Embassy Operations Department
|Embassy of Duronis II • USS Thunder-A|
|Embassy of Duronis II|
The Operations department is responsible for manning the Ops Center, navigation, overseeing internal systems control, communications and sensors and scheduling all major resources between departments (eg. Deflector Dish, Holodecks, etc.).
The Embassy's Administration Centre shares a building with Main Engineering and the Power Generating Facility.
USS Thunder-A Facilities
The Chief of Operations office is located on Deck 5
A cargo bay or hold is used as a mass storage facility on board the ship. There are 3 main cargo bays on the USS Thunder-A located on decks 5 and 6. The bays are usually equipped with a transporter to make loading and unloading at port easier. On Akira-class vessels, Cargo Bay 2 is designed with enviromental controls used for organic transportation or growth.
A holodeck is a room equipped with a hologrid containing omnidirectional holographic diodes, enabling holographic projections. There are a dozen holodecks on the USS Thunder-A spread out across decks 2 and 3. The holodeck serves both entertainment and training purposes. It combines transporter technology with that of replicators, by generating holographic images in 3D space as well as projecting force fields to give the objects the illusion of substance. It can be controlled from an exterior control or the interior arch control. This arch can be summoned at any time to change the parameters of a running holoprogram.
Holodeck walls can generate holographic images that appear to extend for an unlimited distance, seemingly much larger than its own dimensions. In doing so, however, the holodeck is aware only of its users; it does not recognize its own created objects. For example, if a person were to throw a holographic rock at the holodeck's walls, the rock would not be allowed to pass beyond the wall. It does this by continuously adjusting the projections of the force fields and the use of a force field "treadmill". With this, an individual approaching a wall causes an instant shift away. The holodeck can change gravity in three dimensions, so occupants don't notice the change. Each Holodeck has its own power generator, though normally they operate off the ship's power distribution grid. They also operate off the dedicated minicore setup for the Holodecks to take their operating workload off the main core.
The Transporter Room is usually manned by the Transporter Chief, a specialist engineer who has either majored in transporter technology or possesses extensive training and experience in this field to ensure safe operation in any given situation.
Number of individual systems: 12 Personnel Transporters: 4 (Transporter Rooms 1-4) Cargo Transporters: 4 (Cargobay 1-3; Main Shuttle Hanger) Emergency Transporters: 4 (Emergency Transporters 1-4)
The standard means of travel to and from a federation ship, the transporter rooms are located at strategic locations throughout the saucer section. Transporter Rooms 1-2 Deck 10 | Transporter Rooms 3-4 Deck 15 Max Payload Mass: 900kg (1,763 lbs) Max Range: 40,000 km Max Beam Up/Out Rate: Approx. 100 persons per hour per transporter
These much larger transporting systems are designed to literally haul bulk cargo to and from the ship, expediting the transfer of materials during short docking periods. They can be calibrated to function on the quantum level required to safely transport lifeforms.
Cargo Bays 1-2; Deck 5 | Cargo Bay 4; Deck 6; | Maintenance Hangar and Storage; Deck 8 Standard operation: molecular resolution (Non-Lifeform): Max Payload Mass: 800 metric tons. Reconfigurable for quantum resolution(Lifeform): Max Payload Mass: 1 metric ton Max Beam Up/Out Rate (Quantum Setting): Approx. 100 persons per hour per transporter
In certain dire situations it can become imperative to abandon the vessel swiftly. Emergency transporters have the sole function of beaming personnel off ship.
Emergency Transporter Rooms 1-2 Deck 10 | Emergency Transporter Rooms 3-4 Deck 15 Max Range: 15,000 km (send only) [range depends on available power] Max Beam Out Rate: 200 persons per hour per Transporter
Type: RamJet Mark 1 Standard Matter/Anti-Matter Reaction Drive, developed by RamJet Propulsion. Information on this Warp Drive can be found in any Starfleet Library or Omnipedia.
Normal Cruising Speed: Warp 7
Cruising Speed as pursuant to Warp Limitations, as a cause of subspace pollution: Warp 5
Maximum Speed: Warp 9.8 for 12 hours
Impulse Propulsion: Type: Standard Akira Class mass drivers developed and built by HighMPact Propulsion. Output is comparable to Ambassador Class.
Output: Each engine (there are two impulse engines) can propel the Akira Class at speeds within the area known as Standard impulse operations. These speeds are limited to a maximum speed of .25c, with each engine working at .125c, due to time dilation problems. Quarter impulse is rated at .0625c, half impulse being .125c and full impulse is rated at .25c or 1/4th the speed of light.
Reaction Control Systems: Type: Standard Version 4 magnetohydrodynamic gas-fusion thrusters, identical to thrusters deployed on the Ambassador Class starship. There are 24 of these thrusters spread across the primary hull to facilitate precise movement.
Output: Each thruster quad can produce 4.2 million Newtons of exhaust.
A standard Akira Class main deflector dish is located along the ventral portion of the Akira Class's primary hull, and is located just forward of the primary engineering spaces. Composed of molybdenum/duranium mesh panels over a tritanium framework (beneath the Duranium-Tritanium hull), the dish can be manually moved twelve degrees in any direction off the ship's Z-axis. The main deflector dish's shield and sensor power comes from two graviton polarity generators located on deck 17, each capable of generating 128 MW, which can be fed into two 550 millicochrane subspace field distortion generators.
Type: Multiphase subspace graviton beam, used for direct manipulation of objects from a submicron to a macroscopic level at any relative bearing to the Akira Class. Each emitter is directly mounted to the primary members of the ship's framework, to lessen the effects of isopiestic subspace shearing, inertial potential imbalance, and mechanical stress.
Output: Each tractor beam emitter is built around three multiphase 15 MW graviton polarity sources, each feeding two 475 millicochrane subspace field amplifiers. Phase accuracy is within 1.3 arc-seconds per microsecond, which gives superior interference pattern control. Each emitter can gain extra power from the SIF by means of molybdenum-jacketed waveguides. The subspace fields generated around the beam (when the beam is used) can envelop objects up to 920 meters, lowering the local gravitational constant of the universe for the region inside the field and making the object much easier to manipulate.
Range: Effective tractor beam range varies with payload mass and desired delta-v (change in relative velocity). Assuming a nominal 15 m/sec-squared delta-v, the multiphase tractor emitters can be used with a payload approaching 116,380,000,000 metric tons at less than 2,000 meters. Conversely, the same delta-v can be imparted to an object massing about one metric ton at ranges approaching 30,000 kilometers.
Primary purpose: Towing or manipulation of objects
Secondary purpose: Tactical; pushing enemy ships into each other.
|Duronis II Embassy Crew Manifest|
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|Embassy Operations NPC Roster|
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