Simulated Hostile Encounter (Atlantis): Difference between revisions

no edit summary
m (added author for Ops report)
No edit summary
Line 31: Line 31:
</div>
</div>


<div class="mw-customtoggle-ActFour" style="cursor:pointer" >{{SubHeading|Tactical Report|#29235C}}</div>
<div class="mw-customtoggle-ActFour" style="cursor:pointer" >{{SubHeading|Tactical Report- David Knight|#29235C}}</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ActFour">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ActFour">


<!-- Provide Tactical related content beneath this line. Departmental Analysis/Analysis of the performance shown on critical tasks/Recommendations.-->
<!-- Provide Tactical related content beneath this line. Departmental Analysis/Analysis of the performance shown on critical tasks/Recommendations.-->
(All thoughts are IC only)
The simulation was successful in the context of the published objectives. From the Tactical perspective of the situation the entire endeavor was meant to test the ships weapons systems and my ability to employ said weapons systems. While the Atlantis sustained multiple hits and moderate damage three enemy vessels were registered as destroyed or damaged beyond repair. A fourth known to have cloaking capabilities was disabled using a prototype cloak detecting system developed by the current first officer, Commander Serala.
The program in question appears to be functional in concept, however I find it to not be practical as it currently relies on the use of torpedoes to locate cloaked vessels through proximity detonation. The Atlantis currently carries 40 Type II photon torpedoes, 10 Type VI quantum torpedoes at maximum capacity. The resupply and restocking of these weapons is difficult within the Expanse and I would not recommend the use of the current prototype system. The concept behind the idea Is sound, and I believe it could be employed using modified sensor probes instead.
Weapons systems proved effective within reason when engaging simulated enemy vessels that employed the proven tactic of wolf pack hunting. I was able to destroy two vessels with concentrated phaser fire and another using torpedoes with a sensor prob to aid in targeting solution. The fourth was disabled using the method described above.
Shields and deflectors were raised in time to stop as much enemy fire as possible. The shields sustained repeated fire but never dropped below fifty percent. Shield and deflection rate can however be improved with an update systems overhaul at DS26 with commanding officer of the Atlantis approval.
===Recommendations===
From my end of things I believe the intentions of the simulation were in the right place, however I strongly disagree with its execution. Myself along with other crew members were injured, real damage was incurred on the ship, and the simulation used methods not realistic.
The injury of myself and other crew members was an unnecessary occurrence that could have been avoided. Having said that however I recognize that injuries can and do occur, and the fact that some of these injuries could not have been avoided. I would also like to state that I hold no ill will because of this incident.
Non simulated damage on the Atlantis occurred on the bridge during the beginning of the simulation when a fire broke out before It was quickly suppressed.
As the ships Tactical officer I feel the deployment of a simulated boarding pods was implemented unfairly.  The boarding pod in question materialized within the shield perimeter. Shields were well within strength standards to have the ability to have stopped physical objects from reaching the Atlantis.
 
Having said all this I want to state for the record that these recommendations were made with as little bias as possible and that the exercise demonstrated exceptional ingenuity. The simulation met all goals and was very effective at simulating real world conditions. Methods employed within given time constraints demonstrated the effectiveness of Atlantis crew member Kiax


</div>
</div>
112

edits