Invicta Officer's Manual/Expectations: Difference between revisions

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Invicta Officer's Manual



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Invicta Officer's Manual

1: Expectations
2: The Lists
3: Formatting Your Sims
  • II: Invicta 101
4: The Crew
5: The Ship
6: The Mythology
  • III: Operating Procedures
7: Missions
8: Shoreleave
9: Mission Proposals
  • IV: Beyond the Basics
10: Promotions
11: OOC Activities
12: Mentoring


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Member Expectations


Communication

In an e-mail based activity such as simming, communication is fundamental. We are all participating in this game as a pastime and understand real life commitments and other things may keep you from simming. That said, unless it is an emergency, you are expected to give your fellow players and your captain the courtesy of a short e-mail to let us know if something comes up that will keep you from participating for a few days. Literally a "Hey, sorry, this week is crazy! Please feel free to move on!" message is all you need to send to the OOC list.

Maintaining good communication between you and your fellow players and captain is the most basic requirement before any consideration of promotion or assignment to a special role such as mission-specific NPC, department head, mission facilitator, etc.

Simming Regularly

The Invicta adheres to the fleet standard of an average of 3 sims a week/12 sims a month to be considered a full-time player. You are of course welcome to sim more than twelve times a month, but a minimum of twelve sims should be for your primary character (PC), a missions-specific NPC (MSNPC), and/or a mission-relevant personal NPC (PNPC). Simming for PNPCs or NPCs that aren't directly related to the mission or its subplots (i.e., not involving other players) may not count toward your full-time status if you find yourself relying upon them.

If you have difficulty simming at that pace, please contact the captain to be placed as a part-time simmer. The requirement for part-time simmers is an average of 2 sims a week/8 sims a month.

Note that while you are not barred from promotions as a part-time simmer, it will take longer than if you were simming full-time. Department head positions require full-time status.

Unfortunately, we have found from experience on the Invicta and other ships in the fleet that those who cannot sim at least twice a week are unable to keep up with the story in an enjoyable fashion for either them or their fellow players. People tag them less, and then they feel they have less to contribute to, and it becomes a vicious cycle. If your real life circumstances have changed, please let us know, and we can try to find a solution, which may include taking a leave of absence.

Adding to the Story

Your sims should come from the perspective of your characters. Descriptions (:: Susan saw the really neat thing. ::) and thoughts (oO I wonder if she'll notice me. Oo) that originated in sims for other characters should always be removed and the events of the sim presented from your characters' perspective.

Creativity in your sims is, of course, encouraged! There are no set endings, no definite plot twists, and no command hand pulling the strings; each and every one of your contributions, whether your PC is an ensign or a captain, can change the course of the mission!

Just be sure to use some common sense when introducing twists. Does what you're about to add follow logically within the evolving story? As long as that answer is "yes," you should feel free to go ahead and write! The only usual exception to this is when new additions take control of another writer's character out of that writer's hands. For example, you should never injure another character without talking to the character's writer first.

It is always worth contacting the command team or your mentor, too, if you think your plot twist may have a serious and unexpected effect on the course of the mission. Examples may include:

  • The addition of a new alien race that has not yet been involved in the mission. Sir, Romulan Warbird decloaking!
  • Relocation of group of PCs that does not include your PC.
  • Destruction of an important building or ship.


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