What Do Boys Dream (Gorkon): Difference between revisions

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==What Do Boys Dream==
==What Do Boys Dream==
*'''''Stardate 239803.23 to ''Present''
*'''''Stardate 239803.23 to 239806.18'''''
After being betrayed by one of their own, many of the Skarbek crew are captured and thrown into a Cardassian prison where they must fight to survive and escape.
After being betrayed by one of their own, many of the Skarbek crew are captured and thrown into a Cardassian prison where they must fight to survive and escape.


==Location==
==Location==
<gallery>
Industrial Hallway.jpg
Cardassianjunkyard.png
</gallery>
==='''Unknown Cardassian Prison'''===
==='''Unknown Cardassian Prison'''===
The prison is a death trap waiting to happen. Too warm for anyone other than Cardassians and Gorn to become comfortable, and too violent for anyone to get a good sleep at night. Where there should be prison guards, none are waiting. Instead, the crew of the Skarbek woke up there and scrambled to carve out a small slice of territory for themselves. Bared metal lines the walls, typically Cardassian in design with the barest amount of expense paid to cover anything up, and the whole place smells of death. Without windows to the outside world, it's impossible to know where they are, or how long they've been down there for. All they know is they have to get out, and quickly, as the air poisons them slowly.  
The prison is a death trap waiting to happen. Too warm for anyone other than Cardassians and Gorn to become comfortable, and too violent for anyone to get a good sleep at night. Where there should be prison guards, none are waiting. Instead, the crew of the Skarbek woke up there and scrambled to carve out a small slice of territory for themselves. Bared metal lines the walls, typically Cardassian in design with the barest amount of expense paid to cover anything up, and the whole place smells of death. Without windows to the outside world, it's impossible to know where they are, or how long they've been down there for. All they know is they have to get out, and quickly, as the air poisons them slowly.  
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*'''Sip' Otra Territory''': Where the Cardassian prisoners have staked their claim. They're not friendly to outsiders, preferring instead to remain in their sanctum and only venture out when they need to — whether that's for food, to cause trouble, or kidnap unsuspecting doctors. The poison in the prison seems to be affecting them at a faster rate than everyone else. Their territory is a network of labyrinthian passages they've made themselves to ward off anyone venturing too far without invitation.  
*'''Sip' Otra Territory''': Where the Cardassian prisoners have staked their claim. They're not friendly to outsiders, preferring instead to remain in their sanctum and only venture out when they need to — whether that's for food, to cause trouble, or kidnap unsuspecting doctors. The poison in the prison seems to be affecting them at a faster rate than everyone else. Their territory is a network of labyrinthian passages they've made themselves to ward off anyone venturing too far without invitation.  
*'''Boryhas Territory''': Bajoran prisoners have taken over this area, licking their wounds from the fight going on outside. Some of these prisoners have been inside since before the Occupation of Bajor, and have interesting stories to tell, if only they liked the share. Which they don't. What is theirs, is theirs.  
*'''Boryhas Territory''': Bajoran prisoners have taken over this area, licking their wounds from the fight going on outside. Some of these prisoners have been inside since before the Occupation of Bajor, and have interesting stories to tell, if only they liked the share. Which they don't. What is theirs, is theirs.  
<gallery>
Industrial Hallway.jpg
</gallery>


==='''Ve’ot Tok, Demilitarized Zone'''===
==='''Ve’ot Tok, Demilitarized Zone'''===
The name literally meaning "Dead Ship" in Cardassian. Large junkyard based on a moon in the DMZ. Controlled, operated, and owned by the Cardassian Union. If they think a vessel will be of some use in the future, it gets thrown onto the moon surface for later reclamation. The whole moon is one massive junkyard, spanning miles in all directions. They left all ship cargo intact unless it's of imminent importance or use, so under the scorching sun of the nearby star, the combined effect of starship hulls and junk is like an oven. It smells. Real bad.  
The name literally meaning "Dead Ship" in Cardassian. Large junkyard based on a moon in the DMZ. Controlled, operated, and owned by the Cardassian Union. If they think a vessel will be of some use in the future, it gets thrown onto the moon surface for later reclamation. The whole moon is one massive junkyard, spanning miles in all directions. They left all ship cargo intact unless it's of imminent importance or use, so under the scorching sun of the nearby star, the combined effect of starship hulls and junk is like an oven. It smells. Real bad.
<gallery>
Cardassianjunkyard.png
</gallery>
 


==Notable Characters==
==Notable Characters==
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* '''Raask:''' Gorn Enforcer for the Regaz Hich, Regaz Hich Territory.
* '''Raask:''' Gorn Enforcer for the Regaz Hich, Regaz Hich Territory.
* '''Buddy 3:''' A shiv repurposed by [[Serren Tan/Skarbek|Serren Tan]] into his counsellor, closest friend, confidant, and ear scratcher.
* '''Buddy 3:''' A shiv repurposed by [[Serren Tan/Skarbek|Serren Tan]] into his counsellor, closest friend, confidant, and ear scratcher.
 
