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=House Affiliated Companies= | =House Affiliated Companies= | ||
Many businesses chose to ally themselves with a house and settle on a house world. These companies tend to be either very powerful and self-sufficient, or in need of protection against outside sources. A more powerful company can gain the benefits of dealing with a house, while protecting itself from house entanglements because it can deal more as an equal with the sponsoring house. A weaker company is far more likely to be swallowed whole by house interests, but gains in exchange the protection of the house from extra-sector rivals. | |||
An alliance with a house comes with a host of enticing benefits. The tax breaks offered by most of the houses to companies willing to relocate are extremely generous. Labor pools are well educated, hard-working, and relatively honest. There are often very lucrative exclusive contracts to be had. For the upper management, there are often privileges not available elsewhere. Most importantly, house sponsorship affords partial protection from the [[Valcarian Imperial Republic|Empire]]. A company based on a house world need not fear [[Valcarian Imperial Republic|Imperial]] annexation - at least not in the immediate future. | |||
Becoming a house client company is not all wine and roses, however. There are significant drawbacks to the arrangement. SEttling on a house world immediately introduces a firm to the often-sordid dealings of house politics. | |||
Even before opening for business on a house world, a company must make concessions to the sponsoring house. Such concessions might be relatively benign, depending on the power of the company and the character of the house itself. The company might be required to submit to oversight by the house, admit house representatives to the board, or support local philanthropies and institutions. In less ideal situations, the company might be required to pay immense bribes to house members or institutions, merge with other client companies, or surrender autonomy altogether. | |||
Every company allying itself with a house immediately buys into the house's list of allies and enemies. It may be required to trade or deal with companies on worlds allied with the sponsor house, or be forbidden to trade with those under rival houses. It must also be prepared to deal with sabotage - as a client of a specific house, it is now a target to rival houses who may wish to strike at the sponsoring house through it. | |||
=Freeworlds Companies= | =Freeworlds Companies= | ||
[[Category:Par'tha Society|M]] | [[Category:Par'tha Society|M]] |
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