|Intelligent Lifeform Index|
|Four Letter Code||AENR|
|Planet of Origin||Andoria|
|Encountered||ENT: "The Aenar"|
|Current Tech Level||N|
|List of Named Aenars|
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- Proper Name: Aenar
- Pronunciation: Ee-nar
- Quadrant: Beta
- Location: Sector 006
- Name: Andorian System
- Star: Kuy’va, Type A (Blue-White)
- Other Information: Andor is a moon that orbits the fifth planet in the Andorian System.
- Proper Name: Andoria/Andor
- Pronunciation: An-dore-ee-ah/An-dore
- Diameter: 10,084km
- Gravity: 1G
- Rotational Period: 32 hours
- Classification: M
- Surface Water: 85%
- Climate: Frigid. Average temperature during the summer months in an Aenar settlement averages around -28˚C
- Population: Less than 5,000 Aenar, although the Andorians share this homeworld.
Since their discovery by the Andorian government in 2104, the Aenar have preferred to remain in seclusion. They have kept contact with the Andorians, but aside from playing a role in a Romulan attempt to destabilize politics in the Alpha Quadrant in 2154 they have played only a minor part in galactic history. A few Andorians who have served in Starfleet have been recorded as having some Aenar ancestry.
|2104||A settlement of Aenar, long since assumed to be a myth by the Andorians, is discovered beneath a dampening field in Andor’s Northern Wastes.|
|2153||The Aenar known as Gareb is abducted by Romulan operatives. He is brainwashed into believing that he is the last surviving Aenar, and coerced into assisting the Romulan Drone-Ship project. His telepathy is to be used to pilot the ship via telepresence.|
|2154||The drone-ship piloted by Gareb is the instrument used to manifest a Romulan plot to cause a war between the Tellarites and the Andorians. It also makes an attempt to cause a strain in relations between Humans and Rigellians. Jonathan Archer theorizes that the Romulans are trying to destabilise a large area of space in preparation for an invasion.|
|2154||Captain Jonathan Archer and Andorian Commander Shran contact the Aenar for assitance in foiling the Romulan plot. The Aenar are unwilling to help but for one zhen, Jhamel. With her assistance, and co-operation from the Vulcans, Tellarites, Andorians, and Starfleet, the Romulan drone-ship is destroyed. However Gareb is killed as a result by his Romulan captors.|
|2154||Orion slavers raid the Aenar settlement in the Northern Wastes. Jhamel is captured, and later rescued by the crew of Enterprise. Romulan involvement is uncovered after Commander Shran attempts to kill one of the Orions captors on Adigeon Prime. Jhamel is returned home, but one of the members of her breeding group is killed in the process. Shran accepts the request to take his place.|
|2156||Talla, a ¾ Aenar, ¼ Andorian is born. She retains some telepathic ability and has fully working eyesight. Her skin has a green tint. Jonathan Archer’s effort to rescue her from being kidnapped was a contributing factor in the formation of the Coalition of Planets, which later became the United Federation of Planets.|
The Aenar have no system of leadership, implying an egalitarian regime. Whenever it is necessary, the Aenar select one of their number as a speaker to represent their collective wishes. Using telepathy to communicate with others of their species, the speaker is quickly able to canvas the opinion of many Aenar in order to arrive at an acceptable course of action when required. In 2154 an Aenar named Lissan acted as speaker for her people in response to a communiqué from the Andorian Chancellor.
The Aenar are an Andorian sub-species (specifically a strain of the Bish’ee species) native to the Northern Wastes of the moon Andor. Similar in appearence to Andorians, they lack skin pigment giving them a paler appearence than thier Andorian cousins. They are also completely blind, but highly telepathic. Their population, during the mid-22nd century, consisted of only a few thousand.
The Aenar are physiologically very similar to the Andorians, with two antennae sprouting from their heads, although the antennae of the Aenar have small indentations in the funnel shaped tips. The Aenar are completely blind and have no skin or hair pigment, resulting in a pale white appearance (similar to human albinos). On average they stand between 1.7 and 2.2 metres tall, and are roughly of the same build as the average human. Their metabolism is high, a trait that has been evolved to aid their survival in the sub-freezing temperatures of the planet’s polar ice-cap. Their blood is cobalt-based.
The most distinctive trait of the Aenar, however, are their highly evolved telepathic abilities. An Aenar is capable of reading minds and of telepathically projecting itself to other humanoids. They use telepathy to communicate amongst themselves. Being that they are a subspecies of Andorian, therefore actually a member of the same species, they are completely genetically compatible with Andorians, allowing for the birth of hybrid offspring. Such hybrids often retain the strongest abilities of their genetic donors, as the offspring of the breeding group that contained Jhamel, Shran, Shenar, and Vishri produced Talla, who retained both telepathy and the ability to see.
