Excalibur Mission Logs pre-2398: Difference between revisions

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{{VictoryMissionTeaser
|title=[[Excalibur Strange New Worlds|Strange New Worlds]]
|image=[[Image:Strangenewworldsbanner.jpg|border|400px]]
|quote=''<br>''"---"'' <br>
~ --
|started=239101.04
|finished= In Progress
}}
As a new starship, the USS Excalibur has been put through its paces, but never in deep space. As a testbed for numerous new technologies, including a slipstream drive, the ship offers endless possibilities for exploration. And now, with a cure to the Romulan plague found, it's time to explore. Starfleet Command's orders are simple; engage the drive and explore, test the technology, and gather data. But even with simple directives like that, things aren't always as simple as might be hoped.
Somewhere, on the other side of the Romulan Empire, a strange alliance of previously unmet races fights for their very survival. Though capable of warp travel and deep space exploration, the people remain relatively close to home with their small fleet of mostly transport ships and one large space station located halfway between the furthest distance they travel. Orbiting the central planet of the small trade alliance that had been built over the years, they did what they could to stay out of the business of surrounding races and space, enjoying solitude and peace because of it.
But as it sometimes does, trouble found them anyways.
A violent spatial phenomenon is growing nearby. The scientists can't figure out what's going on, and their ships don't have the capability to study the event effectively. Results of the phenomenon are starting to wear on the population of all of the planets involved in the trade alliance; ships have been lost with entire shipments, without a trace, electronic disruptions are preventing solid communications, and those who live and work on the station are all but trapped after the last wave of evacuation shuttles simply pops out of existence.
As the Excalibur races through space, slipstream drive engaged, it is this phenomenon that drags them out of the slipstream and suddenly creates chaos aboard. Similar to the Alliance station and ships/planets in the nearby area, the ship experiences power fluctuations to the extreme and strange, sometimes personal, occurrences that no one can explain. Now, the crew must figure out where they are, what's going on, and attempt to make contact with an alliance of races that hasn't had outside contact for hundreds of years, or risk annihilation in the process.
[[Excalibur Strange New Worlds|Strange New Worlds Full Report]]<br>
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[[Category:Excalibur Mission History]]
[[Category:Excalibur Mission History]]
[[Category:USS Excalibur-A]]
[[Category:USS Excalibur-A]]

Revision as of 16:56, 30 December 2013


USS Excalibur-A Mission Archive Database

The following serves as a record of the Excalibur-A's missions under the command of Kalianna Nicholotti.

Pythia's Tale

Pythiastalemissionbanner.jpg

"You are in for a doozy."
~ FltCapt Andrus Jaxx

Mission Began: 239008.20
Mission Complete: 239011.24

At an unknown location several hundred lightyears away from Starbase 118 there lies a planet called Tempest 3, where there exists a primitive pre-industrial civilization with technology at about the level of the Europeans on Earth in the 1500s CE. Tempest 3 has been marked as off limits to Starfleet vessels as visiting the planet would violate the prime directive. However Tempest 3 harbours a hidden secret: An Iconian gateway has lay dormant on the planet's surface for millennia.

Recently Tempestians (name for inhabitants of Tempest 3) have discovered the now re-activated Iconian gate and several have stepped through it. One of the worlds these primitive travelers have landed at is located in Thracian space. Now Tempestians often suffer from a disease that for them is about the equivalent of our common cold. But for the inhabitants of Lambda Hydrae, a planet in Thracian space, the disease is deadly, manifesting itself as a plague that is killing millions.

A Starfleet medical team arrives from Starbase 118 in an attempt to treat the plague. Soon after arriving they hear a rumour of strange alien visitors from the North. Going to investigate they soon come face to face with the Tempestians and realize that not only are they the cause of the plague but also that more of have been arriving in a steady trickle.

Pythia's Tale Full Report


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Strange New Worlds

Strangenewworldsbanner.jpg

"---"
~ --

Mission Began: 239101.04
Mission Complete: In Progress

As a new starship, the USS Excalibur has been put through its paces, but never in deep space. As a testbed for numerous new technologies, including a slipstream drive, the ship offers endless possibilities for exploration. And now, with a cure to the Romulan plague found, it's time to explore. Starfleet Command's orders are simple; engage the drive and explore, test the technology, and gather data. But even with simple directives like that, things aren't always as simple as might be hoped.

Somewhere, on the other side of the Romulan Empire, a strange alliance of previously unmet races fights for their very survival. Though capable of warp travel and deep space exploration, the people remain relatively close to home with their small fleet of mostly transport ships and one large space station located halfway between the furthest distance they travel. Orbiting the central planet of the small trade alliance that had been built over the years, they did what they could to stay out of the business of surrounding races and space, enjoying solitude and peace because of it.

But as it sometimes does, trouble found them anyways.

A violent spatial phenomenon is growing nearby. The scientists can't figure out what's going on, and their ships don't have the capability to study the event effectively. Results of the phenomenon are starting to wear on the population of all of the planets involved in the trade alliance; ships have been lost with entire shipments, without a trace, electronic disruptions are preventing solid communications, and those who live and work on the station are all but trapped after the last wave of evacuation shuttles simply pops out of existence.

As the Excalibur races through space, slipstream drive engaged, it is this phenomenon that drags them out of the slipstream and suddenly creates chaos aboard. Similar to the Alliance station and ships/planets in the nearby area, the ship experiences power fluctuations to the extreme and strange, sometimes personal, occurrences that no one can explain. Now, the crew must figure out where they are, what's going on, and attempt to make contact with an alliance of races that hasn't had outside contact for hundreds of years, or risk annihilation in the process.

Strange New Worlds Full Report


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