Arrow Manual/Shoreleave

From 118Wiki
< Arrow Manual
Revision as of 16:38, 26 June 2020 by Randal Shayne (talk | contribs) (Created page with "{{Arrow Manual}} __NOTOC__ {{LCARS Page Title|Shoreleave|#DDA0DD}} If missions are like the episodes of Star Trek, shoreleave is like the glimpses of life we rarely see on an...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Arrow Manual



Saber-black.png

Arrow Manual

1: Expectations
2: Sim Format
3: General Tips
  • B: the Posting
1: Ship 101
2: The Alpha Isles
3: The Crew
  • C: Operating Procedures
1: Missions
2: Shoreleave
3: Submit a Mission
  • D: Advanced Topics
1: Promotions
2: Department Heads
3: Mentors


NCC-69829
Edit this nav

Shoreleave


If missions are like the episodes of Star Trek, shoreleave is like the glimpses of life we rarely see on an episode. They are stories that allow you to develop the histories, interactions, and little things about your character that make them tick outside of a mission setting.

Sometimes they will take place aboard the ship. Other times, an alien planet, space station, or a special location will host our rest and reorganization. OOC-wise, shore leave periods should last around three weeks to give you, and anyone else you include, a little time to develop whatever idea you decide to flesh out. Where the mission is creativity enshrouded in a goal or a problem, shore leave allows you to do just about anything you'd like, within legality and reason. Visiting holodecks, going on hikes, and enjoying interactions with other players in a non-professional environment are examples of what is possible.

These are great times to scratch an itch you might have that arises during a mission while interacting with another player. If you would like some advise or ideas, let one of the command staff know; we'd be happy to develop a plot or side story.


REV SD 239706.26