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In addition, as starships continued to grow in size over the years, it was discovered that large ships more easily "run aground" in the Shoals, unable to engage their warp drives entirely. This leaves them easy targets for pirates and bandits. After the infamous loss of the freighter ''Constantinople'' in 2314, Starfleet advised that no ships with a mass larger than 2,000,000 metric tons (about the size of an {{c|Excelsior}}) may enter the Shoals. Warp speed limits were instituted shortly afterward. Numerous shipwrecks throughout the area remain as landmarks for locals and memorials to those who did not heed such warnings.
In addition, as starships continued to grow in size over the years, it was discovered that large ships more easily "run aground" in the Shoals, unable to engage their warp drives entirely. This leaves them easy targets for pirates and bandits. After the infamous loss of the freighter ''Constantinople'' in 2314, Starfleet advised that no ships with a mass larger than 2,000,000 metric tons (about the size of an {{c|Excelsior}}) may enter the Shoals. Warp speed limits were instituted shortly afterward. Numerous shipwrecks throughout the area remain as landmarks for locals and memorials to those who did not heed such warnings.
As the tetryon fields shift and cause "storms" and weathers, the Federation Science Council started Operation Shoal Bank in 2299 to map out and predict the movements to provide better warning to both starship traffic, in-system installations, and in rare occurences, when it even threatened installations and colonies. This revealed an oddity - instead of decreasing with the square of the distance as was normal with most phenomenon, the intensity of the field strength overall tended to decrease linerally, and was centered in an entirely unreachable point in the Shoals as of 2398.<ref>[https://groups.google.com/g/sb118-veritas/c/882cl5k_Z9I/m/7beAjAioAQAJ "Presentation"], Lt. JG Zhanyt Lafizatar, {{USS|Veritas}}, SD239801.26</ref>


==The Shadows==
==The Shadows==
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In the Shoals, three Klingon colonies remain, supposedly patrolled by a small contingent of the Klingon Defense Forces. However, separated by a vast distance from the rest of the Klingon Empire and its resources, the handful of obsolete KDF ships and troops stationed here are no match for the powerful cartels that have woven their way into the very fabric of society within these worlds, and in some cases, even into the ranks of the KDF. The cartels funnel narcotics, weapons, and other stolen goods into the black market of the Coalition and have enough firepower and foot soldiers thanks to their connection to not only one of the rogue Houses but also the Orion Syndicate. Once thought vanquished, the Syndicate has shown over the past year in their conflict against the Federation that they remain very much alive and formidable.
In the Shoals, three Klingon colonies remain, supposedly patrolled by a small contingent of the Klingon Defense Forces. However, separated by a vast distance from the rest of the Klingon Empire and its resources, the handful of obsolete KDF ships and troops stationed here are no match for the powerful cartels that have woven their way into the very fabric of society within these worlds, and in some cases, even into the ranks of the KDF. The cartels funnel narcotics, weapons, and other stolen goods into the black market of the Coalition and have enough firepower and foot soldiers thanks to their connection to not only one of the rogue Houses but also the Orion Syndicate. Once thought vanquished, the Syndicate has shown over the past year in their conflict against the Federation that they remain very much alive and formidable.
==== References ====
<references />


[[Category:The Shoals|*]]
[[Category:The Shoals|*]]

Latest revision as of 14:16, 30 January 2021


Nav-Shoals.jpg
The Shoals
No starships >2,000,000 metric tons Maximum speed limit of warp 5 Quantum slipstream inoperable

full travel advisory






Edit this nav

The Shoals is a region of space at the border between the Federation and the Tholian Assembly. Rich in dilithium, benamite, and other natural resources, the hazardous area itself cannot be traversed at high warp or by quantum slipstream due to the treacherous and shifting tetryon fields that are scattered throughout the region, a danger similar to that of the Hekaras sector. Over five hundred ships have been lost in the region, earning it the nickname, "The Graveyard of the Alpha Quadrant."

Travel Advisory



TRAVEL ADVISORY FOR THE Shoals
Mass-Warning.png No starships >2,000,000 tons
Speedlimit5.gif Maximum Speed limit of Warp 5
NoQSD.png Quantum slipstream inoperable

Strictly enforced by the Colonial Coalition Marshals Service and Starfleet

ColonialCoalitionMarshals.png 2390s-combadge.png

Failure to observe restrictions may result in serious damage or loss of starship. Violators will be prosecuted and their vessels impounded.

