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Creativity in your sims is encouraged! | Creativity in your sims is encouraged! | ||
No matter the original mission proposal or initial outline, there are no pre-determined endings. Each and every one of your contributions, whether your PC is an ensign or a captain, can change the course of the mission or storyline. With that great power comes some moderate responsibility and we all work to ensure a satisfying narrative. You might say it's a balancing act between "this mission can go anywhere" and "this mission went ''everywhere'' | No matter the original mission proposal or initial outline, there are no pre-determined endings. Each and every one of your contributions, whether your PC is an ensign or a captain, can change the course of the mission or storyline. With that great power comes some moderate responsibility and we all work to ensure a satisfying narrative. You might say it's a balancing act between "this mission can go anywhere" and "this mission went ''everywhere''!" | ||
===Mission vs. Shore Leave=== | ===Mission vs. Shore Leave=== | ||
Generally, writing time aboard Octavia E Butler is divided into two major blocks: missions and shore leave. Missions involve one or more central objectives and generally take place aboard the ship and local stations or planets, etc. Missions are generally divided into 3 Acts, each of about 2-3 weeks in length for a total of about 2 months in mission, though this may vary! | Generally, writing time aboard Octavia E Butler is divided into two major blocks: missions and shore leave. Missions involve one or more central objectives and generally take place aboard the ship and local stations or planets, etc. Missions are generally divided into 3 Acts, each of about 2-3 weeks in length for a total of about 2 months in mission, though this may vary! |