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Keval Trolin (talk | contribs) (→Armor) |
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=== Physical Properties === | === Physical Properties === | ||
One | One moment the ore may be solid and heavy, the next moment it can be porous and light. This is due to the ever changing nature of the ore. Parts of the ore go in and out of phase. | ||
Due to the constant change going on inside the ore scanners have a hard time locking onto an object made of this ore. | Due to the constant change going on inside the ore scanners have a hard time locking onto an object made of this ore. |
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