Intelligence Officer Simming Guide/Types of Intelligence: Difference between revisions
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<big>'''2.0 Types of Intelligence</big><br> | <big>'''2.0 Types of Intelligence</big><br> | ||
There are many different sources and types of intelligence gathering to consider when deciding what kind of officer you want your character to be. It is also important to note them all because, chances are, you will likely be alone or one of few intelligence officers on your ship. That means that you may have to perform any number of different forms of intel gathering. More attention has been given to | There are many different sources and types of intelligence gathering to consider when deciding what kind of officer you want your character to be. It is also important to note them all because, chances are, you will likely be alone or one of few intelligence officers on your ship. That means that you may have to perform any number of different forms of intel gathering. More attention has been given to SENINT and SIGINT as they will most likely be the more common forms you will have to portray. | ||
==2.1 | ==2.1 HSENINT - Sentient Intelligence== | ||
SENINT is gathered from a person on the ground. Sources may be neutral, friendly, or hostile, and may or may not be witting of their involvement in the collection of information. "Witting" is a term of intelligence art that indicates that one is not only aware of a fact or piece of information, but is also aware of its connection to intelligence activities. Possible sources include diplomats, military officials, NGO’s, routine patrolling (military, police, vigilante groups), prisoners, refugees, travelers, special reconnaissance patrolling, and espionage. | |||
When dealing with friendly or neutral sources classic debriefing will be all that is required to have your subject share information. Debriefing involves getting cooperating | When dealing with friendly or neutral sources classic debriefing will be all that is required to have your subject share information. Debriefing involves getting cooperating sentient sources to satisfy intelligence requirements and in the most effective and efficient way possible. In cases, where you are dealing with more hostile sources traditional interviews will likely be ineffective. In these cases, interrogation techniques will likely have to be employed. | ||
{{bluebox|'''SIM TIP:''' Due to the secretive nature of intelligence it can easily become a one man story. Debriefing sims can be a great way to bring other players into your world. Perhaps you source is coming from a traumatic experience, feels unsafe and needs protection, requires special medical attention, or is using a technical jargon out of your vocabulary. These are all great ways to include other duty posts into a sim.}} | {{bluebox|'''SIM TIP:''' Due to the secretive nature of intelligence it can easily become a one man story. Debriefing sims can be a great way to bring other players into your world. Perhaps you source is coming from a traumatic experience, feels unsafe and needs protection, requires special medical attention, or is using a technical jargon out of your vocabulary. These are all great ways to include other duty posts into a sim.}} | ||
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{{bluebox|'''SIM TIP:''' Interrogation can be a tricky thing to portray under the restriction of keeping things PG-13. If you have any doubts about the content of your sim, talk to your Captain about it before posting.}} | {{bluebox|'''SIM TIP:''' Interrogation can be a tricky thing to portray under the restriction of keeping things PG-13. If you have any doubts about the content of your sim, talk to your Captain about it before posting.}} | ||
===2.1.2 Clandestine | ===2.1.2 Clandestine SENINT=== | ||
Clandestine | Clandestine SENINT includes a wide range of espionage sources. This includes the classic spy who collects intelligence, but also couriers and other personnel, who handle their secure communications. | ||
*'''Special Reconnaissance Patrolling:''' Special reconnaissance is most often done by Starfleet Security or Marines who observe enemy activity deep beyond the front line of one's own side. Since these are highly trained specialists, they will usually communicate clandestinely with Starfleet, and will be systematically prepared for debriefing. Their mission is not to engage in direct combat. It may be to observe and report, or it may include directing air, space or artillery attacks on enemy positions. If the latter is the case, the patrol still tries to stay covert; the idea is that the enemy obviously knows they are being attacked, but not who is directing fire. | *'''Special Reconnaissance Patrolling:''' Special reconnaissance is most often done by Starfleet Security or Marines who observe enemy activity deep beyond the front line of one's own side. Since these are highly trained specialists, they will usually communicate clandestinely with Starfleet, and will be systematically prepared for debriefing. Their mission is not to engage in direct combat. It may be to observe and report, or it may include directing air, space or artillery attacks on enemy positions. If the latter is the case, the patrol still tries to stay covert; the idea is that the enemy obviously knows they are being attacked, but not who is directing fire. | ||
*'''Espionage:''' Espionage involves a | *'''Espionage:''' Espionage involves a sentient being obtaining (i.e., using sentient intelligence (SENINT) methods) information that is considered secret or confidential without the permission of the holder of the information. Espionage usually involves accessing the place where the desired information is stored, or accessing the people who know the information and will divulge it through some kind of subterfuge. While espionage can be performed by a Starfleet Intelligence Officer (by going undercover as a spy) it is more likely that you will be working with recruited agents. | ||