* '''Morad:''' Cardassian prisoner. Suspected by some to be a former member of the Obsidian Order. (He would have preferred to write his name with a capital D but it wasn’t meant to be.)
* '''M'Rish:''' Young Catian, used as bait to see how other test subjects would react on her presence.
* '''Roomba:''' Green, intelligent slime, appeared to give its life to save a group of escapees, but has survived in some form.


==Mission Summary==
==Mission Summary==
Line 47: Line 45:


* Get the manual actuators from ''Boryhas''’ territory. Somehow. They’re not known for sharing.
* Get the manual actuators from ''Boryhas''’ territory. Somehow. They’re not known for sharing.
** '''Team:''' [[Jona ch'Ranni/Skarbek|Jona ch'Ranni]], [[Corliss Fortune/Skarbek|Corliss Fortune]], [[Meru Tahna/Skarbek|Meru Tahna]], [[Piravao sh'Qynallahr/Skarbek|Piravao sh'Qynallahr]]
** '''Team:''' [[Jona ch'Ranni/Skarbek|Jona ch'Ranni]], Corliss Fortune, Meru Tahna, Piravao sh'Qynallahr
 
</div>
<div style="clear:both"></div>
 
<div class="mw-customtoggle-ActTwo" style="cursor:pointer" >{{SubHeading|Act Two: Finding the Bloody Way Up|#29235C}}</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ActTwo">
 
* Find the shuttlebay and possible means of getting out.
** '''Team:''' [[Quinn Reynolds/Skarbek|Quinn Reynolds]], [[Jocelyn Marshall/Skarbek|Jo Marshall]], [[Genkos Sim/Skarbek|Genkos Adea]], [[Serren Tan/Skarbek|Serren Tan]], Morad
 
* Head to sensors/communications area, to get the lay of the land and potentially a message out.
** '''Team:''' [[Samira Neathler/Skarbek|Samira Neathler]], [[Ayiana Sevo/Skarbek|Ayiana Sevo]], [[Loxley/Skarbek|Loxley]], [[Cory Stoyer/Skarbek|Cory Stoyer]]
 
* Get Head for engineering, discover/remedy the problem with the power supply.
** '''Team:''' [[Jona ch'Ranni/Skarbek|Jona ch'Ranni]], Corliss Fortune, Meru Tahna, Piravao sh'Qynallahr
 
* Retrieve a Venca Class vessel from a junkyard.
** '''Team:''' [[Valesha_Sienelis/Skarbek|Valesha]], [[Christopher_Johns/Skarbek|Chris Johns]], [[Erin Reynolds/Skarbek|Erin Reynolds]], [[Jhyrazhao sh'Kavhilji]]
 
* Set fire to a vessel at the same junkyard as distraction for the other team.
** '''Team:''' [[Makkor/Skarbek|Makkor]], Vaala
 
</div>
<div style="clear:both"></div>
 
<div class="mw-customtoggle-ActThree" style="cursor:pointer" >{{SubHeading|Act Three: Freeing the rest of the Skarbek Cell|#29235C}}</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ActThree">
 
* Stopping the baryon sweep.
** '''Team:''' [[Quinn Reynolds/Skarbek|Quinn Reynolds]], [[Jocelyn Marshall/Skarbek|Jo Marshall]], [[Genkos Sim/Skarbek|Genkos Adea]], [[Serren Tan/Skarbek|Serren Tan]], Morad
 
* Running in circles, while trying to find a way out of their imprisonment.
** '''Team:''' [[Samira Neathler/Skarbek|Samira Neathler]], [[Ayiana Sevo/Skarbek|Ayiana Sevo]], [[Loxley/Skarbek|Loxley]], [[Cory Stoyer/Skarbek|Cory Stoyer]]
 
* Meeting a new ally in the form of a sentient slime-being.
** '''Team:''' [[Jona ch'Ranni/Skarbek|Jona ch'Ranni]], Corliss Fortune, Meru Tahna, Piravao sh'Qynallahr
 
* Surviving their escape from the junkyard, and meet with the Cardassian prison ship.
** '''Team:''' [[Valesha_Sienelis/Skarbek|Valesha]], [[Christopher_Johns/Skarbek|Chris Johns]], [[Erin Reynolds/Skarbek|Erin Reynolds]], [[Makkor/Skarbek|Makkor]]
 
