Counselor Simming Guide
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Love them or hate them, Counselors are an integral part of any duty postings command staff. Whether it be ship, starbase, or planetary embassies the Counselors are there to see to the well being of the crew/staff. So what does this mean to you, the player? At first glance this position looks like a mountain of a task in the sim. There is no clear role for your character, or there is nothing for your character to do. Also, do not forget many other characters in the sim will avoid you like the plague, no matter how much they may need the Counselor. In fact the Counselor is a highly rewarding role that will provide countless opportunities to include your character into the current plot, whatever that may be.
The counselor's duty
The Counselor has countless duties to his/her crew. The first among these duties is to the mental health of everyone stationed to the posting, from the Captains and Admiralty to the Ensigns. The life of a Star Fleet officer is busy, loaded with time constraints, usually stressful, and often dangerous. Sometimes the Counselor can help a crewman with one conversation. Often a little encouragement is all that is needed, or maybe it is a shoulder to cry on. These are the small fires for which the Counselor must always be on the lookout. Other times the problems are larger, this is when you pull a crewman in for a counseling session. These crew interactions provide opportunities that are wonderful to facilitate the development of your fellow crew members characters.
Approaching other characters
Approaching another character for counseling can be one of the most difficult parts of simming the Counselor. While talking to someone about job performance is a simple matter, talking with a character about their personal life requires a more subtle approach. Often just approaching a character about their troubled relationship, destructive behavior, etc, will only cause them to avoid the evil head shrinker. The most time tested tactic to approaching a character for counseling is to simply stop by and say hello. A little coaxing can then take a simple conversation to openings for the larger problem.
Contacting the characters player out of character is an essential tool for the Counselor. Out of character interaction with your fellow players is essential to success as a counselor. Coordinating with the other players allows your to find the right approach to conversation and counseling sessions. The character’s player will be able to tell you the best angle to use for them to open up. The counselor also often acts as a conduit for character development giving players a good chance to joint post. It is important to remember though not everyone wants to open up to the Counselor. When this happens it is best to remember you tried.
The counseling session
The counseling session is the primary reason for the Counselor to be serving on ship, or base. Unlike most fleet tasks it can be done almost anywhere. You may counsel the Captain in his ready room. A Lt. may need counseling in their quarters, or the chief medical officer may have to be counseled in sickbay’s office. The Counselor is always on duty and will talk to anyone, anywhere.
Once you have someone willing to talk it is time for you to listen. Keep them talking with pointed questions to help them get to the root of their problem. This is where the counselor does her most to help, and often everyone will learn something new about the character in question. Finally when the root of the problem is found the character and the Counselor can discuss ways to make improvements. Sometimes one of these session may be enough to resolve the problem. It may also take many sessions and lots of conversations to reach a resolution.
Labor of love
Simming a counselor can be a demanding role. It also will often be one of the most rewarding roles to sim. The Counselor will find many opportunities to make friends both in character and out. The versatility of the Counselor will provide openings for you in almost any plot. Enjoy playing your Counselor and never forget to be “pushy with a smile” as our own Lt. Commander Cura Assanti-Stone once said.
Credits
Mission Specialist | Helm/Com/Ops | Engineer | Science Officer | Medical Officer | Nurse |
Intelligence Officer | Security Officer | Tactical Officer | Marine | Counselor | Civilian |
Duty Posts |
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