving it limited range. It comprises of two parts a sub-dermal sub-vocal microphone place next to the vocal cords and a speaker transmits directly into the inner ear so it cannot be over heard.
The sub vocal com system is shown by =S= around the message rather than the normal =/\=. Due to bandwidth limitations the system only uses a single channel so everything said over can be heard by everyone with the system. Everyone using the system is expected were possible to use two way communication procedures as defined by Starfleet.


==Wearable Tactical Triquarter and HUD==
==Wearable Tactical Triquarter and HUD==
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