Deep Space 10 Facilities: Difference between revisions

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*2nd cargo bay has weights and many other forms of exercise equipment.
*2nd cargo bay has weights and many other forms of exercise equipment.
*3rd cargo bay has 3 different sparing/fighting areas set up inside it as well as heavy bags and other punching surfaces.
*3rd cargo bay has 3 different sparing/fighting areas set up inside it as well as heavy bags and other punching surfaces.
===The Pit===
Owner - One, One, Zero & Zero, Zero, One. Both are [[Bynar]].
*They have a small tech staff made up of another pair of Bynars.
*They have 2 rooms. Each room has 2 pods and a control station that monitors the 2 pods. A pod is the holographic chamber in which one opponent stands while fighting the opponent in the other pod.
Here's the conceit of how it works: The 'pits' exist in pairs. Whatever is in one is holographically simulated in the other. Each person is fighting a hologram of the other. The holograms are not exact; the lag manages to be outside of perception, and there are calculations being done to ensure the blows that actually land are safe ones. It will not cut off breath or circulation, it will abort if someone's life signs waiver, and there's always someone watching able to manually abort if necessary. They can also simulate a false opponent if necessary, but the fun matches are the VS matches.


===Sardin Transportation Services===
===Sardin Transportation Services===
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