* Set up the Venca Class ship to receive incoming casualties.
** '''Team:''' Vaala, [[Jhyrazhao sh'Kavhilji]]
 
* Figuring out what is happening with the hoard of sleeping Gorkon crew.
** '''Team:''' [[Caedan Nkai]], [[Vorin]], [[Mallora Vossti]]


</div>
</div>
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==Notable SIMs==
==Notable SIMs==
* '''[https://groups.google.com/g/sb118-gorkon/c/yGAgqS304Ns/m/1v-cEPUSBAAJ Lt. Commanders Marshall, Reynolds & Adea - Bait and Switch (Part I)], [https://groups.google.com/g/sb118-gorkon/c/41Dv5dstgzg/m/y4WaWgYTBAAJ II], [https://groups.google.com/g/sb118-gorkon/c/pzqmLCiqBpc/m/Kdpq5RETBAAJ III], [https://groups.google.com/g/sb118-gorkon/c/7ibOTSQnwZo/m/vt67OBwTBAAJ IV]''' - ''Written by Rear Admiral [[Quinn Reynolds]], and Lieutenant Commanders [[Genkos Adea]] and [[Jo Marshall]].''
* '''[https://groups.google.com/g/sb118-gorkon/c/yGAgqS304Ns/m/1v-cEPUSBAAJ Lt. Commanders Marshall, Reynolds & Adea - Bait and Switch (Part I)], [https://groups.google.com/g/sb118-gorkon/c/41Dv5dstgzg/m/y4WaWgYTBAAJ II], [https://groups.google.com/g/sb118-gorkon/c/pzqmLCiqBpc/m/Kdpq5RETBAAJ III], [https://groups.google.com/g/sb118-gorkon/c/7ibOTSQnwZo/m/vt67OBwTBAAJ IV]''' - ''Written by Rear Admiral [[Quinn Reynolds]], and Lieutenant Commanders [[Genkos Adea]] and [[Jo Marshall]].''
 
* '''[https://groups.google.com/g/sb118-gorkon/c/Yoiy7gmBldM/m/-MAzoQUUAQAJ Rear Admiral Reynolds & Lt. Commander Jo Marshall - The only way is up (Part I)] [https://groups.google.com/g/sb118-gorkon/c/mFaauaaQg-s/m/FD9O7BAUAQAJ II]''' - ''Written by Rear Admiral [[Quinn Reynolds]] and Lieutenant Commander [[Jo Marshall]].''


==Mission Reports==
==Mission Reports==
<!--- * ''' Stardate 239801.31:''' [https://www.starbase118.net/2021/gorkon-rear-admiral-and-yacht-disappear-in-ma-no-umi/ Gorkon Rear Admiral and Yacht ''Azetbur'' Disappear in Ma No Umi] --->
<!--- * ''' Stardate 239801.31:''' [https://www.starbase118.net/2021/gorkon-rear-admiral-and-yacht-disappear-in-ma-no-umi/ Gorkon Rear Admiral and Yacht ''Azetbur'' Disappear in Ma No Umi] --->
 
* ''' Stardate 239804.13:''' [https://www.starbase118.net/2021/maquis-resistance-crew-imprisoned-in-cardassian-facility/ Maquis Resistance crew imprisoned in Cardassian facility]
* ''' Stardate 239805.28:''' [https://starbase118.net/2021/chaos-ensues-after-violent-prison-break-in-cardassian-prison/ Chaos ensues after violent prison break in Cardassian prison]
* ''' Stardate 239806.20:''' [https://starbase118.net/2021/cardassian-prison-escapees-discover-experiments-conducted-on-prisoners-behind-the-facade/ Cardassian prison escapees discover experiments conducted on prisoners behind the facade]
* '''Stardate 239807.18:''' [https://starbase118.net/2021/cardassian-prison-escapees-barely-elude-capture-by-starfleet/ Cardassian prison escapees barely elude capture by Starfleet]
* '''Stardate 239808.26:''' [https://starbase118.net/2021/crew-of-the-gorkon-head-to-shore-leave-following-a-harrowing-betazoid-induced-coma/ Crew of the Gorkon head to shore leave, following a harrowing Betazoid induced coma]