{{bluebox|'''OOC TIP:''' Most often than not, your character will be required to be on the ship. This might make writing the ‘spy stories’ you had hoped to write more difficult. However, creating PNPC ‘recruits’ are great way to be able to write the ‘spy stories’ while keeping your primary on the ship.}} | {{bluebox|'''OOC TIP:''' Most often than not, your character will be required to be on the ship. This might make writing the ‘spy stories’ you had hoped to write more difficult. However, creating PNPC ‘recruits’ are great way to be able to write the ‘spy stories’ while keeping your primary on the ship.}} |
Revision as of 01:58, 27 February 2021
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Guide To The Intelligence Duty Post Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 2.0 Types of Intelligence 2.1 HSENINT - Sentient IntelligenceSENINT is gathered from a person on the ground. Sources may be neutral, friendly, or hostile, and may or may not be witting of their involvement in the collection of information. "Witting" is a term of intelligence art that indicates that one is not only aware of a fact or piece of information, but is also aware of its connection to intelligence activities. Possible sources include diplomats, military officials, NGO’s, routine patrolling (military, police, vigilante groups), prisoners, refugees, travelers, special reconnaissance patrolling, and espionage. When dealing with friendly or neutral sources classic debriefing will be all that is required to have your subject share information. Debriefing involves getting cooperating sentient sources to satisfy intelligence requirements and in the most effective and efficient way possible. In cases, where you are dealing with more hostile sources traditional interviews will likely be ineffective. In these cases, interrogation techniques will likely have to be employed.
2.1.1 Interrogation TechniquesThere will be times when you need information from a hostile target and will likely have to use interrogation techniques to get the information. The following list is not meant to be exhaustive, but simply provide you with some basic approaches to interrogation. It should also be noted that most often a combination of different techniques will be more effective than just taking a single approach.
2.1.2 Clandestine SENINTClandestine SENINT includes a wide range of espionage sources. This includes the classic spy who collects intelligence, but also couriers and other personnel, who handle their secure communications.
2.1.3 Recruited Agents:There are typically four ways to recruit an agent.
Types of Agents:
2.2 SIGINT - Signals IntelligenceSignals intelligence involves intercepting signals, whether between people ("communications intelligence"—COMINT) or from electronic signals not directly used in communication ("electronic intelligence"—ELINT), or a combination of the two. As sensitive information is often encrypted, signals intelligence often involves the use of crypto-analysis. Also, traffic analysis—the study of who is signaling whom and in what quantity—can often produce valuable information, even when the messages themselves cannot be decrypted.
2.2.1 SIGINT Techniques
2.2.2 COMINT - Communications IntelligenceCOMINT is a sub-category of signals intelligence that engages in dealing with messages or voice information derived from the interception of foreign communications. This includes subspace, interplanetary, intra-planetary, comm links, and other forms of communications.
2.2.3 ELINT - Electronic Signals IntelligenceElectronic signals intelligence (ELINT) refers to intelligence-gathering by use of electronic sensors. Its primary focus lies on non-communications signals intelligence. Signal identification is performed by analyzing the collected parameters of a specific signal, and either matching it to known criteria, or recording it as a possible new emitter. The data gathered are typically pertinent to the electronics of an opponent's defense network, especially the electronic parts. ELINT can be used to detect ships, installations, probes, stations and anything else that emits a signal.
2.3 MASINT - Measurement and Signature IntelligenceMeasurement and signature intelligence (MASINT) is a technical branch of intelligence gathering, which serves to detect, track, identify or describe the signatures (distinctive characteristics) of fixed or dynamic target sources. These sources include emitted energy (thermal, electromagnetic); reflected energy (light and sound), motion (flight, vibration or movement), chemical and biological features, and material composition. 2.4 S&TI - Scientific & Technical IntelligenceScientific and technical intelligence is the product resulting from the collection, evaluation, analysis, and interpretation of foreign scientific and technical information that covers: foreign developments in basic and applied research; medical research, procedures, and treatments; applied engineering designs and techniques; scientific and technical characteristics, capabilities, and limitations of all foreign military systems, weapons, weapon systems, and materiel; the research and development related thereto; and the production methods employed for their manufacture.
2.5 OSINT - Open Source IntelligenceOSINT is intelligence collected from publicly available sources such as memory alpha, public databases, media, social user-generated content, government reports, professional or academic publishing, maps, blueprints, navigation data, and so on. OSINT is distinguished from research in that it applies the process of intelligence to create tailored knowledge supportive of a specific decision by a specific individual or group |
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