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Alpha Isles

Revision as of 02:16, 25 January 2021 by Danny Wilde (talk | contribs)

The Alpha Isle's

From the perspective of someone looking over the galactic landscape, the upper left hand corner of the Alpha Quadrant is home to a myriad of species, cosmic phenomena, and potential. It is difficult to find a more diverse - or tenuous - sector of space. A twisted mess of politics and tempers under normal circumstances, the newly-expansionist Sheliak Corporate have upended the balance of power in the region, sending refugees and prior residents in the area scrambling for safety.


Politics


The politics and active groups in the region make up the principle danger of the Alpha Isles. Over a half dozen powers have borders on or claims in the Alpha Isles, with constantly shifting alliances and uncertain goals making conflict all but inevitable.

Major Powers

  • The United Federation of Planets ordered the USS Arrow into the Alpha Isle's to bring peace and stability into the region. With the recent expansionist tactics of the Sheliak, the small Sabre class has its work cut out for it.
  • The Sheliak Corporate have begun an expansionist move into the region, without care for the lesser carbon-based lifeforms that are in the way. They view humanoids as lower life forms, and have no compunction about eradicating those that are not specifically protected under the terms of treaties, which are famously long, detailed, and intricate.
  • The powerful Breen Confederacy, secretive former enemies of the Federation, borders many of the major powers in the region.

Minor Powers:

  • The Ferengi Alliance shares a small border with the Isle's between Federation space and the borders of the Breen Confederacy. Until now, the Ferengi have left this section of space alone. But now that there's activity in the area, some Ferengi prospectors have moved in to try and secure some profit.
  • The Chalnoth, anarchic warriors of impressive prowess, pillage amongst themselves, weeding out weakness at every encounter. Rumours of in-fighting and pack-wars threaten to weaken the already anarchistic race.
  • The Caldonians, led by scholars and diplomats, devote themselves to refined, knowledgeable pursuits. They've been comparatively friendly and helpful to the Federation, and the USS Arrow in particular. However, their scientific aims and lack of Federation membership have led to some points of friction between the two powers.


The Theta 122 Blockade of 2397/98


In 2397 the advances of the Sheliak Corporate sent thousands of ships scurrying for cover and protection. A flotilla gathered in orbit of Theta 122, including the USS Arrow. When the Sheliak blockaded the planet the ships found themselves stranded above the desolate planet. Factions and alliances were made and broken, and the Arrow observed six big figures operating among the thousands of ships. Dubbed "The Big Six" by Captain Shayne, these included:

  • Captain Oqidd of the Chalnoth Vessel Dagger. He prowls Theta 122 with his pack, and there have been reports of his crew cannibalizing others in the flotilla.
  • The Caldonian scientist Beriali Dau, captain of the Syrtan.
  • Gul Dakul, commander of the CDS Hecklat represented the Cardassian Union above Theta 122. An angry and moody veteran of the Dominion War. He died onboard the Arrow, and command of the Galor class ship transferred to his Glinn - DeKeal - who left the system shortly after on the orders of Central Command.
  • DaiMon Blet, the seedy and unscrupulous commander of the FMS Kasseka. Blet seemed to enjoy 'press-ganging' unsuspecting business partners into his service if they reneged on deals made with him, and exploited the smaller ships in the area. After Blet's demise on the bridge of the Razor's Edge, his second in command - Durg - took command of the Kasseka.
  • General Murkad, commanding the Klingon vessel IKS K'prong, trapped alone above the planet. His primary goal appears to be keeping the Sheliak at bay, and denying the aggressive expansion of their kind.
  • Orion privateer Captain Eru Ghant of the Razor's Edge represented the fast growing contingent of pirates and privateers in the region. Wanted on several counts by the Federation, the deadly femme fatale betrayed the conference on the Arrow - unleashing a simultaneous attack on the ship and on the away team. She was apparently killed on the Arrow.

In A Scouring of Stars (Arrow) the USS Arrow played host to these figures in an attempt to hammer out a pact of non-aggression. The conference was not entirely successful. At the end of the mission, DaiMon Blet and Gul Dakul had been killed, General Murkad had begrudgingly aided the Arrow on the promise of Sheliak-killing weapons from Captain Dau, and Eru Ghant had seemingly been killed, only to be revived in secret by Sheliak Captain Tamazotz.

Locations in the Isle's


Theta 122
Theta 122 serves as the safest location in the Isles for refugees retreating from the advancing Sheliak. Neither a particularly hospitable or resource-rich world, the only real thing to recommend the small planet is its location out of the way of the Sheliak - for a while at least. It is also home to Atlas Base, and the location outside of Starfleet-protected space makes it prime for conducting the kind of research that escapes the watchful eye of Federation research review boards. Home to The Brotherhood of Thet.
The Well
A spatial phenomena close to Theta 122. It's an area of intense gravimetric distortions and anomalies. It's so disruptive to ships' navigation and propulsion most races of the Alpha Isle's avoid it and give it a wide berth. In Evading Mist (Arrow), the USS Arrow was chased into The Well by the Sheliak vessel Ikries. Narrowly avoiding the intense gravimetric disturbances, the Arrow 'sling-shotted' around an anomaly with enough speed to be expelled from the area and back on course to Theta 122.
Atlas Base
A small base on the surface of Theta 122, commissioned by Frederick Immelmann. Acting as the administrator to a colony fitted for approximately one hundred, the base was designed to conduct research on and around Theta 122. The base itself is tiny; unlike most other Federation installations, it was designed for compactness and functionality, with limited amenities. Designed principally to conduct science, it is positioned near water and food resources to maximize the power available for research. The base itself is poorly defended, and depends on its small size and relative obscurity for protection. Its minute resources are stretch nearly to the breaking point with the influx of refugees coming to the planet, creating a certain amount of tension between the inhabitants of the base and the Arrow.
Forward Refit Station-1 (AKA Raft-One)
Not quite a hive of scum and villainy, but not exactly far off from one. Deployed at the edge of the Alpha Quadrant for the purpose of bare-bones repair, Raft-One didn’t have the most auspicious of starts. Over time the often-forgotten facility strives to survive on the edge of the Isle's by any means necessary - savoury or not.


People of Interest


Frederick Immelmann
 
Head of Atlas Base, Frederick Immelmann.
A highly eccentric and dedicated scientist turned administrator of Atlas Base. Immelmann led a group of scientists away from Federation protection in the pursuit of the answers to mysteries surrounding Theta 122.
Edward Morgan
Former Starfleet scientist turned head of local cult group The Brotherhood of Thet. Eloquent yet dangerous, Morgan leads a rag-tag group of zealots near the only known natural water source on Theta 122.


End File