Cadet Orientation/Your Character: Difference between revisions
m (erasing double words on the text) |
m (Fixing link to T/E Rating System) |
||
Line 85: | Line 85: | ||
{{Heading|Further Reading|#6699cc}} | {{Heading|Further Reading|#6699cc}} | ||
* [http://www.starbase118.net/cadets/your-character/taking-cues-from-lost Taking Cues from ''Lost''] | * [http://www.starbase118.net/cadets/your-character/taking-cues-from-lost Taking Cues from ''Lost''] | ||
* [ | * [[T/E Rating System|Telepathy & Empathy rating system]] | ||
<br clear=all> | <br clear=all> |
Revision as of 20:40, 22 July 2022
Cadet Orientation |
---|
Your character represents the alter-ego that you control in the Star Trek universe. It's important to put a great deal of effort and thought into making this a person that you want to spend a lot of time with! In this area, you'll find out more information about creating your character.
Primary ConsiderationsBefore you get too deep in developing your character, there's some things you will want to consider:
Don't be Wesley CrusherMost StarFleet officers are – by today's standards – driven, well educated, moral, and empathetic individuals, who mainly care about exploring, bettering themselves, bettering the galaxy, and finding new ways to make the engines run faster on a starship. Because we're working with characters who are overachievers, newer writers often look for ways to help their character stand out among other amazing characters, which sometimes manifests with characters who are even more amazing than their peers – graduating at the top of their Starfleet class, being recognized as the best engineer Starfleet has ever seen right out of the Academy, holding multiple degrees, or being an expert in a number of sports. Remember Wesley Crusher? It seemed like he knew everything. He even getting to sit at Helm on the bridge of the Enterprise-D from time-to-time! Most would agree that it seemed unbelievable that he'd be quite so smart and capable at such a young age. As much fun as it is to conceive of a character who overcame adversity (dead parents! life of poverty! overly-critical Academy professors!), graduated first in their class, and was the envy of their peers, these characters just aren't that much fun to write in practice. First, you'll find that you don't really have very far to grow with a character like this. How do they develop themselves when they're already the best? How can they possibly have healthy, interesting relationships when everyone they meet is but a lesser version of them? And second, you'll find that others resent these characters, because they hog the limelight. No one should be the center of attention all the time – everyone should have a chance to shine! Think about your own experiences in life. Did you meet a lot of people who were truly exceptional? Did you meet a lot of people who were able to be the sports star, and graduate at the top of their class? Have you met anyone who overcame incredibly adversity, and was able to not only meet everyone else's level, but exceed them too? Chances are, those people are pretty rare. We want them to be rare in our game, too, because those people are few and far-between in real life. And believe it or not, reading about characters that are normal people in difficult circumstances is more interesting than reading about extraordinary people. Interesting stories come from learning about how people behave when faced with new and difficult situation. How will your overly average character deal with the loss of a friend when your ship meets the Borg? What will your character do when they don't know how to fix the problem in their work? How will your character react when they finally meet someone on the crew that they're romantically interested in, but that other person doesn't think your character is attractive enough for a mutual relationship? These are the types of stories we want to read because they're about the human condition. We want to know and understand how to overcome adversity "as it happens" in the sim. Learning that a character has already overcome many difficult life challenges before they even got through StarFleet just means that they've already learned their lessons! Consider ways that your character can find trade-offs. Perhaps they did well at the Academy, but their social life suffered, which now means they have a hard time relating to people on the ship. Or perhaps they had a great social life at the Academy, but barely squeaked by on their exams, and now has a hard time adjusting to the rigors of their new job, which tests the limits of their knowledge and capabilities. Avoid other common mistakesIf you want to avoid some of the other common character creation mistakes, you can check out the this test. Beyond just checking to make sure your character isn't testing the bounds of believability, it also lists dozens of other common, character traits that are overused. You don't have to avoid all of them – after all, there are only so many common stories we can tell! – but this can give you an idea of whether or not your character might be headed in the wrong direction. Need some inspiration?There are some places around the internet that can help you get started with character generation. Here are a few links:
If you need some help with a name, check out The Forge or the Seventh Sanctum Name Generator page. Choosing a SpeciesPerhaps one of the most important parts of your character is the species you choose. As such, we encourage you to visit our Intelligent Lifeform Index (ILI) before you consider anything else in your character creation process. The ILI has a list of all species which we allow to be played by members of our fleet. Choosing from this list will ensure that you don't spend a lot of time creating a character around a species we don't allow! (Look for the species marked "Permitted.") We know you designated a species on your application, but you're allowed to change your species during training. Just notify your training officer, when training begins, if you find a new species you'd rather play. Character RulesWe do not allow any of the following:
Guidelines on Religious CharactersIn the Star Trek universe, and the universe we've created here, we’ve seen few references to present day, real world religions. In most cases, we’ve seen limited references to the religions practiced by characters in shows and movies. However, we recognize that religion, for some players, may be an important facet of the character they wish to portray. While we want to support players as they bring their whole selves to our game, and write in a way which is fulfilling for them, we also wish to set some clear boundaries to ensure we maintain the integrity of our game, and encourage our members to feel comfortable writing alongside religious characters where the personal views of the writer may not align with in-universe attitudes. We strongly believe the ability to write a religious character must not impede the ability of other players to enjoy the game. Taking part as a collaborative writer in a diverse roleplaying group, we can enter situations where the reality of the game universe is fundamentally different to our own, and while we explore situations we may not encounter in real life, they can also challenge our worldviews. Here are our expectations for considerate play:
Here are some helpful guidelines for best practices:
If you are unsure of your approach, do not hesitate to reach out to your ship’s staff. They are there to help you portray the character you want, have an open and honest discussion about expectations, but also be able to meet the Federation ideals of “universal liberty, rights, and equality, and to share their knowledge and resources in peaceful cooperation and space exploration." Character GuildsGuilds are small groups of people who share common, In Character interests. Below are the guilds that are currently active within the group. Using the guild resources may help you develop your character and learn more about the species you chose.
Further Reading
|
Starfleet Academy |
---|