A Monstrous Murder Mystery (Gorkon): Difference between revisions

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{{Menthar Mission History}}
{{Menthar Mission History}}
A Monstrous Murder Mystery
===Mission Summary===
===Mission Summary===
*'''Stardate 239210.25'''
*'''Stardate 239210.25 - 239212.18'''
 
 
'''Synopsis'''
 
[[File:Clerval Manor.jpg|thumb|left|300px|The fictional Clerval Manor]]A celebration turns into a murder investigation when a Cardassian diplomat is found dead during the Gorkon's awards after-party. Trapped inside a sabotaged holodeck, will they be able to find the murderer, while keeping themselves and their guests safe?
 
===Act 1===
 
The crew of the ''[[USS_Gorkon|U.S.S. Gorkon]]'' was celebrating their [[A_Sinking_Ship_(Gorkon)|first mission]] on [[Astrofori One]], in one of its many holodecks. The setting was an old Earth “Victorian” mansion. It was packed with delegates from the Federation and around the Menthar Corridor. {{nrank|Captain|Quinn|Reynolds}}, having just delivered her awards ceremony to her crew, found herself needing some solitude in the mansion.
 
Entering the library, Reynolds discovers the body of a dead Cardassian - Kotan Jara, envoy of the Cardassian Union. She quickly discovers that communications are disabled, as well as any access to the computer, including the holodeck Arch, exit, and control panels. {{nrank|Lieutenant JG|Lael|Rosek}} and {{nrank|Ensign|Jansen|Orrey}} enter shortly thereafter, and are quickly brought up to speed. Captain Reynolds asks Lt. Rosek to discreetly summon the rest of the senior staff to the library to discuss the situation without alerting the guests; which unfortunately includes the media, diplomats, and Starfleet flag officers.
 
After the senior staff arrive, Captain Reynolds brings them up to speed. {{nrank|Commander|Alucard|Vess}} quickly determines that the Cardassian had died no more than an hour earlier, from a small but sharp & serrated knife. They surmise two possibilities: either the killer escaped the holodeck somehow, or is still hiding in the crowd.
 
Captain Reynolds assigned tasks to the crew. Commanders {{n|Eerie}} & Vess, and Lts. {{n|Adam|Haase}} & {{n|Dar|Elandra}} are asked to keep the situation from leaking to the guests. Eerie ends up standing guard outside the library door.  {{nrank|Commander|Chythar|Skyfire}}, Lts. {{n|Ayiana|Sevo}}, {{n|Cory|Stoyer|}} & {{n|Paul|Sharpe}} are tasked to finding a way out of the holodeck, or at least gain access to the computer.  Finally, Lt. Rosek, Ensigns Orrey & {{n|Lenaz|Anya}}, and Doctor {{n|Lilavati|Chandur}} are ordered to find more clues to the mystery.
 
<br style="clear:left;">
<center>
{| class="wikitable collapsible collapsed" style="width:800px" align="center" border="1" cellpadding="0" cellspacing="0" "
! style="background:grey;" colspan="2"|Notable Sims
|-
! style="width:200px;"| [http://sims.starbase118.net/posts/1977944?sid=55ce562abb757&p=37 "Murder Most Horrid"]
! style="width:600px;"| Captain Reynolds discovers the dead body of the Cardassian ambassador.
|}
</center>
 
===Act 2===
 
Captain Reynolds’ group found their way to a dungeon deep in the castle, a feature believed not to be a part of the original program. There, they found a bound and tortured ''Gorkon'' crewman on an ancient torture device. While attempting to free the man, Ensign Orrey and Lt. Rosek activated a trap door and fell further into the bowels of the castle. Meanwhile, the rest of Reynolds’ team worked their way outside to the gardens, where an elaborate hedge maze had been created. While chasing a lead, Reynolds came across {{n|Walter|Brunsig}}, a friend of hers. He was critically injured by a primitive projectile weapon from an unseen adversary. At the same moment, the sky was lit up with a fiery emblem of the [[Maquis Reborn]], ending the mystery of who the assailants and saboteurs were.
 
