The Megacorps: Difference between revisions

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=Freeworlds Companies=
=Freeworlds Companies=
Companies settling on one of the [[Freeworlds Regions|Freeworlds]] face a far different situation. The [[Freeworlds Regions|Freeworlds]] are far less intrusive in the affairs of the company, but can offer less protection against [[Valcarian Imperial Republic|Imperial]] meddling unless the company is affiliated with the [[Mining Guild]].
Companies settling on one of the [[Freeworlds Region|Freeworlds]] face a far different situation. The [[Freeworlds Region|Freeworlds]] are far less intrusive in the affairs of the company, but can offer less protection against [[Valcarian Imperial Republic|Imperial]] meddling unless the company is affiliated with the [[Mining Guild]].


Like the house worlds, the [[Freeworlds Region|Freeworlds]] offer prospective companies protection from direct [[Valcarian Imperial Republic|Imperial]] intervention, low tax rates, and an educated labor pool. Unlike a house client company, however, a company setting on a [[Freeworlds Region|Freeworld]] need not become entangled in house politics and its ever-shifting list of allies and rivals. A neutral [[Freeworlds Region|Freeworld]] company may often do business with any organization based in the [[Freeworlds Region|Freeworlds]].
Like the house worlds, the [[Freeworlds Region|Freeworlds]] offer prospective companies protection from direct [[Valcarian Imperial Republic|Imperial]] intervention, low tax rates, and an educated labor pool. Unlike a house client company, however, a company setting on a [[Freeworlds Region|Freeworld]] need not become entangled in house politics and its ever-shifting list of allies and rivals. A neutral [[Freeworlds Region|Freeworld]] company may often do business with any organization based in the [[Freeworlds Region|Freeworlds]].
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The disadvantages of settling on a [[Freeworlds Region|Freeworld]] are few but significant. [[Valcarian Imperial Republic|Imperial]] interest in the [[Par'tha Expanse]] is growing, and of the worlds in the sector, the [[Freeworlds Region|Freeworlds]] are most vulnerable to eventual and outright [[Valcarian Imperial Republic|Imperial]] annexation. [[Valcarian Imperial Republic|Imperial]] edicts set into place by the governors or Grand Governor are slowly but surely beginning to impact business decisions.
The disadvantages of settling on a [[Freeworlds Region|Freeworld]] are few but significant. [[Valcarian Imperial Republic|Imperial]] interest in the [[Par'tha Expanse]] is growing, and of the worlds in the sector, the [[Freeworlds Region|Freeworlds]] are most vulnerable to eventual and outright [[Valcarian Imperial Republic|Imperial]] annexation. [[Valcarian Imperial Republic|Imperial]] edicts set into place by the governors or Grand Governor are slowly but surely beginning to impact business decisions.


Some farsighted companies are already leaving the [[Freeworlds Region|Freeworlds]] for regions which still offer havens to businesses fleeing [[Valcarian Imperial Republic|Imperial]] encroachment. Some are moving to house worlds withing the [[Expanse Sector]], but most are heading to the [[Coporate Sector Association|CSA]] or the [[Solerian Sector]]. Since the number of companies arriving from elsewhere where conditions are worse still outnumbers those leaving, this trend is largely invisible to those who are not looking for it.
Some farsighted companies are already leaving the [[Freeworlds Region|Freeworlds]] for regions which still offer havens to businesses fleeing [[Valcarian Imperial Republic|Imperial]] encroachment. Some are moving to house worlds withing the [[Expanse Sector]], but most are heading to the [[Corporate Sector Association|CSA]] or the [[Solerian Sector]]. Since the number of companies arriving from elsewhere where conditions are worse still outnumbers those leaving, this trend is largely invisible to those who are not looking for it.


[[Category:Par'tha Society|M]]
[[Category:Par'tha Society|M]]
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