{{LCARS-sdfooter|COLOR=#339933}}
{{LCARS-sdfooter|COLOR=#339933}}

Latest revision as of 14:13, 23 March 2023

2398, Episode 18


The Tyrellian Sector Saga
Gorkon Mission History
Previous Missions · Crew Logs
Overview Individual Missions
2393 A Wolf in Sheep's Clothing
2394 Old Hatreds · The Silver Function · The Devil's Expanse · Telutho'kai
2395 Hvei'khenn · Sweet Dreams Are Made of This
2396 The Njörðr Incident · Operation Sea Devil · Together in Electric Dreams
2397 Serpent Heart, Flowering Face · Welcome to Dinosauria · Operation Q-Ball
2398 What Do Boys Dream · The Pelian Brief
2399 Shadows of the Rift · Rogue World
2400 Fight the Power · Shadows in the Temple
2401 The Dying of the Light
Edit this Nav


What Do Boys Dream

  • Stardate 239803.23 to 239806.18

After being betrayed by one of their own, many of the Skarbek crew are captured and thrown into a Cardassian prison where they must fight to survive and escape.

Location

Unknown Cardassian Prison

The prison is a death trap waiting to happen. Too warm for anyone other than Cardassians and Gorn to become comfortable, and too violent for anyone to get a good sleep at night. Where there should be prison guards, none are waiting. Instead, the crew of the Skarbek woke up there and scrambled to carve out a small slice of territory for themselves. Bared metal lines the walls, typically Cardassian in design with the barest amount of expense paid to cover anything up, and the whole place smells of death. Without windows to the outside world, it's impossible to know where they are, or how long they've been down there for. All they know is they have to get out, and quickly, as the air poisons them slowly.

  • Regaz Hich Territory: Claimed by the Gorn, this territory is a haven for their reptilian species, intermingled with a few other prisoners who took a liking to the ways of the Gorn and aligned themselves accordingly. Several fights take place down there in an arena made for betting. They allow other gangs into their land for bouts and trade.
  • Sip' Otra Territory: Where the Cardassian prisoners have staked their claim. They're not friendly to outsiders, preferring instead to remain in their sanctum and only venture out when they need to — whether that's for food, to cause trouble, or kidnap unsuspecting doctors. The poison in the prison seems to be affecting them at a faster rate than everyone else. Their territory is a network of labyrinthian passages they've made themselves to ward off anyone venturing too far without invitation.
  • Boryhas Territory: Bajoran prisoners have taken over this area, licking their wounds from the fight going on outside. Some of these prisoners have been inside since before the Occupation of Bajor, and have interesting stories to tell, if only they liked the share. Which they don't. What is theirs, is theirs.

Ve’ot Tok, Demilitarized Zone

The name literally meaning "Dead Ship" in Cardassian. Large junkyard based on a moon in the DMZ. Controlled, operated, and owned by the Cardassian Union. If they think a vessel will be of some use in the future, it gets thrown onto the moon surface for later reclamation. The whole moon is one massive junkyard, spanning miles in all directions. They left all ship cargo intact unless it's of imminent importance or use, so under the scorching sun of the nearby star, the combined effect of starship hulls and junk is like an oven. It smells. Real bad.

Notable Characters

In the Unknown Cardassian Prison:

  • Raask: Gorn Enforcer for the Regaz Hich, Regaz Hich Territory.
  • Buddy 3: A shiv repurposed by Serren Tan into his counsellor, closest friend, confidant, and ear scratcher.
  • Morad: Cardassian prisoner. Suspected by some to be a former member of the Obsidian Order. (He would have preferred to write his name with a capital D but it wasn’t meant to be.)
  • M'Rish: Young Catian, used as bait to see how other test subjects would react on her presence.
  • Roomba: Green, intelligent slime, appeared to give its life to save a group of escapees, but has survived in some form.

Mission Summary

Click sub-headings below to expand or collapse.

Act One: Blow the Bloody Doors Off


  • Lure out the Sip’ Otra from the area around the door so that the Skarbek crew have a clear run (and for those softer-hearted among us, to minimise potential casualties if it goes wrong).
  • Get the manual actuators from Boryhas’ territory. Somehow. They’re not known for sharing.
    • Team: Jona ch'Ranni, Corliss Fortune, Meru Tahna, Piravao sh'Qynallahr

Act Two: Finding the Bloody Way Up


  • Get Head for engineering, discover/remedy the problem with the power supply.
    • Team: Jona ch'Ranni, Corliss Fortune, Meru Tahna, Piravao sh'Qynallahr
  • Set fire to a vessel at the same junkyard as distraction for the other team.

Act Three: Freeing the rest of the Skarbek Cell


  • Meeting a new ally in the form of a sentient slime-being.
    • Team: Jona ch'Ranni, Corliss Fortune, Meru Tahna, Piravao sh'Qynallahr

Notable SIMs

Mission Reports


REV SD 240003.23