Meanwhile, back in the library, Commander Eerie had dragged in a werewolf creature that had attacked him and an envoy of a diplomat, counselor, and journalist. Commander Skyfire, Lts. Sevo, Stoyer & Sharpe managed to determine how the assassin escaped. Meanwhile, pieces of the program were starting to break down from the saboteur’s hack of the program.
 
Eventually, everyone regrouped in the library, where they finally managed to shut down the program with some creative engineering workarounds. Unbeknownst to them, however, two assassins who had been inside holodeck all along managed to escape via a secret exit, stunning the engineering team outside the holodeck and making an escape.
 
<br style="clear:left;">
<center>
{| class="wikitable collapsible collapsed" style="width:800px" align="center" border="1" cellpadding="0" cellspacing="0" "
! style="background:grey;" colspan="2"|Notable Sims
|-
! style="width:200px;"| [http://sims.starbase118.net/posts/1986815?sid=5688b79dbdcf1&p=35 "Descent"]
! style="width:600px;"| A tortured ''Gorkon'' crewman is found deep within the castle.
|-
! style="width:200px;"| [http://sims.starbase118.net/posts/1987407?sid=5688b907b6a71&p=61 "A Turn for the Worse"]
! style="width:600px;"| The assassins leave a calling card.
|-
! style="width:200px;"| [http://sims.starbase118.net/posts/1987547?sid=5688b28c866c2&p=141 "Mission Complete"]
! style="width:600px;"| The assassins make their escape.
|-
! style="width:200px;"| [http://sims.starbase118.net/posts/1987704?sid=5688b28c866c2&p=105 "Shutting Down the Holoprogram"]
! style="width:600px;"| The crew manages to shut down the failing program and escape the holodeck.
|}
</center>
 
===Act 3===
 
With the program shut down, the crew regrouped and were divided up into two teams. One was tasked with chasing the escaping assassins, while another attempted to free hostages from a similar attack at the Cardassian Embassy. The pursuing group eventually found their way into a cargo bay which had been set up by the assassins as an ambush with automated turrets. Taking some injuries, the team eventually managed to take out the turrets, but the assassins had already fled into a shuttle. Taunting them over a viewscreen, the group was informed that several dozen passengers of another shuttle had been transported to a barren planet. The group were forced to take shuttles to rescue the stranded people, letting the assassins escape.
 
Meanwhile, the other group led by Captain Reynolds managed to penetrate the anti-surveillance countermeasures in the Cardassian Embassy. They determined that the hostages were alive, but possibly infected with a life-threatening virus. Eventually, the team managed to transport all the hostages to the Gorkon for medical treatment.
 
<br style="clear:left;">
<center>
{| class="wikitable collapsible collapsed" style="width:800px" align="center" border="1" cellpadding="0" cellspacing="0" "
! style="background:grey;" colspan="2"|Notable Sims
|-
! style="width:200px;"| [http://sims.starbase118.net/posts/1987863?sid=5688b28c866c2&p=86 "No Rest for the Wicked (Part II)"]
! style="width:600px;"| The crew set out to capture the assassins, and rescue hostages.
|-
! style="width:200px;"| [http://sims.starbase118.net/posts/1988296?sid=5688b28c866c2&p=40 "Sitting Tribbles!"]
! style="width:600px;"| One team is ambushed.
|-
! style="width:200px;"| [http://sims.starbase118.net/posts/1988722?sid=5688bc168856e&p=22 "Inside the Embassy"]
! style="width:600px;"| The crew manages to save Cardassian hostages.
|-
! style="width:200px;"| [http://sims.starbase118.net/posts/1988714?sid=5688bc168856e&p=23 "Reflection"]
! style="width:600px;"| Captain Reynolds reflects on the night's events.
|}
</center>


<p>A celebration turns into a murder investigation when a Cardassian diplomat is found dead during the ''Gorkon's'' awards after-party. Trapped inside a sabotaged holodeck, will they be able to find the murderer, while keeping themselves and their guests safe?</p>


[[File:Clerval Manor.jpg|thumb|left|300px|The fictional Clerval Manor]]
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{{Gorkon Crew}}
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[[Category:USS Gorkon]]
[[Category:Gorkon Mission Archive]]
[[Category:Gorkon Mission Archive]]
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[[Category:Episodes]]
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