User:Didrik Stennes: Difference between revisions
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* [[Jane van Klaveren]], engineering officer assigned to [[Deep Space 224]] | * [[Jane van Klaveren]], engineering officer assigned to [[Deep Space 224]] | ||
* [[Kirky Bean]], shuttlecraft pilot assigned to [[USS Resolution|USS ''Resolution'']] | * [[Kirky Bean]], shuttlecraft pilot assigned to [[USS Resolution|USS ''Resolution'']] | ||
* [[Hamsan Dwich]], emergency medical technician assigned to {{USS|Resolution}} | |||
==Improv and simming== | ==Improv and simming== |
Revision as of 06:31, 20 January 2021
Saluton!
My PC
My previous PC
My PNPCs
- Rajik, my mock cadet
- Jane van Klaveren, engineering officer assigned to Deep Space 224
- Kirky Bean, shuttlecraft pilot assigned to USS Resolution
- Hamsan Dwich, emergency medical technician assigned to USS Resolution
Improv and simming
Great improv comes from mutual discovery and surprise and the process of one character being affected by the other. It never comes from drawing a bunch of dots on the stage and handing the other actor a crayon and expecting them to connect them in some crazy design you have mapped in your head.
Mark Sutton once quoted an old improv adage, “Bring a brick, not a cathedral.”
[...]
When you play chess, you move your pawn first. You have to. The important pieces are held back, but they’re there. How many chess games will you win if you make a ton of moves without checking what your opponent is doing? Zero. So make one move and check in. And make your next move according to your partner’s first move.
Just remember, it’s practically impossible to win without moving those big pieces at some point. And no one wants to see a scene entirely of tiny pawn moves. But your board must balance the other player. Otherwise, one of you is going to get steamrolled. And that’s a bad improv scene.
–Ben Bowman