The Aenar are a private and pacifistic people. Their telepathic abilities are considerable, but they have a strict tenet that forbids them from reading the thoughts and minds of others without express permission. On meeting Commander Shran in 2154, Jhamel immediately apologized for having sensed the loss of his partner, Talas, despite having done so unintentionally due to Shran’s tumultuous emotional state. The Aenar are strong-willed, and will often adhere to their ideals of pacifism in the face of danger, despite the potential harm it may cause to them. They deplore violence, and it was this sentiment that caused Lissan to question the actions of Jhamel when she decided to become involved with the allied forces led by Jonathan Archer to save her brother from the Romulans in 2154. Aside from being telepathically contacted by his sister, it was the realization of the number of people for whose deaths he was responsible that gave Gareb the strength to resist his conditioning and command the drone-ships he was controlling to destroy each other. He did so even knowing that it would lead to his execution. In contrast to the Andorians’ somewhat passionate mentality, the Aenar enjoy more subtle forms of music, and are more receptive to emotions and sentiments that may be considered weak by outsiders.
The Aenar themselves form a part of Andorian mythology, as they were believed not to exist until their discovery beneath the Northern Wastes of the Issa ice cap.
The Aenar civilization is built in an expansive system of caverns beneath the Issan ice cap. Circular pod-like modules are attached to rock supports to provide dwellings for the Aenar people, along with facilities such as hospitals, libraries and other public services. Access to the service is gained through a system of tunnels that have deliberately been made confusing to navigate. This is to prevent unwanted discovery by outsiders. The Aenar have been known to deliberately mask the senses of those who are trying to find them, or trying to leave the compound against the will of the Aenar. This is achieved by using telepathic projections.
Culture & Customs
Due to their reclusive behaviour very little is known of Aenar culture. However, from what outsiders have managed to learn it has been proven that the Aenar are a benevolent species. While they prefer not to be disturbed by people from outside their settlement they will offer help to those who need it. Their ideals of non-violence and pacifism are very rarely broken. Reading an individual’s thoughts without permission is considered a violation. Accidental occurences are often resolved with an apology, but a prolonged or regular series of incidents (while very rare) incurs expulsion from the Aenar settlement – the only solution that removes the problem without resorting to violence.
While the Aenar do not follow the Andorian clan system, many of them choose to devote their life to the study of science or medicine.
Aenar zhen and shen often wear a white translucent veil that covers the lower half of their faces. Their hair is often worn long, and tied in braids behind their heads. White is the favoured colour of Aenar garments, despite their inability to see the colours of the fabrics they produce.
Ice Bore worms commonly reside in the icy expanses of the Issa cap. As such, they often travel through the Aenar settlement. While such creatures are dangerous due to their need to generate heat through and internal chemical reaction, they pose no threat to the Aenar who are able to sense their presence telepathically. Children are often known to pursue swarms of Ice Bores, tracking them with their telepathic senses and attempting to track them through the labyrinthine tunnels around the city.
Ice Bores are often harvested from around the Aenar city, as they are useful for a number of scientific and engineering-related purposes. Aside from this, the Aenar tend not to trade with the outside world. Their egalitarian culture leaves them with no need for currency or trade, as they are able to exist in a self-supportive state.
The Aenar share the same level of technological capability as the Andorians, as they have access to advances made by the Andorian government. In the past, the Aenar developed technology independently from their blue-skinned cousins, and were able to use a large dampening field to shield their city from detection. They were also recorded as having developed dermal regeneration technology.
Federation Intelligence Files
The Aenar are not widely known across the galaxy. They are somewhat of an Andorian internal affair. As the Andorian species is reportedly in decline, it is reasonable to assume that this is also true of the Aenar, whose numbers were already limited on their discovery. Should the Andorians find a way to solve this crisis, it would most likely come into Aenar possession as well.
- Star Trek:Enterprise (United, The Aenar, These Are the Voyages)
- Memory Alpha (various pages)
- Memory Beta (various pages)
- Star Trek Customizable Card Game (Decipher Inc., 1994-2007)
- Star Trek RPG: Aliens (Decipher Inc., 2003)
- Star Trek RPG: Worlds (Decipher Inc., 2003)
- The Good That Men Do (Andy Mangels & Michael A. Martin, Pocket Books)
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