Contact Starfleet Support Annex of Star Station Esperance for further information or assistance.



Due to extreme navigational hazards from tetryon fields and other local phenomena within the Shoals, Starfleet Command has issued the following travel restrictions:

  • No starships with a mass greater than 2,000,000 metric tons may enter the Shoals. Check vessel specifications before entering.
  • Travel in the Shoals is restricted to a maximum factor of warp 5 except when traveling along the Mother Road.
    • CAUTION: Due to shifting conditions, some areas may require slower travel. Exercise good judgment.
  • Travel along the Mother Road is restricted to warp 6.
  • Quantum slipstream drive is inoperable. Do not attempt to engage.
  • Avoid non-essential travel to the Shadows.
  • Do not cross the border into Tholian space.

Failure to observe these restrictions may result in serious damage or loss of starship and injury or loss of life. Starfleet recommends that all travelers file their itinerary and flight path with the Starfleet Support Annex at Star Station Esperance before entering the region.

Introduction to the Region

Regional map of the Shoals


Major Powers

Minor Powers/Local Groups

Colonial Coalition (Federation colonies) The Shadows

The Mother Road

Esperance

Travel Times

The following travel times are approximate and represent only a direct flight path from the origin to the destination. Travel times may be longer due to delays from unforeseen navigational hazards and shifting tetryon fields. A more optimal route may also be available by using a detour to the Mother Road for part of the journey. Always check local conditions before proceeding.

Origin Destination Distance Warp 4
(Certain Areas)
Warp 5
(Standard Max. Speed)
Warp 6
(Mother Road only)
To nearest star 5 LY 18 days 9 days 5 days
Across one sector 20 LY 72 days 34 days 19 days
Across the Shoals 105 LY 376 days 179 days 98 days
Antor Donova 16.3 LY 58 days 28 days n/a
Antor Esperance 12.7 LY 45 days 22 days 12 days
Antor Meridian 16.3 LY 58 days 28 days n/a
Antor Havley 24.9 LY 89 days 43 days 23 days
Antor Ketar 35.1 LY 126 days 60 days 33 days
Donova Antor 16.3 LY 58 days 28 days n/a
Donova Havley 20.5 LY 73 days 35 days n/a
Donova Ketar 40.8 LY 146 days 70 days n/a
Esperance Antor 12.7 LY 45 days 22 days 12 days
Esperance Meridian 12.2 LY 44 days 21 days 11 days
Esperance Shadow's Edge 13.6 LY 49 days 23 days n/a
Esperance Tholian border 33 LY 118 days 56 days n/a
Havley Antor 24.9 LY 89 days 43 days 23 days
Havley Donova 20.5 LY 73 days 35 days n/a
Havley Karakka 25.1 LY 90 days 43 days 23 days
Across the Widowmaker Trail 18.4 LY 66 days n/a n/a
Karakka Havley 25.1 LY 90 days 43 days 23 days
Karakka Shadow's Edge 35.7 LY 128 days 61 days n/a
Ketar Antor 35.1 LY 126 days 60 days 33 days
Ketar Donova 40.8 LY 146 days 70 days n/a
Meridian Ketar 21.7 LY 78 days 37 days 20 days
Meridian Antor 16.3 LY 58 days 28 days n/a
Meridian Esperance 12.2 LY 44 days 21 days 11 days
Meridian Ketar 21.7 LY 78 days 37 days 20 days
Shadow's Edge Esperance 13.6 LY 49 days 23 days n/a
Shadow's Edge Karakka 35.7 LY 128 days 61 days n/a

Colonial Coalition

Main article: Colonial Coalition

In the 23rd century, seven Federation colonies in the Shoals banded together to form the Colonial Coalition to have one voice when dealing with the Federation Council and other foreign powers. The largest colony of the seven is Meridian, and Antor II serves as the Coalition's capital.

Mother Road

Main article: Mother Road

Both high warp speeds and quantum slipstream are unavailable in the Shoals. Top warp speed varies throughout the Shoals and over time due to the ever changing locations and intensities of the tetryon fields that give the Shoals its name, but the highest possible speed is warp 5. At warp 5, it takes 9 days to cross five light years and 34 days to cross the length of a sector.

Because of the threat of piracy and other navigational hazards that had plagued the colonies since their founding, a historic route least affected by the tetryon fields was mapped out in 2303 to connect the worlds of the Coalition with each other and to the Federation and Esperance. This non-fixed route is known as the Mother Road. Along the Mother Road, ships are able to reach warp 6, effectively cutting travel times in half (5 days to cross five light years and 19 days to cross a sector).

Navigational Hazards

The tetryon fields of the Shoals are a constant danger to ships traveling through the region. Besides limiting propulsion, the fields create interference with sensors as well as communications with probes and subspace relay stations, leaving many worlds reliant on couriers and other transport ships that collect and deliver messages from the few outposts and planets that can get a reliable subspace signal out of the Shoals.

In addition, as starships continued to grow in size over the years, it was discovered that large ships more easily "run aground" in the Shoals, unable to engage their warp drives entirely. This leaves them easy targets for pirates and bandits. After the infamous loss of the freighter Constantinople in 2314, Starfleet advised that no ships with a mass larger than 2,000,000 metric tons (about the size of an Excelsior class) may enter the Shoals. Warp speed limits were instituted shortly afterward. Numerous shipwrecks throughout the area remain as landmarks for locals and memorials to those who did not heed such warnings.

As the tetryon fields shift and cause "storms" and weathers, the Federation Science Council started Operation Shoal Bank in 2299 to map out and predict the movements to provide better warning to both starship traffic, in-system installations, and in rare occurences, when it even threatened installations and colonies. This revealed an oddity - instead of decreasing with the square of the distance as was normal with most phenomenon, the intensity of the field strength overall tended to decrease linerally, and was centered in an entirely unreachable point in the Shoals as of 2398.[1]

The Shadows

Main article: The Shadows

Nowhere is the danger of the Shoals' tetryon fields greater than in the Shadows, an area overlapping five sectors. Here, the interference is so severe that ships entering the Shadows are limited to short-range sensors, leaving them effectively blind. The area is also home to the native Ohanze population.

Tholian Assembly

The major non-Federation power in the region is the Tholian Assembly. The Tholians are xenophobic and extremely territorial. They often annex worlds near their border when they feel threatened by their encroachment. For many years now, they've been somewhat of a "sleeping giant." Everyone knows they're a power in the region, but people have mostly stayed away from them and their territory, and so they haven't really bothered anyone else. Those that have wandered into their territory, accidentally or otherwise, are seldom heard from again.

Klingons and the Orion Syndicate

The Klingons established a small group of colonies of their own in the Shoals in the 23rd century during the height of the Cold War with the Federation. After the Treaty of Organia and the Khitomer Accords, improved relations with the Federation diminished the threat posed by a Klingon presence so near other Federation colonies, and a gradual disarmament was implemented by both sides over the next century. The Dominion War greatly strained both the resources and the centralized power of the Klingon Empire, which spent the next decade rebuilding and has yet to fully recover to its pre-war strength. The weakened Klingon High Council no longer has the hold it once did over the various competing Houses. In recent years, some of the more aggressive Houses and factions have taken their own initiative to strike rather than remain stagnant from "too much peace." While the central governments of the Federation and Klingon Empire remain staunch allies (as marked by 2393's joint celebration of the Khitomer Accords centennial), the High Council continues to be consumed with infighting, and rogue elements have taken the opportunity to attack worlds bordering the Empire, raiding colonies and supply runs.

In the Shoals, three Klingon colonies remain, supposedly patrolled by a small contingent of the Klingon Defense Forces. However, separated by a vast distance from the rest of the Klingon Empire and its resources, the handful of obsolete KDF ships and troops stationed here are no match for the powerful cartels that have woven their way into the very fabric of society within these worlds, and in some cases, even into the ranks of the KDF. The cartels funnel narcotics, weapons, and other stolen goods into the black market of the Coalition and have enough firepower and foot soldiers thanks to their connection to not only one of the rogue Houses but also the Orion Syndicate. Once thought vanquished, the Syndicate has shown over the past year in their conflict against the Federation that they remain very much alive and formidable.

References

  1. "Presentation", Lt. JG Zhanyt Lafizatar, USS Veritas, SD239801.26